public static void OnLoginSuccessResponse(ref NetworkClient Client, ProcessedPacket Packet) { string CacheDir = GlobalSettings.Default.DocumentsPath + "CharacterCache\\" + PlayerAccount.Username; if (!Directory.Exists(CacheDir)) { Directory.CreateDirectory(CacheDir); //The charactercache didn't exist, so send the Unix epoch, which is //older than the server's stamp. This will cause the server to send the entire cache. PacketSenders.SendCharacterInfoRequest(new DateTime(1970, 1, 1, 0, 0, 0, 0).ToString(CultureInfo.InvariantCulture)); } else { if (!File.Exists(CacheDir + "\\Sims.cache")) { //The charactercache didn't exist, so send the Unix epoch, which is //older than the server's stamp. This will cause the server to send the entire cache. PacketSenders.SendCharacterInfoRequest(new DateTime(1970, 1, 1, 0, 0, 0, 0).ToString(CultureInfo.InvariantCulture)); } else { string LastDateCached = Cache.GetDateCached(); if (LastDateCached == "") { PacketSenders.SendCharacterInfoRequest(new DateTime(1970, 1, 1, 0, 0, 0, 0).ToString(CultureInfo.InvariantCulture)); } else { PacketSenders.SendCharacterInfoRequest(LastDateCached); } } } }
private void BtnChat3_Click(object sender, EventArgs e) { if (NetworkFacade.Cities.Count == 0) { MessageBox.Show("No cityserver online! Disconnecting..."); Reset(); ////This doesn't work here, because this is a callback. TODO: Find a work around... //NetworkFacade.Client.Disconnect(); return; } ChatFrm Chat; if (NetworkFacade.Avatars.Count == 2) { PacketSenders.RequestCityToken(NetworkFacade.Client, NetworkFacade.Avatars[1]); Chat = new ChatFrm(NetworkFacade.Avatars[1]); Chat.Show(); } else { PacketSenders.RequestCityToken(NetworkFacade.Client, NetworkFacade.Avatars[2]); Chat = new ChatFrm(NetworkFacade.Avatars[2]); Chat.Show(); } this.Visible = false; }
/// <summary> /// Client connected to server successfully. /// </summary> /// <param name="LoginArgs"></param> public static void Client_OnConnected(LoginArgsContainer LoginArgs) { if (!IsReconnect) { PacketSenders.SendLoginRequest(LoginArgs); } else { PacketSenders.SendLoginRequestCity(LoginArgs); } }
private void BtnSend_Click(object sender, EventArgs e) { if (TxtMessage.Text != string.Empty) { //Sending an empty string isn't a good idea. PacketSenders.BroadcastLetter(NetworkFacade.Client, TxtMessage.Text, ""); TxtChat.Invoke(new MethodInvoker(delegate { TxtChat.Text += "\r\n" + TxtMessage.Text; TxtMessage.Text = string.Empty; })); } }
private void BtnChat2_Click(object sender, EventArgs e) { if (NetworkFacade.Cities.Count == 0) { MessageBox.Show("No cityserver online!"); Reset(); //This doesn't work here, because this is a callback. TODO: Find a work around... //NetworkFacade.Client.Disconnect(); return; } ChatFrm Chat = new ChatFrm(NetworkFacade.Avatars[1]); Chat.Show(); //NetworkController.Reconnect(); //Because BtnChat2 is disabled unless the user has 3 avatars, //it means BtnChat2 will always represent NetworkFacade.Avatars[1]. PacketSenders.RequestCityToken(NetworkFacade.Client, NetworkFacade.Avatars[1]); this.Visible = false; }
public static void _OnLoginSuccessCity(NetworkClient Client, ProcessedPacket Packet) { Debug.WriteLine("Received LoginSuccessCity!"); PacketSenders.SendCityToken(Client); }