Building_SamSite class.
Inheritance: Building
Esempio n. 1
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 public void InitializeMissileData(Building_SamSite launcher, DropPodIncoming dropPod, Vector3 missileOrigin, Vector3 predictedImpactPosition, int predictedTicksToImpact, bool targetWillBeHit = true)
 {
     this.launcher = launcher;
     this.target   = dropPod;
     this.origin   = missileOrigin;
     this.predictedImpactPosition = predictedImpactPosition;
     this.predictedTicksToImpact  = predictedTicksToImpact;
     this.ticksToImpact           = predictedTicksToImpact;
     this.missileRotation         = (this.predictedImpactPosition - this.origin).AngleFlat();
     this.targetWillBeHit         = targetWillBeHit;
 }
Esempio n. 2
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 public void InitializeMissileData(Building_SamSite launcher, DropPodIncoming dropPod, Vector3 missileOrigin, Vector3 predictedImpactPosition, int predictedTicksToImpact, bool targetWillBeHit = true)
 {
     this.launcher = launcher;
     this.target = dropPod;
     this.origin = missileOrigin;
     this.predictedImpactPosition = predictedImpactPosition;
     this.predictedTicksToImpact = predictedTicksToImpact;
     this.ticksToImpact = predictedTicksToImpact;
     this.missileRotation = (this.predictedImpactPosition - this.origin).AngleFlat();
     this.targetWillBeHit = targetWillBeHit;
 }