Esempio n. 1
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        public override void SetBytes(Stream file, int chunkLength, long offsetPos, bool assemblyMode)
        {
            int bytesToRead = chunkLength - BlockTypeLength;
            int bytesRead   = 0;

            //Loop and create index elements.
            while (bytesRead < bytesToRead)
            {
                byte[] elementTypeBuffer = new byte[ChunkByteLength];
                file.Read(elementTypeBuffer, 0, ChunkByteLength);
                int             rawElementTypeValue = BitConverter.ToInt32(elementTypeBuffer, 0);
                PCFResourceType resourceType        = (PCFResourceType)Enum.ToObject(typeof(PCFResourceType), rawElementTypeValue);

                byte[] byteOffsetBuffer = new byte[ChunkByteLength];
                file.Read(byteOffsetBuffer, 0, ChunkByteLength);
                int rawByteOffsetValue = BitConverter.ToInt32(byteOffsetBuffer, 0);

                IndexElement element = new IndexElement(resourceType, rawByteOffsetValue);
                this.indexElements.Add(element);

                bytesRead += BYTES_PER_ELEMENT;
            }

            #if VERBOSE_LOG
            Debug.Log("Indexblock length: " + bytesToRead);
            #endif
        }
Esempio n. 2
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        public void AddIndex(IndexElement index)
        {
            //We cant add to it, if it doesn't exist now...can we.
            if (this.indexElements == null)
            {
                this.indexElements = new List <IndexElement>();
            }

            indexElements.Add(index);
        }
Esempio n. 3
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        void SaveToDisk()
        {
            //Open file for reading.
            FileStream file   = new FileStream(this.path.FullName, FileMode.Create, FileAccess.Write);
            FileHeader header = GetHeaderPrototype();

            if (this.indexBlock == null)
            {
                Debug.LogError("No Index block specified!");
                return;
            }

            int indexBlockSize = (this.blockData.Count * IndexBlock.BYTES_PER_ELEMENT) + ChunkByteLength + BlockTypeLength;

            //Calculate number of bytes to offset from start, make room for header and index block.
            int fileOffset = indexBlockSize + header.GetLength();

            file.Seek((long)fileOffset, SeekOrigin.Begin);

            foreach (KeyValuePair <PCFResourceType, DataBlockBase> pair in this.blockData)
            {
                //Add index for each block.
                IndexElement indexElement = new IndexElement(pair.Key, fileOffset);
                this.indexBlock.AddIndex(indexElement);

                //All byte data for a block.
                byte[] blockData = pair.Value.GetBytes();

                //Make sure we dont end up with empty blocks.
                if (blockData == null || blockData.Length == 0)
                {
                    blockData = nullElement;
                }

                //Cannot use GetLength() here because we need to factor in all bytes including chunklength bytes.
                int blockLength = blockData.Length;

                file.Write(blockData, 0, blockLength);

                //Move file position to next block.
                fileOffset += blockLength;
            }

            header.SetFileLength(fileOffset - header.GetLength());

            //Seek back to file header (aka index 0) and write header + index block to disk.
            file.Seek(0, SeekOrigin.Begin);

            byte[] headerBytes = header.GetBytes();
            byte[] indexBytes  = this.indexBlock.GetBytes();

            file.Write(headerBytes, 0, headerBytes.Length);
            file.Write(indexBytes, 0, indexBytes.Length);

            if (file != null)
            {
                //Stop reading pcf file.
                file.Dispose();
                file.Close();
            }
        }