/// <summary>
 /// Initializes the command system
 /// </summary>
 public RustLegacyCommandSystem()
 {
     registeredCommands = new Dictionary <string, CommandCallback>();
     commandHandler     = new CommandHandler(ChatCommandCallback, registeredCommands.ContainsKey);
     consolePlayer      = new RustLegacyConsolePlayer();
 }
Esempio n. 2
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 /// <summary>
 /// Initializes the command system provider
 /// </summary>
 private void Initialize()
 {
     registeredCommands = new Dictionary <string, CommandCallback>();
     chatCommandHandler = new ChatCommandHandler(ChatCommandCallback, registeredCommands.ContainsKey);
     consolePlayer      = new RustLegacyConsolePlayer();
 }