Esempio n. 1
0
        static void Main(string[] args)
        {
            int             n       = int.Parse(Console.ReadLine());
            int             counter = 0;
            List <BaseHero> heroes  = new List <BaseHero>();

            while (counter != n)
            {
                string name     = Console.ReadLine();
                string heroType = Console.ReadLine();

                try
                {
                    BaseHero hero = HeroFactory.Create(name, heroType);
                    heroes.Add(hero);
                    counter++;
                }
                catch (ArgumentException ae)
                {
                    Console.WriteLine(ae.Message);
                }
            }

            int bossHelth = int.Parse(Console.ReadLine());
            int damage    = 0;

            foreach (var hero in heroes)
            {
                Console.WriteLine(hero.CastAbility());
                damage += hero.Power;
            }

            if (damage >= bossHelth)
            {
                Console.WriteLine("Victory!");
            }
            else
            {
                Console.WriteLine("Defeat...");
            }
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            List <BaseHero> heros = new List <BaseHero>();

            int n = int.Parse(Console.ReadLine());

            while (heros.Count != n)
            {
                string name = Console.ReadLine();
                string type = Console.ReadLine();
                try
                {
                    BaseHero hero = CreateHero(name, type);
                    heros.Add(hero);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                }
            }

            int bossPower   = int.Parse(Console.ReadLine());
            int heroesPower = heros.Sum(p => p.Power);

            foreach (var hero in heros)
            {
                Console.WriteLine(hero.CastAbility());
            }

            if (heroesPower >= bossPower)
            {
                Console.WriteLine("Victory!");
            }
            else
            {
                Console.WriteLine("Defeat...");
            }
        }