Esempio n. 1
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 /// <summary>
 /// Creates a new voxture of solid color.
 /// </summary>
 public Voxture(OutpostColor color)
 {
     texture = new OutpostColor[Sizes.VoxelsPerEdge, Sizes.VoxelsPerEdge, Sizes.VoxelsPerEdge];
     for(int x=0; x<Sizes.VoxelsPerEdge; x++)
     {
         for (int y = 0; y < Sizes.VoxelsPerEdge; y++)
         {
             for (int z = 0; z < Sizes.VoxelsPerEdge; z++)
             {
                 texture[x, y, z] = color;
             }
         }
     }
 }
Esempio n. 2
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        public EditingVoxture(string _name, OutpostColor baseColor, GraphicsDevice graphics)
        {
            name = new StringBuilder(_name);
            vox = new Voxture(baseColor);

            vBuff = new DynamicVertexBuffer(graphics, typeof(VertexPositionColorNormal), numVerts, BufferUsage.WriteOnly);
            iBuff = new IndexBuffer(graphics, IndexElementSize.SixteenBits, numInds, BufferUsage.WriteOnly);
            wfVBuff = new DynamicVertexBuffer(graphics, typeof(VertexPositionColor), numWfVerts, BufferUsage.WriteOnly);
            wfIBuff = new IndexBuffer(graphics, IndexElementSize.SixteenBits, numWfInds, BufferUsage.WriteOnly);

            makeIndices();

            _rotation = Matrix.Identity;
        }