public void SaveFactionVehicle(Client player, int factionid = -1)
        {
            Faction faction;
            Player  user = Player.PlayerData[player];

            try { faction = Faction.FactionData.Single(f => f.Id == user.FactionId); }
            catch { API.sendChatMessageToPlayer(player, "~r~ERROR: You are not in a faction."); return; }

            if (factionid != -1)
            {
                if (user.MasterAccount.AdminLevel > 2)
                {
                    if (user.Client.isInVehicle)
                    {
                        if (Vehicle.VehicleData[player.vehicle].IsAdminVehicle)
                        {
                            NetHandle veh = Vehicle.VehicleData[player.vehicle].Entity.handle;
                            Vehicle.VehicleData[veh].IsAdminVehicle    = false;
                            Vehicle.VehicleData[veh].LicensePlate      = "PD 001";
                            Vehicle.VehicleData[veh].Health            = 1000;
                            Vehicle.VehicleData[veh].LicensePlateStyle = 4;
                            Vehicle.VehicleData[veh].DoorData          = new int[4] {
                                0, 0, 0, 0
                            };
                            Vehicle.VehicleData[veh].WindowData = new int[4] {
                                0, 0, 0, 0
                            };
                            Vehicle.VehicleData[veh].FactionId    = factionid;
                            Vehicle.VehicleData[veh].SavePosition = Vehicle.VehicleData[player.vehicle].Entity.position;
                            Vehicle.VehicleData[veh].SaveRotation = Vehicle.VehicleData[player.vehicle].Entity.rotation;
                            VehicleRepository.AddNewVehicle(Vehicle.VehicleData[veh]);
                            API.sendChatMessageToPlayer(player, String.Format("~y~You successfully saved the position of the {0}", player.vehicle.displayName));
                        }
                    }
                }
                else
                {
                    Message.NotAuthorised(player); return;
                }
            }
            else
            {
                if (user.MasterAccount.AdminLevel > 2 || faction.Ranks[user.FactionRank - 1].RepositionVehicles)
                {
                    if (Vehicle.VehicleData[player.vehicle].FactionId == user.FactionId)
                    {
                        NetHandle veh = Vehicle.VehicleData[player.vehicle].Entity.handle;
                        Vehicle.VehicleData[veh].SavePosition = Vehicle.VehicleData[player.vehicle].Entity.position;
                        Vehicle.VehicleData[veh].SaveRotation = Vehicle.VehicleData[player.vehicle].Entity.rotation;
                        VehicleRepository.UpdateAsync(Vehicle.VehicleData[veh]);
                        API.sendChatMessageToPlayer(player, String.Format("~y~You successfully saved the position of the {0}", player.vehicle.displayName));
                    }
                }
            }
        }
Esempio n. 2
0
        public static void GaragePaymentCash(Player p, Inventory inv)
        {
            Vehicle veh = Vehicle.VehicleData[p.Client.vehicle];

            if (long.Parse(inv.Value) >= veh.RepairCost)
            {
                inv.Value = (long.Parse(inv.Value) - (long)veh.RepairCost).ToString();

                if (inv.Value == "0")
                {
                    p.Inventory.Remove(inv);
                    InventoryRepository.RemoveInventoryItem(inv);
                }
                else
                {
                    InventoryRepository.UpdateAsync(inv);
                }

                switch (veh.RepairType)
                {
                case VehicleRepairType.Engine: PerformEngineRepair(veh); break;

                case VehicleRepairType.Body: PerformBodyRepair(veh); break;

                case VehicleRepairType.Tyres: PerformTyreRepair(veh); break;
                }

                VehicleRepository.UpdateAsync(veh);

                p.Client.warpOutOfVehicle();
                veh.Entity.Delete(false);
                p.Client.position  = p.BusinessInteractingWith.EnterPosition;
                p.Client.dimension = 0;
                API.shared.triggerClientEvent(p.Client, "closeShopUI");
                InventoryManager.HidePlayerInventory(p);

