private void Unload()
 {
     ZoneEditor[] editors = UnityEngine.Object.FindObjectsOfType <ZoneEditor>();
     if (editors != null)
     {
         foreach (ZoneEditor editor in editors)
         {
             editor.OnPlayerDeath();
             zoneEditors.Remove(editor);
             UnityEngine.Object.Destroy(editor);
         }
     }
     ins = null;
 }
 private void OnServerInitialized()
 {
     ins = this;
     LoadData();
     FindLootTypes();
 }