/// <summary>
        /// Capture and act upon the 'capture' event, fired by the tracker.
        /// Can use this method to actually collect a value from the sensor.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="skel"></param>
        internal void capture(object sender, SkeletonPosition skel)
        {
            System.Diagnostics.Debug.WriteLine("Scan captured! END");

            if (this.CaptureMode == (int)CaptureModes.Capture_New)
            {
                // Write location and timestamp to the database

                //initialise database class
                DatabaseEngine db = new DatabaseEngine();

                DateTime timestamp = DateTime.Now;

                sharedPosition = skel;

                ((CoreLoader)(this.Owner)).savedLocation = sharedPosition;

                //add record to database
                //db.insertScanLocations("null", skel.jointName1, "null", skel.offsetXJ1, skel.offsetYJ1, "0", timestamp);

                Console.WriteLine("Writing to database! Values = " + skel.jointName1 + ", " + skel.offsetXJ1 + ", " + skel.offsetYJ1 + ", " + timestamp);
            }

            if (this.CaptureMode == (int)CaptureModes.Capture_Existing)
            {
                // Capture data from the scanner....
            }

            tracker.stop();
            this.Close();
        }
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        private void scan_existing_Click(object sender, RoutedEventArgs e)
        {
            this.CaptureMode = (int)CaptureModes.Capture_Existing;

            // hide buttons from form
            //cancel_scan.Visibility = Visibility.Collapsed;
            start_scan.Visibility   = Visibility.Collapsed;
            rescanButton.Visibility = Visibility.Collapsed;

            // show image & instructions
            Visualisation.Visibility     = Visibility.Visible;
            instructionblock.Visibility  = Visibility.Collapsed;
            instructionblock2.Text       = "Loading...";
            instructionblock2.Visibility = Visibility.Visible;

            // TODO move the button to the edge but keep it visible
            cancel_scan.Visibility = Visibility.Hidden;

            System.Diagnostics.Debug.WriteLine("Starting measurement window...");

            // Start tracking
            tracker = new SensorTracker(Visualisation, this, instructionblock2);
            //tracker.captureNewLocation();

            // Get a position from the database
            SkeletonPosition targetLocation = new SkeletonPosition();

            /*DatabaseEngine db = new DatabaseEngine();
            *  Tuple<int, String, double, double, DateTime> scanloc = db.getLatestScanLoc();
            *
            *  targetLocation.jointName1 = scanloc.Item2;
            *  targetLocation.offsetXJ1 = scanloc.Item3;
            *  targetLocation.offsetYJ1 = scanloc.Item4;*/

            targetLocation = ((CoreLoader)(this.Owner)).savedLocation;

            tracker.captureAtLocation(targetLocation);

            // Hook up to the capture event, fired by the tracker.
            tracker.Capture += new SensorTracker.CaptureEventHandler(capture);
        }
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        /// <summary>
        /// Returns a distance metric, which describes the distance between this SP and the provided SP.
        /// </summary>
        /// <remarks>
        /// Used to operate the timer in SensorTracker
        /// </remarks>
        /// <param name="skeletonPosition"></param>
        /// <returns></returns>
        internal double distanceTo(SkeletonPosition targetPosition)
        {
            double distance = 50;

            System.Diagnostics.Debug.WriteLine("JN1 " + this.jointName1);
            System.Diagnostics.Debug.WriteLine("SPJN1 " + targetPosition.jointName1);

            if (this.jointName1 != targetPosition.jointName1)
            {
                return(100);
            }

            else
            {
                double dx = this.offsetXJ1 - targetPosition.offsetXJ1;
                double dy = this.offsetYJ1 - targetPosition.offsetYJ1;

                distance = Math.Pow(dx, 2) + Math.Pow(dy, 2);
                distance = Math.Pow(distance, 1 / 2);
            }

            return(distance);
        }
        private void scan_existing_Click(object sender, RoutedEventArgs e)
        {
            this.CaptureMode = (int)CaptureModes.Capture_Existing;

