public static bool GetClosestSurfacePoint(float3 p, CapsuleDesc capsule, out ConcatInfo concatInfo)
        {
            concatInfo = default(ConcatInfo);
            var o      = capsule.c0; //c0作为原点
            var radius = capsule.radius;
            var axis   = capsule.axis;

            p = p - o;
            var proj = math.dot(p, axis.xyz); //p点在轴上的投影

            if (proj < -radius || proj > axis.w + radius)
            {
                return(false);
            }

            var r2 = radius * radius;

            if (proj >= 0 && proj <= axis.w)
            {
                //轴上投影在圆柱体之间
                var dist2 = math.dot(p, p) - proj * proj; //计算p到轴的垂直距离平方
                if (dist2 < r2)
                {
                    var q = axis.xyz * proj;
                    concatInfo.normal   = math.normalize(p - q);
                    concatInfo.position = o + q + concatInfo.normal * radius;
                    return(true);
                }
                else
                {
                    return(false);
                }
            }

            if (proj >= -radius && proj < 0)
            {
                //轴上投影处于原点附近
                var c2p = p;
                if (math.dot(c2p, c2p) < r2)
                {
                    concatInfo.normal   = math.normalize(c2p);
                    concatInfo.position = o + radius * concatInfo.normal;
                    return(true);
                }
                else
                {
                    return(false);
                }
            }

            if (proj <= axis.w + radius)
            {
                //轴上投影处于另一头附近
                var c   = (axis.xyz * axis.w);
                var c2p = p - c;
                if (math.dot(c2p, c2p) < r2)
                {
                    concatInfo.normal   = math.normalize(c2p);
                    concatInfo.position = o + c + radius * concatInfo.normal;
                    return(true);
                }
                else
                {
                    return(false);
                }
            }

            return(false);
        }
        public virtual bool GetConcatInfo(float3 fromPosition, float3 predictPosition, out ConcatInfo concatInfo)
        {
            if (this.GetClosestSurfacePoint(fromPosition, out concatInfo))
            {
                concatInfo.position += concatInfo.normal * concatOffset;
                return(true);
            }
            else if (this.GetClosestSurfacePoint(predictPosition, out concatInfo))
            {
                concatInfo.position += concatInfo.normal * concatOffset;
                return(true);
            }

            concatInfo = default;
            return(false);
        }
 public virtual bool GetClosestSurfacePoint(float3 p, out ConcatInfo closestPoint)
 {
     closestPoint = default(ConcatInfo);
     return(false);
 }
Esempio n. 4
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 public override bool GetClosestSurfacePoint(float3 p, out ConcatInfo concatInfo)
 {
     return(IntersectUtil.GetClosestSurfacePoint(p, desc, out concatInfo));
 }