Esempio n. 1
0
 public bool Check(Sonic character)
 {
     bool none = false;
     foreach (var i in Sensors) {
         SensorResults[i.Key] = i.Value.Check(character);
         none = none || ( SensorResults[i.Key] != null );
     }
     return none;
 }
Esempio n. 2
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        public bool Tick(LevelObjectInfo @object, SonicLevel level, Sonic.Sonic sonic)
        {
            if (@object.lastDrawTick != SonicManager.Instance.tickCount - 1)
                Init(@object, level, sonic);

            @object.lastDrawTick = SonicManager.Instance.tickCount;

            evalMe("tickScript").Me().apply(@object, new object[] {@object, level, sonic});

            if (@object.State.Truthy()) {
                @object.Xsp = @object.State.Xsp;
                @object.Ysp = @object.State.Ysp;
            }
            @object.X += @object.Xsp;
            @object.Y += @object.Ysp;
            return true;
        }
Esempio n. 3
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        public SensorM Check(Sonic character)
        {
            var _y2 = character.InAir ? Y2 : Y2;

            SensorM m = null;
            var x = Help.Floor(character.X);
            var y = Help.Floor(character.Y);
            switch (character.Mode) {
                case RotationMode.Floor:
                    m = checkCollisionLineWrap(x + X1, x + X2, y + Y1, y + _y2, IgnoreSolid);
                    break;
                case RotationMode.LeftWall:
                    m = checkCollisionLineWrap(x - Y1, x - _y2, y + X1, y + X2, IgnoreSolid);
                    break;
                case RotationMode.Ceiling:
                    m = checkCollisionLineWrap(x - X1, x - X2, y - Y1, y - _y2, IgnoreSolid);
                    break;
                case RotationMode.RightWall:
                    m = checkCollisionLineWrap(x + Y1, x + _y2, y - X1, y - X2, IgnoreSolid);
                    break;
            }

            if (m != null) {
                m.Letter = Letter;
                if (m.Angle == 255 || m.Angle == 0 || m.Angle == 1) {
                    if (character.Mode == RotationMode.Floor)
                        m.Angle = 255;
                    if (character.Mode == RotationMode.LeftWall)
                        m.Angle = 64;
                    if (character.Mode == RotationMode.Ceiling)
                        m.Angle = 128;
                    if (character.Mode == RotationMode.RightWall)
                        m.Angle = 192;
                }
            }
            return m;
        }
Esempio n. 4
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        public void Draw(CanvasRenderingContext2D canvas, Sonic character, SensorM sensorResult)
        {
            var x = Help.Floor(character.X) - SonicManager.Instance.WindowLocation.X;
            var y = Help.Floor(character.Y) - SonicManager.Instance.WindowLocation.Y;

            canvas.BeginPath();
            if (sensorResult.Truthy() && sensorResult.Chosen) {
                canvas.StrokeStyle = "#FFF76D";
                canvas.LineWidth = 4;
            } else {
                canvas.StrokeStyle = Color;
                canvas.LineWidth = 2;
            }
            switch (character.Mode) {
                case RotationMode.Floor:
                    canvas.MoveTo(( x + X1 ), ( y + Y1 ));
                    canvas.LineTo(( x + X2 ), ( y + Y2 ));
                    break;
                case RotationMode.LeftWall:
                    canvas.MoveTo(( x - Y1 ), ( y + X1 ));
                    canvas.LineTo(( x - Y2 ), ( y + X2 ));
                    break;
                case RotationMode.Ceiling:
                    canvas.MoveTo(( x - X1 ), ( y - Y1 ));
                    canvas.LineTo(( x - X2 ), ( y - Y2 ));
                    break;
                case RotationMode.RightWall:
                    canvas.MoveTo(( x + Y1 ), ( y - X1 ));
                    canvas.LineTo(( x + Y2 ), ( y - X2 ));
                    break;
            }

            canvas.ClosePath();
            canvas.Stroke();
        }
Esempio n. 5
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 public void Draw(CanvasRenderingContext2D canvas, Sonic sonic)
 {
     foreach (var sensor in Sensors) {
         sensor.Value.Draw(canvas, sonic, SensorResults[sensor.Key]);
     }
 }
Esempio n. 6
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 public bool OnHurtSonic(LevelObjectInfo @object, SonicLevel level, Sonic.Sonic sonic, string sensor, dynamic piece)
 {
     return Script.Reinterpret<bool>(evalMe("hurtScript").Me().apply(@object, new object[] {@object, level, sonic, sensor, piece}));
 }
Esempio n. 7
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 public void Init(LevelObjectInfo @object, SonicLevel level, Sonic.Sonic sonic)
 {
     @object.Reset();
     evalMe("initScript").Me().apply(@object, new object[] {@object, level, sonic});
 }