Esempio n. 1
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 public Figment()
 {
     Name        = "Figment";
     Description = "A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. It is not a personalized mental impression. Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you cannot speak, the figment produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like (or copy another sense exactly unless you have experienced it)."
                   + "\n\n" +
                   "Because figments and glamers are unreal, they cannot produce real effects the way that other types of illusions can. Figments and glamers cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding foes, but useless for attacking them directly."
                   + "\n\n" +
                   "A figment’s AC is equal to 10 + its size modifier.";
     Associated_School = new Illusion();
 }
Esempio n. 2
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 public Shadow()
 {
     Name              = "Shadow";
     Description       = "A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.";
     Associated_School = new Illusion();
 }
Esempio n. 3
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 public Phantasm()
 {
     Name              = "Phantasm";
     Description       = "A phantasm spell creates a mental image that usually only the caster and the subject (or subjects) of the spell can perceive. This impression is totally in the minds of the subjects. It is a personalized mental impression, all in their heads and not a fake picture or something that they actually see. Third parties viewing or studying the scene don’t notice the phantasm. All phantasms are mind-affecting spells.";
     Associated_School = new Illusion();
 }
Esempio n. 4
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 public Pattern()
 {
     Name              = "Pattern";
     Description       = "Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells.";
     Associated_School = new Illusion();
 }
Esempio n. 5
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 public Glamer()
 {
     Name              = "Glamer";
     Description       = "A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.";
     Associated_School = new Illusion();
 }