public static void FillBag()
        {
            while (safe.Contents.Count > 0)
            {
                Item item = safe.PickItem();

                if (item.Type != "Junk" && !bag.WillBeFull(item.Quantity))
                {
                    if (EvaluateItem(item) == true)
                    {
                        bag.StoreItem(item);
                    }
                }
            }
        }