public PhysicsPropertiesVO(PhysicsPropertiesVO physicsPropertiesVO)
 {
     this.gravityX      = physicsPropertiesVO.gravityX;
     this.gravityY      = physicsPropertiesVO.gravityY;
     this.sleepVelocity = physicsPropertiesVO.sleepVelocity;
     this.enabled       = physicsPropertiesVO.enabled;
 }
 public PhysicsPropertiesVO(PhysicsPropertiesVO physicsPropertiesVO)
 {
     this.gravityX = physicsPropertiesVO.gravityX;
     this.gravityY = physicsPropertiesVO.gravityY;
     this.sleepVelocity = physicsPropertiesVO.sleepVelocity;
     this.enabled = physicsPropertiesVO.enabled;
 }
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 public SceneVO(SceneVO vo)
 {
     sceneName           = vo.sceneName;
     composite           = new CompositeVO(vo.composite);
     ambientColor        = vo.ambientColor;
     physicsPropertiesVO = new PhysicsPropertiesVO(vo.physicsPropertiesVO);
     lightSystemEnabled  = vo.lightSystemEnabled;
 }
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 public SceneVO(SceneVO vo)
 {
     sceneName = vo.sceneName;
     composite = new CompositeVO(vo.composite);
     ambientColor = vo.ambientColor;
     physicsPropertiesVO = new PhysicsPropertiesVO(vo.physicsPropertiesVO);
     lightSystemEnabled = vo.lightSystemEnabled;
 }