                API.shared.ShowPopupMessage(p.Client, "Repair In Progress...",
                                            String.Format("Your {0} is now booked in for repair!<br />The vehicle should be available for collection anytime after {1}.", veh.Name, veh.RepairTime.ToString("dd/MM/yy HH:mm")));
                p.InEvent = PlayerEvent.None;
            }
            else
            {
                API.shared.SendErrorNotification(p.Client, "Insufficient funds.");
                API.shared.SendInfoNotification(p.Client, "Select new payment method:");
                InventoryManager.UpdatePlayerInventory(p);
            }
        }
        public void ToggleVehicleEngine(Client player)
        {
            Player user = Player.PlayerData[player];

            if (player.isInVehicle)
            {
                if (user.Inventory.Count(k => k.Value == Vehicle.VehicleData[player.vehicle].Key) == 1 || Vehicle.VehicleData[player.vehicle].FactionId == user.FactionId ||
                    Vehicle.VehicleData[player.vehicle].KeyInIgnition)
                {
                    Vehicle veh = Vehicle.VehicleData[player.vehicle];
                    if (veh.OwnerId != -1)
                    {
                        Inventory key = null;
                        if (!veh.IsEngineOn)
                        {
                            key = veh.TrunkItems.FirstOrDefault(k => k.Value == veh.Key && k.OwnerId == veh.Id && k.OwnerType == InventoryOwnerType.Vehicle);

                            if (key != null)
                            {
                                if (!key.AddToPlayer(user, true))
                                {
                                    API.SendWarningNotification(player, "You don't have enough space in your inventory for a this car key"); return;
                                }

                                key.OwnerId   = user.Id;
                                key.OwnerType = InventoryOwnerType.Player;

                                user.Inventory.Add(key);

                                if (user.OwnedVehicles.All(v => v.Id != veh.Id))
                                {
                                    API.SendInfoNotification(user.Client,
                                                             $"The key to this {veh.Entity.displayName} has been added to you inventory.");
                                }
                                veh.TrunkItems.Remove(key);
                                veh.KeyInIgnition = false;
                                veh.IsEngineOn    = false;
                                InventoryRepository.UpdateAsync(key);
                                VehicleRepository.UpdateAsync(veh);
                                return;
                            }

                            key = user.Inventory.FirstOrDefault(k => k.Value == veh.Key);

                            if (key != null)
                            {
                                if (veh.Fuel > 0 && veh.Health > 110)
                                {
                                    veh.CalculateTaintedFuel();
                                    veh.KeyInIgnition = true;

                                    key.OwnerId   = veh.Id;
                                    key.OwnerType = InventoryOwnerType.Vehicle;
                                    user.Inventory.Remove(key);
                                    veh.TrunkItems.Add(key);
                                    //API.triggerClientEvent(player, "dashboard_update_fuel", veh.Fuel);
                                }
                                else
                                {
                                    API.SendErrorNotification(player, "Engine failed to start..."); return;
                                }
                                InventoryRepository.UpdateAsync(key);
                            }
                        }
                        else
                        {
                            key = veh.TrunkItems.FirstOrDefault(k => k.Value == veh.Key && k.OwnerId == veh.Id && k.OwnerType == InventoryOwnerType.Vehicle);
                            if (key != null)
                            {
                                if (!key.AddToPlayer(user, true))
                                {
                                    API.SendWarningNotification(player, "You don't have enough space in your inventory for a this car key"); return;
                                }
                                key.OwnerId   = user.Id;
                                key.OwnerType = InventoryOwnerType.Player;

                                user.Inventory.Add(key);

                                if (user.OwnedVehicles.All(v => v.Id != veh.Id))
                                {
                                    API.sendNotificationToPlayer(user.Client,
                                                                 $"The key to this {veh.Entity.displayName} has been added to you inventory.");
                                }
                                veh.TrunkItems.Remove(key);

