Esempio n. 1
0
        public bool worldToScreen(Vector3 world, out Vector3 screen)
        {
            screen.Z = 0.0f;
            FMinimalViewInfo pov       = this._cameraCache.POV;
            D3DMatrix        d3Dmatrix = new D3DMatrix(pov.Rotation, new Vector3(0.0f, 0.0f, 0.0f));
            Vector3          mv1       = new Vector3(d3Dmatrix._11, d3Dmatrix._12, d3Dmatrix._13);
            Vector3          mv2       = new Vector3(d3Dmatrix._21, d3Dmatrix._22, d3Dmatrix._23);
            Vector3          mv3       = new Vector3(d3Dmatrix._31, d3Dmatrix._32, d3Dmatrix._33);
            Vector3          vector3_1 = world - pov.Location;
            Vector3          vector3_2 = new Vector3(vector3_1.DotProduct(mv2), vector3_1.DotProduct(mv3), vector3_1.DotProduct(mv1));

            if ((double)vector3_2.Z < 1.0)
            {
                vector3_2.Z = 1f;
            }
            float fov  = pov.FOV;
            float num1 = (float)this._width / 2f;
            float num2 = (float)this._heigth / 2f;

            screen.X = num1 + vector3_2.X * (num1 / (float)Math.Tan((double)fov * 3.14159274101257 / 360.0)) / vector3_2.Z;
            screen.Y = num2 - vector3_2.Y * (num1 / (float)Math.Tan((double)fov * 3.14159274101257 / 360.0)) / vector3_2.Z;
            if ((double)screen.X >= 0.0 && (double)screen.Y <= (double)this._heigth && (double)screen.Y >= 0.0)
            {
                return((double)screen.Y <= (double)this._heigth);
            }
            return(false);
        }
Esempio n. 2
0
 // Token: 0x06000226 RID: 550 RVA: 0x00007B5C File Offset: 0x00005D5C
 public Vector3 GetBone(int boneIndex)
 {
     if (this.boneArray != 0UL)
     {
         FTransform transform  = Program.Client.ReadMemory <FTransform>(this.boneArray + (ulong)((long)(boneIndex * 48)));
         FTransform transform2 = Program.Client.ReadMemory <FTransform>(this.mesh + 640UL);
         D3DMatrix  d3DMatrix  = D3DMatrix.Multiplicate(new D3DMatrix(transform), new D3DMatrix(transform2));
         return(new Vector3(d3DMatrix._41, d3DMatrix._42, d3DMatrix._43));
     }
     return(new Vector3(0f, 0f, 0f));
 }
Esempio n. 3
0
 public static D3DMatrix Multiplicate(D3DMatrix pM1, D3DMatrix pM2)
 {
     return(new D3DMatrix()
     {
         _11 = (float)((double)pM1._11 * (double)pM2._11 + (double)pM1._12 * (double)pM2._21 + (double)pM1._13 * (double)pM2._31 + (double)pM1._14 * (double)pM2._41),
         _12 = (float)((double)pM1._11 * (double)pM2._12 + (double)pM1._12 * (double)pM2._22 + (double)pM1._13 * (double)pM2._32 + (double)pM1._14 * (double)pM2._42),
         _13 = (float)((double)pM1._11 * (double)pM2._13 + (double)pM1._12 * (double)pM2._23 + (double)pM1._13 * (double)pM2._33 + (double)pM1._14 * (double)pM2._43),
         _14 = (float)((double)pM1._11 * (double)pM2._14 + (double)pM1._12 * (double)pM2._24 + (double)pM1._13 * (double)pM2._34 + (double)pM1._14 * (double)pM2._44),
         _21 = (float)((double)pM1._21 * (double)pM2._11 + (double)pM1._22 * (double)pM2._21 + (double)pM1._23 * (double)pM2._31 + (double)pM1._24 * (double)pM2._41),
         _22 = (float)((double)pM1._21 * (double)pM2._12 + (double)pM1._22 * (double)pM2._22 + (double)pM1._23 * (double)pM2._32 + (double)pM1._24 * (double)pM2._42),
         _23 = (float)((double)pM1._21 * (double)pM2._13 + (double)pM1._22 * (double)pM2._23 + (double)pM1._23 * (double)pM2._33 + (double)pM1._24 * (double)pM2._43),
         _24 = (float)((double)pM1._21 * (double)pM2._14 + (double)pM1._22 * (double)pM2._24 + (double)pM1._23 * (double)pM2._34 + (double)pM1._24 * (double)pM2._44),
         _31 = (float)((double)pM1._31 * (double)pM2._11 + (double)pM1._32 * (double)pM2._21 + (double)pM1._33 * (double)pM2._31 + (double)pM1._34 * (double)pM2._41),
         _32 = (float)((double)pM1._31 * (double)pM2._12 + (double)pM1._32 * (double)pM2._22 + (double)pM1._33 * (double)pM2._32 + (double)pM1._34 * (double)pM2._42),
         _33 = (float)((double)pM1._31 * (double)pM2._13 + (double)pM1._32 * (double)pM2._23 + (double)pM1._33 * (double)pM2._33 + (double)pM1._34 * (double)pM2._43),
