// 아이템 재배치로 지워야 할 경우 public void ClearInfo() { _info = null; _txtMsg.gameObject.SetActive(false); objPhoto.SetActive(false); effect.SetActive(false); }
public void SetInfo(PK.WinCast.REData info) { if (info != null) { _info = info; _txtMsg.gameObject.SetActive(true); _txtMsg.text = string.Format("{0} <color=#FEE900>X{1}</color> {2}", info.userName, info.winMultiply, info.gameName); if (info.winType == "magawin") { _imgMega.gameObject.SetActive(true); _imgJackpot.gameObject.SetActive(false); } else if (info.winType == "jackpot") { _imgMega.gameObject.SetActive(false); _imgJackpot.gameObject.SetActive(true); } if (this.gameObject.activeSelf) { StartCoroutine(coLoadPicture(info.pictureURL)); } } }
// 아이템 재배치로 지워야 할 경우 public void ClearInfo() { _info = null; _txtMsg.gameObject.SetActive(false); objPhoto.SetActive(false); _imgMega.gameObject.SetActive(false); _imgJackpot.gameObject.SetActive(false); }
public void SetInfo(PK.WinCast.REData info) { _info = info; _lock = false; _lockSend = false; gameObject.GetComponent <RectTransform>().anchoredPosition = new Vector2(170f, 0); _textWinMultiply.text = string.Format("x{0:D}", info.winMultiply); _textUserName.text = info.userName; StartCoroutine(coLoadPicture(info.pictureURL)); gameObject.GetComponent <RectTransform>().DOAnchorPosX(0, 0.5f); StartCoroutine(coCloseTime(closeTime)); }