Esempio n. 1
0
 private void CreateTables()
 {
     if (OwlyzeMenu.checkWard())
     {
         Normal.Add(new Vector3(9918f, 6538f, 33.13258f));
         Normal.Add(new Vector3(12504f, 1490f, 53.74172f));
         Normal.Add(new Vector3(13312f, 2448f, 51.3669f));
         Normal.Add(new Vector3(11852f, 3940f, -68.11531f));
         Normal.Add(new Vector3(8180f, 5194f, 52.64763f));
         Normal.Add(new Vector3(6496f, 4676f, 48.5272f));
         Normal.Add(new Vector3(3416f, 7706f, 52.13334f));
         Normal.Add(new Vector3(2340f, 9692f, 54.17554f));
         Normal.Add(new Vector3(4710f, 10000f, -71.23711f));
         Normal.Add(new Vector3(6850f, 9662f, 54.40515f));
         Normal.Add(new Vector3(6868f, 11398f, 53.82961f));
         Normal.Add(new Vector3(8286f, 10182f, 50.06982f));
         Normal.Add(new Vector3(3074f, 10784f, -70.27567f));
         Normal.Add(new Vector3(4484f, 11804f, 56.8484f));
         Normal.Add(new Vector3(2364f, 13474f, 52.8381f));
         Normal.Add(new Vector3(1136f, 12322f, 52.8381f));
         Normal.Add(new Vector3(4460f, 11794f, 56.8484f));
         Normal.Add(new Vector3(9982f, 7730f, 51.75227f));
         Normal.Add(new Vector3(11450f, 7212f, 51.7251f));
         Normal.Add(new Vector3(12546f, 5192f, 51.7294f));
         Normal.Add(new Vector3(7800f, 3566f, 52.53794f));
     }
 }
Esempio n. 2
0
        public static float GetTotalDamage(AIHeroClient target)
        {
            // Auto attack
            var damage = Program.Player.GetAutoAttackDamage(target);

            // Q
            if (Program.Q.IsReady())
            {
                damage += Program.Q.GetRealDamage(target) + OwlyzeMenu.ComboQ1();
            }

            // W
            if (Program.W.IsReady())
            {
                damage += Program.W.GetRealDamage(target) + OwlyzeMenu.ComboW1();
            }

            // E
            if (Program.E.IsReady())
            {
                damage += Program.E.GetRealDamage(target) + OwlyzeMenu.ComboE1();
            }

            // R
            if (Program.R.IsReady())
            {
                damage += Program.R.GetRealDamage(target);
            }

            return(damage);
        }