public PanelJauge createPanelJauge(SpriteBatch pSpriteBatch, Texture2D pTexture, Color pColor, Vector2 pPosition, float pValue, string pOrigin, float pScale) { PanelJauge newPanelJauge = new PanelJauge(pPosition, pTexture, pColor, pValue, pOrigin, pScale); list_panelJauges.Add(newPanelJauge); return(newPanelJauge); }
public void InitGameplayInterface() { //-- HUMANS COUNT Vector2 elementPosition; elementPosition = new Vector2((GraphicsDevice.Viewport.Width / 3) + 5, panelHeight + 40); panel_textPlanet = myInterfaceManager.createPanelItem(spriteBatch, elementPosition, "PLANET INFO", "none", fontDefault, new Size2(3, 3), "default", false); elementPosition = new Vector2(((GraphicsDevice.Viewport.Width / 3) * 2) + 5, panelHeight + 1); panel_textRocket = myInterfaceManager.createPanelItem(spriteBatch, elementPosition, "ROCKET INFO", "none", fontDefault, new Size2(3, 3), "default", false); elementPosition = new Vector2((GraphicsDevice.Viewport.Width / 3) + 5, panelHeight + 1); panel_countHumans = myInterfaceManager.createPanelItem(spriteBatch, elementPosition, myGameState.count_humans.ToString() + " HUMANS", "none", fontDefault, new Size2(3, 3), "default", true); elementPosition = new Vector2((GraphicsDevice.Viewport.Width / 3) + 5, panelHeight + 75); panel_planetName = myInterfaceManager.createPanelItem(spriteBatch, elementPosition, "", "none", fontDefault, new Size2(3, 3), "default", true); elementPosition += new Vector2(0, 35); panel_planetTemperature = myInterfaceManager.createPanelItem(spriteBatch, elementPosition, "", "none", fontDefault, new Size2(3, 3), "default", true); elementPosition = new Vector2(30, panelHeight + 20); panel_fuelJauge = myInterfaceManager.createPanelJauge(spriteBatch, img_jauge, Color.Black, elementPosition, 0, "default", 0.3f); elementPosition += new Vector2(0, 90); panel_buttonRefuel = myInterfaceManager.createPanelButton(fontDefault, "", elementPosition, "switch", "center", true, img_switchOff, img_switchOn, 0.2f); elementPosition = new Vector2(65, panelHeight + 20); panel_tempJauge = myInterfaceManager.createPanelJauge(spriteBatch, img_jaugeInverted, Color.Red, elementPosition, myGameState.currentTemperature, "default", 0.3f); elementPosition += new Vector2(0, 90); panel_buttonCool = myInterfaceManager.createPanelButton(fontDefault, "", elementPosition, "switch", "center", true, img_switchOff, img_switchOn, 0.2f); elementPosition = new Vector2(100, panelHeight + 20); panel_oxyJauge = myInterfaceManager.createPanelJauge(spriteBatch, img_jauge, Color.MediumSlateBlue, elementPosition, myGameState.currentOxygene, "default", 0.3f); elementPosition += new Vector2(0, 90); panel_buttonOxygene = myInterfaceManager.createPanelButton(fontDefault, "", elementPosition, "switch", "center", true, img_switchOn, img_switchOff, 0.2f); elementPosition = new Vector2(elementPosition.X + 35, panelHeight + 110); panel_gpsLever = myInterfaceManager.createPanelButton(fontDefault, "", elementPosition, "switch", "center", true, img_switchOn, img_switchOff, 0.2f); elementPosition = new Vector2(GraphicsDevice.Viewport.Width - GraphicsDevice.Viewport.Width / 3 - img_switchOn.Width * 0.2f - 58, panelHeight + 110); panel_buttonElectricity = myInterfaceManager.createPanelButton(fontDefault, "", elementPosition, "switch", "center", true, img_switchOff, img_switchOn, 0.2f); elementPosition += new Vector2(30, -13); panel_lever = myInterfaceManager.createPanelButton(fontDefault, "", elementPosition, "switch", "center", true, img_leverOff, img_leverOn, 0.3f); elementPosition = new Vector2(((GraphicsDevice.Viewport.Width / 3) * 2) + 5, panelHeight + 40); panel_rocketAltitude = myInterfaceManager.createPanelItem(spriteBatch, elementPosition, "", "none", fontDefault, new Size2(3, 3), "default", true); elementPosition = new Vector2(elementPosition.X, panelHeight + 75); panel_stabilized = myInterfaceManager.createPanelItem(spriteBatch, elementPosition, "", "none", fontDefault, new Size2(3, 3), "default", true); myRocket = new Rocket(defaultRocketPosition, img_rocket); }