            // hide buttons from form
            //cancel_scan.Visibility = Visibility.Collapsed;
            start_scan.Visibility = Visibility.Collapsed;
            rescanButton.Visibility = Visibility.Collapsed;

            // show image & instructions
            Visualisation.Visibility = Visibility.Visible;
            instructionblock.Visibility = Visibility.Collapsed;
            instructionblock2.Text = "Loading...";
            instructionblock2.Visibility = Visibility.Visible;

            // TODO move the button to the edge but keep it visible
            cancel_scan.Visibility = Visibility.Hidden;

            System.Diagnostics.Debug.WriteLine("Starting measurement window...");

            // Start tracking
            tracker = new SensorTracker(Visualisation, this, instructionblock2);
            //tracker.captureNewLocation();

            // Get a position from the database
            SkeletonPosition targetLocation = new SkeletonPosition();

            /*DatabaseEngine db = new DatabaseEngine();
            Tuple<int, String, double, double, DateTime> scanloc = db.getLatestScanLoc();

            targetLocation.jointName1 = scanloc.Item2;
            targetLocation.offsetXJ1 = scanloc.Item3;
            targetLocation.offsetYJ1 = scanloc.Item4;*/

            targetLocation = ((CoreLoader)(this.Owner)).savedLocation;

            tracker.captureAtLocation(targetLocation);

            // Hook up to the capture event, fired by the tracker.
            tracker.Capture += new SensorTracker.CaptureEventHandler(capture);
        }
Esempio n. 5
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        /// <summary>
        /// Takes the latest skeleton and sensor position data, and updates the stored position.
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="angleXY"></param>
        /// <param name="angleZ"></param>
        /// <param name="skeleton"></param>
        /*internal void updatePosition(int x, int y, double angleXY, double angleZ, Skeleton skeleton)
        {
            // Update the position?
        }*/
        internal string getDirections(SkeletonPosition targetPosition)
        {
            String output = "";
            if (this.jointName1 != targetPosition.jointName1)
            {
                output += "Wrong joint: Current=" + this.jointName1 + "  - target the " + targetPosition.jointName1;
            }
            else
            {
                double dx = this.offsetXJ1 - targetPosition.offsetXJ1;
                double dy = this.offsetYJ1 - targetPosition.offsetYJ1;
                double dist = Math.Pow(dx, 2) + Math.Pow(dy, 2);
                dist = Math.Pow(dist, 1/2);

                output += "X: " + Math.Round(dx, 1);
                output += ", Y: " + Math.Round(dy, 1);
                output += " d: " + Math.Round(dist, 2);

                Console.WriteLine("Offsets: " +
                    "this: X: " + this.offsetXJ1
                    + ", Y: " + this.offsetYJ1 +
                    " Target: X: " + targetPosition.offsetXJ1
                    + ", Y: " + targetPosition.offsetYJ1);
            }

            return output;
        }
Esempio n. 6
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        /// <summary>
        /// Returns a distance metric, which describes the distance between this SP and the provided SP.
        /// </summary>
        /// <remarks>
        /// Used to operate the timer in SensorTracker
        /// </remarks>
        /// <param name="skeletonPosition"></param>
        /// <returns></returns>
        internal double distanceTo(SkeletonPosition targetPosition)
        {
            double distance = 50;
            System.Diagnostics.Debug.WriteLine("JN1 " + this.jointName1);
            System.Diagnostics.Debug.WriteLine("SPJN1 " + targetPosition.jointName1);

            if (this.jointName1 != targetPosition.jointName1)
                return 100;

            else
            {
                double dx = this.offsetXJ1 - targetPosition.offsetXJ1;
                double dy = this.offsetYJ1 - targetPosition.offsetYJ1;

                distance = Math.Pow(dx, 2) + Math.Pow(dy, 2);
                distance = Math.Pow(distance, 1/2);
            }

            return distance;
        }