                                veh.KeyInIgnition = false;
                                InventoryRepository.UpdateAsync(key);
                            }
                        }
                    }

                    veh.IsEngineOn = !veh.IsEngineOn;
                    API.setVehicleEngineStatus(player.vehicle, veh.IsEngineOn);

                    API.sendNotificationToPlayer(player, veh.IsEngineOn ? "~g~Engine On" : "~r~Engine Off", true);

                    VehicleRepository.UpdateAsync(veh);
                }
                if (Vehicle.VehicleData[player.vehicle].SidejobUserId == user.Id)
                {
                    Vehicle veh = Vehicle.VehicleData[player.vehicle];
                    veh.IsEngineOn = !veh.IsEngineOn;
                    API.setVehicleEngineStatus(player.vehicle, veh.IsEngineOn);

                    API.sendNotificationToPlayer(player, veh.IsEngineOn ? "~g~Engine On" : "~r~Engine Off", true);

                    Vehicle.VehicleData[player.vehicle] = veh;
                    return;
                }
            }
        }
Esempio n. 4
0
        private void OnRepairShopClientEventTrigger(Client sender, string eventName, params object[] arguments)
        {
            if (eventName == "PerformGarageRepair")
            {
                Vehicle veh = Vehicle.VehicleData[sender.vehicle];
                veh.RepairType = (VehicleRepairType)arguments[0];
                for (int i = 0; i < 7; i++)
                {
                    veh.TyresData[i] = API.isVehicleTyrePopped(veh.Entity, i) ? 1 : 0;
                }
                string typeName = "";
                switch (veh.RepairType)
                {
                case VehicleRepairType.Engine:
                    veh.RepairCost = Math.Round((veh.Entity.Price() * 0.3) * ((1000 - veh.Entity.health) / 1000));
                    veh.RepairTime = Server.Date.AddMinutes(12);
                    typeName       = "Engine";
                    break;

                case VehicleRepairType.Body:
                    veh.RepairTime = Server.Date.AddMinutes(12);
                    typeName       = "Body";
                    break;

                case VehicleRepairType.Tyres:
                    int poppedTyres = veh.TyresData.Where(t => API.isVehicleTyrePopped(veh.Entity, t)).Count();
                    veh.RepairCost = 60 * poppedTyres;
                    typeName       = "Tyres";
                    veh.RepairTime = Server.Date.AddMinutes(poppedTyres);
                    break;
                }

                API.ShowPopupPrompt(sender, "ConfirmGarageRepair", String.Format("Confirm {0} Repair?", typeName),
                                    String.Format("You are about to repair the {0} of your {1}, this will cost {2}.<br />Do you want to continue?", typeName.ToLower(), veh.Name, veh.RepairCost.ToString("C")));
            }
            else if (eventName == "ConfirmGarageRepair")
            {
                Player player = Player.PlayerData[sender];
                if ((int)arguments[0] == 1)
                {
                    player.SelectedCardAccount = null;
                    player.SelectedCash        = null;

                    player.AwaitingInventorySelection = InventoryType.Money;
                    API.SendInfoNotification(sender, "Please select your payment method.", 7);
                    InventoryManager.UpdatePlayerInventory(player);
                }
                else
                {
                    Vehicle veh = Vehicle.VehicleData[sender.vehicle];
                    veh.RepairType = 0;

                    VehicleRepository.UpdateAsync(veh);
                }
            }
            else if (eventName == "RetrieveVehicleFromRepairGarage")
            {
                Player p = Player.PlayerData[sender];
                try
                {
                    Vehicle veh = Vehicle.VehicleData.Values.FirstOrDefault(v => v.Id == (int)arguments[0]);

                    if (!veh.RepairComplete)
                    {
                        return;
                    }
                    string repairType = "";
                    switch (veh.RepairType)
                    {
                    case VehicleRepairType.Engine: repairType = "engine"; break;

                    case VehicleRepairType.Body: repairType = "body"; break;

