private void CreateTables() { if (OwlyzeMenu.checkWard()) { Normal.Add(new Vector3(9918f, 6538f, 33.13258f)); Normal.Add(new Vector3(12504f, 1490f, 53.74172f)); Normal.Add(new Vector3(13312f, 2448f, 51.3669f)); Normal.Add(new Vector3(11852f, 3940f, -68.11531f)); Normal.Add(new Vector3(8180f, 5194f, 52.64763f)); Normal.Add(new Vector3(6496f, 4676f, 48.5272f)); Normal.Add(new Vector3(3416f, 7706f, 52.13334f)); Normal.Add(new Vector3(2340f, 9692f, 54.17554f)); Normal.Add(new Vector3(4710f, 10000f, -71.23711f)); Normal.Add(new Vector3(6850f, 9662f, 54.40515f)); Normal.Add(new Vector3(6868f, 11398f, 53.82961f)); Normal.Add(new Vector3(8286f, 10182f, 50.06982f)); Normal.Add(new Vector3(3074f, 10784f, -70.27567f)); Normal.Add(new Vector3(4484f, 11804f, 56.8484f)); Normal.Add(new Vector3(2364f, 13474f, 52.8381f)); Normal.Add(new Vector3(1136f, 12322f, 52.8381f)); Normal.Add(new Vector3(4460f, 11794f, 56.8484f)); Normal.Add(new Vector3(9982f, 7730f, 51.75227f)); Normal.Add(new Vector3(11450f, 7212f, 51.7251f)); Normal.Add(new Vector3(12546f, 5192f, 51.7294f)); Normal.Add(new Vector3(7800f, 3566f, 52.53794f)); } }
public static float GetTotalDamage(AIHeroClient target) { // Auto attack var damage = Program.Player.GetAutoAttackDamage(target); // Q if (Program.Q.IsReady()) { damage += Program.Q.GetRealDamage(target) + OwlyzeMenu.ComboQ1(); } // W if (Program.W.IsReady()) { damage += Program.W.GetRealDamage(target) + OwlyzeMenu.ComboW1(); } // E if (Program.E.IsReady()) { damage += Program.E.GetRealDamage(target) + OwlyzeMenu.ComboE1(); } // R if (Program.R.IsReady()) { damage += Program.R.GetRealDamage(target); } return(damage); }