Esempio n. 1
0
        /// <summary>
        /// Draw the collider for debug purposes.
        /// </summary>
        public override void Render(Color color = null)
        {
            base.Render(color);
            if (color == null)
            {
                color = Color.Red;
            }

            if (Entity == null)
            {
                return;
            }

            float viewLeft   = Game.Instance.Scene.CameraX - TileWidth;
            float viewRight  = Game.Instance.Scene.CameraX + Game.Instance.Scene.CameraWidth;
            float viewTop    = Game.Instance.Scene.CameraY - TileHeight;
            float viewBottom = Game.Instance.Scene.CameraY + Game.Instance.Scene.CameraHeight;

            for (int i = 0; i < TileColumns; i++)
            {
                for (int j = 0; j < TileRows; j++)
                {
                    if (Left + i * TileWidth > viewLeft && Left + i * TileWidth < viewRight && Top + j * TileHeight > viewTop && Top + j * TileHeight < viewBottom)
                    {
                        if (GetTile(i, j))
                        {
                            Draw.Rectangle(Left + i * TileWidth + 1, Top + j * TileHeight + 1, TileWidth - 2, TileHeight - 2, Color.None, color, 1f);
                        }
                    }
                }
            }
        }
        /// <summary>
        /// Draw the collider for debug purposes.
        /// </summary>
        public override void Render()
        {
            base.Render();

            if (Entity == null)
            {
                return;
            }

            Draw.Rectangle(Left, Top, 1, 1, Color.Red);
        }
Esempio n. 3
0
        /// <summary>
        /// Draw the collider for debug purposes.
        /// </summary>
        public override void Render()
        {
            base.Render();

            if (Entity == null)
            {
                return;
            }

            Draw.Rectangle(Left + 1, Top + 1, Width - 2, Height - 2, Color.None, Color.Red, 1f);
        }
Esempio n. 4
0
        /// <summary>
        /// Draw the collider for debug purposes.
        /// </summary>
        public override void Render(Color color = null)
        {
            base.Render(color);
            if (color == null)
            {
                color = Color.Red;
            }

            if (Entity == null)
            {
                return;
            }

            Draw.Rectangle(Left, Top, 1, 1, color);
        }
Esempio n. 5
0
        /// <summary>
        /// Draw the collider for debug purposes.
        /// </summary>
        public override void Render()
        {
            base.Render();

            if (Entity == null)
            {
                return;
            }

            if (Width <= 2 || Height <= 2)
            {
                Draw.Rectangle(Left, Top, Width, Height, Color.Red);
            }
            else
            {
                Draw.Rectangle(Left + 1, Top + 1, Width - 2, Height - 2, Color.None, Color.Red, 1f);
            }
        }
Esempio n. 6
0
        /// <summary>
        /// Draw the collider for debug purposes.
        /// </summary>
        public override void Render()
        {
            base.Render();

            if (Entity == null)
            {
                return;
            }

            for (int i = 0; i < TileColumns; i++)
            {
                for (int j = 0; j < TileRows; j++)
                {
                    if (GetTile(i, j))
                    {
                        Draw.Rectangle(Left + i * TileWidth, Top + j * TileHeight, TileWidth, TileHeight, Color.None, Color.Red, 1f);
                    }
                }
            }
        }