public static void Init()
 {
     Instance              = GetWindow <UnitEditorWindows>(true);
     Instance.maxSize      = new Vector2(500, 1000);
     Instance.minSize      = new Vector2(500, 1000);
     Instance.titleContent = new GUIContent("UnitEditor");
 }
Esempio n. 2
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 public static bool AutoOpenUnits(int instanceId, int line)
 {
     if (AssetDatabase.Contains(instanceId))
     {
         string path = AssetDatabase.GetAssetPath(instanceId);
         if (AssetDatabase.LoadAssetAtPath <UnitBase>(path) != null)
         {
             UnitEditorWindows.Init();
             Support.UnitSupport.UnitEditor.Load(path);
             return(true);
         }
     }
     return(false);
 }
Esempio n. 3
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 static void UnitEditor()
 {
     UnitEditorWindows.Init();
 }