         _34 = (float)((double)pM1._31 * (double)pM2._14 + (double)pM1._32 * (double)pM2._24 + (double)pM1._33 * (double)pM2._34 + (double)pM1._34 * (double)pM2._44),
         _41 = (float)((double)pM1._41 * (double)pM2._11 + (double)pM1._42 * (double)pM2._21 + (double)pM1._43 * (double)pM2._31 + (double)pM1._44 * (double)pM2._41),
         _42 = (float)((double)pM1._41 * (double)pM2._12 + (double)pM1._42 * (double)pM2._22 + (double)pM1._43 * (double)pM2._32 + (double)pM1._44 * (double)pM2._42),
         _43 = (float)((double)pM1._41 * (double)pM2._13 + (double)pM1._42 * (double)pM2._23 + (double)pM1._43 * (double)pM2._33 + (double)pM1._44 * (double)pM2._43),
         _44 = (float)((double)pM1._41 * (double)pM2._14 + (double)pM1._42 * (double)pM2._24 + (double)pM1._43 * (double)pM2._34 + (double)pM1._44 * (double)pM2._44)
     });
 }
Esempio n. 4
0
 // Token: 0x06000237 RID: 567 RVA: 0x00007FA4 File Offset: 0x000061A4
 public static D3DMatrix Multiplicate(D3DMatrix pM1, D3DMatrix pM2)
 {
     return(new D3DMatrix
     {
         _11 = pM1._11 * pM2._11 + pM1._12 * pM2._21 + pM1._13 * pM2._31 + pM1._14 * pM2._41,
         _12 = pM1._11 * pM2._12 + pM1._12 * pM2._22 + pM1._13 * pM2._32 + pM1._14 * pM2._42,
         _13 = pM1._11 * pM2._13 + pM1._12 * pM2._23 + pM1._13 * pM2._33 + pM1._14 * pM2._43,
         _14 = pM1._11 * pM2._14 + pM1._12 * pM2._24 + pM1._13 * pM2._34 + pM1._14 * pM2._44,
         _21 = pM1._21 * pM2._11 + pM1._22 * pM2._21 + pM1._23 * pM2._31 + pM1._24 * pM2._41,
         _22 = pM1._21 * pM2._12 + pM1._22 * pM2._22 + pM1._23 * pM2._32 + pM1._24 * pM2._42,
         _23 = pM1._21 * pM2._13 + pM1._22 * pM2._23 + pM1._23 * pM2._33 + pM1._24 * pM2._43,
         _24 = pM1._21 * pM2._14 + pM1._22 * pM2._24 + pM1._23 * pM2._34 + pM1._24 * pM2._44,
         _31 = pM1._31 * pM2._11 + pM1._32 * pM2._21 + pM1._33 * pM2._31 + pM1._34 * pM2._41,
         _32 = pM1._31 * pM2._12 + pM1._32 * pM2._22 + pM1._33 * pM2._32 + pM1._34 * pM2._42,
         _33 = pM1._31 * pM2._13 + pM1._32 * pM2._23 + pM1._33 * pM2._33 + pM1._34 * pM2._43,
         _34 = pM1._31 * pM2._14 + pM1._32 * pM2._24 + pM1._33 * pM2._34 + pM1._34 * pM2._44,
         _41 = pM1._41 * pM2._11 + pM1._42 * pM2._21 + pM1._43 * pM2._31 + pM1._44 * pM2._41,
         _42 = pM1._41 * pM2._12 + pM1._42 * pM2._22 + pM1._43 * pM2._32 + pM1._44 * pM2._42,
         _43 = pM1._41 * pM2._13 + pM1._42 * pM2._23 + pM1._43 * pM2._33 + pM1._44 * pM2._43,
         _44 = pM1._41 * pM2._14 + pM1._42 * pM2._24 + pM1._43 * pM2._34 + pM1._44 * pM2._44
     });
 }
Esempio n. 5
0
        // Token: 0x06000274 RID: 628 RVA: 0x0000932C File Offset: 0x0000752C
        public bool worldToScreen(Vector3 world, out Vector3 screen)
        {
            screen.Z = 0f;
            FMinimalViewInfo pov       = this._cameraCache.POV;
            Vector3          rotation  = pov.Rotation;
            D3DMatrix        d3DMatrix = new D3DMatrix(rotation, new Vector3(0f, 0f, 0f));
            Vector3          mv        = new Vector3(d3DMatrix._11, d3DMatrix._12, d3DMatrix._13);
            Vector3          mv2       = new Vector3(d3DMatrix._21, d3DMatrix._22, d3DMatrix._23);
            Vector3          mv3       = new Vector3(d3DMatrix._31, d3DMatrix._32, d3DMatrix._33);
            Vector3          vector    = world - pov.Location;
            Vector3          vector2   = new Vector3(vector.DotProduct(mv2), vector.DotProduct(mv3), vector.DotProduct(mv));

            if (vector2.Z < 1f)
            {
                vector2.Z = 1f;
            }
            float fov  = pov.FOV;
            float num  = (float)this._width / 2f;
            float num2 = (float)this._heigth / 2f;

            screen.X = num + vector2.X * (num / (float)Math.Tan((double)(fov * 3.14159274f / 360f))) / vector2.Z;
            screen.Y = num2 - vector2.Y * (num / (float)Math.Tan((double)(fov * 3.14159274f / 360f))) / vector2.Z;
            return(screen.X >= 0f && screen.Y <= (float)this._heigth && screen.Y >= 0f && screen.Y <= (float)this._heigth);
        }