/// <summary> /// Set a parameter on the shader. /// </summary> /// <param name="name">The parameter in the shader to set.</param> /// <param name="xy">A Vector2 to set.</param> public void SetParameter(Enum name, Vector2 xy) { SetParameter(Parameter(name), xy.X, xy.Y); }
/// <summary> /// Set a parameter on the shader. /// </summary> /// <param name="name">The parameter in the shader to set.</param> /// <param name="xy">A Vector2 to set.</param> public void SetParameter(string name, Vector2 xy) { SFMLShader.SetParameter(name, xy.X, xy.Y); }