                    case VehicleRepairType.Tyres: repairType = "tyres"; break;
                    }

                    API.ShowPopupMessage(sender, "Repair complete!",
                                         string.Format("Your {0}'s ", veh.Name) +
                                         string.Format("{0} {1} successfully repaired<br/>&emsp;", repairType,
                                                       veh.RepairType == VehicleRepairType.Tyres ? "were" : "was") +
                                         string.Format("Repair Cost: {0:C}<br/>&emsp;Time of collection: {1:dd/MM/yy HH:mm}<br/>&emsp;",
                                                       veh.RepairCost, Server.Date) +
                                         string.Format("Collected by: {0}", sender.name));

                    API.triggerClientEvent(sender, "closeShopUI");

                    veh.RepairType = 0;
                    veh.Dimension  = 0;
                    VehicleRepository.UpdateAsync(veh);

                    veh = p.ReloadPlayerVehicle(veh);

                    API.delay(500, true, () =>
                    {
                        SpawnOutsideOfGarage(sender, veh);
                    });
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.InnerException);
                }
            }
            else if (eventName == "ExitRepairShop")
            {
                Player p = Player.PlayerData[sender];
                sender.FadeOut(200);

                Vehicle veh = Vehicle.VehicleData[sender.vehicle];

                veh.RepairType = 0;

                SpawnOutsideOfGarage(sender, veh);
            }
        }
Esempio n. 5
0
        private async void OnResourceStart()
        {
            Faction.FactionData = await FactionRepository.GetAllFactions();

            foreach (Faction f in Faction.FactionData)
            {
                f.Ranks = await RankRepository.GetRanksByFactionId(f.Id);

                f.Vehicles = await VehicleRepository.GetAllVehiclesByFactionId(f.Id);

                await Task.Run(async() =>
                {
                    foreach (Vehicle v in f.Vehicles)
                    {
                        GrandTheftMultiplayer.Server.Elements.Vehicle vehicle = API.createVehicle((VehicleHash)v.Model, v.SavePosition, v.SaveRotation, 0, 0, v.Dimension);

                        v.Entity = vehicle;

                        v.UnoccupiedPosition = v.SavePosition;
                        v.UnoccupiedRotation = v.SaveRotation;

                        if (v.Color1.Length > 3)
                        {
                            v.Entity.customPrimaryColor = v.CustomColor(v.Color1);
                        }
                        else
                        {
                            v.Entity.primaryColor = int.Parse(v.Color1);
                        }
                        if (v.Color2.Length > 3)
                        {
                            v.Entity.customSecondaryColor = v.CustomColor(v.Color2);
                        }
                        else
                        {
                            v.Entity.secondaryColor = int.Parse(v.Color2);
                        }

                        for (int i = 0; i < 2000; i++)
                        {
                            if (Vehicle.IDs[i] != null)
                            {
                                continue;
                            }
                            Vehicle.IDs[i] = vehicle;
                            break;
                        }

                        v.TrunkItems = new List <Inventory>();

                        v.IsEngineOn             = false;
                        vehicle.engineStatus     = v.IsEngineOn;
                        vehicle.health           = (float)v.Health;
                        vehicle.invincible       = false;
                        vehicle.numberPlate      = v.LicensePlate;
                        vehicle.numberPlateStyle = v.LicensePlateStyle;
                        v.IsAdminVehicle         = false;
                        v.IsDealerVehicle        = false;
                        //for (int w = 0; w < v.WindowData.Length; w++)
                        //    API.breakVehicleWindow(vehicle, w, v.WindowData[w] == 1 ? true : false);

                        API.setVehicleLocked(vehicle, v.Locked);

                        //c = 1;
                        //foreach (int d in v.DoorData) {
                        //    if (d == 1)
                        //        vehicle.breakDoor(c);
                        //    c++;
                        //}

                        v.Entity = vehicle;
                        Vehicle.VehicleData.Add(vehicle, v);
                        await Task.Delay(100);
                    }
                });
            }
        }