Inheritance: AbstractNode
Esempio n. 1
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        /*
         * find or create a connection to the given node
         */
        public virtual OtpCookedConnection connection(System.String node)
        {
            OtpPeer             peer = null;
            OtpCookedConnection conn = null;

            lock (connections)
            {
                // first just try looking up the name as-is
                conn = (OtpCookedConnection)connections[node];

                if (conn == null)
                {
                    // in case node had no '@' add localhost info and try again
                    peer = new OtpPeer(node);
                    conn = (OtpCookedConnection)connections[peer.node()];

                    if (conn == null)
                    {
                        try
                        {
                            conn = new OtpCookedConnection(this, peer);
                            addConnection(conn);
                        }
                        catch (System.Exception e)
                        {
                            /*false = outgoing */
                            connAttempt(peer.node(), false, e);
                        }
                    }
                }
                return(conn);
            }
        }
Esempio n. 2
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        /*
         * Intiate and open a connection to a remote node.
         *
         * @exception C#.io.IOException if it was not possible to connect to the peer.
         *
         * @exception OtpAuthException if handshake resulted in an authentication error.
         */
        // package scope
        internal OtpConnection(OtpSelf self, OtpPeer other) : base(self, other)
        {
            this._self = self;
            this.queue = new GenericQueue();

            System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(Start));
            t.IsBackground = true;
            t.Name         = "connection2 " + self.node() + " -> " + other.node();
            t.Start();
        }
Esempio n. 3
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		/*
		* Intiate and open a connection to a remote node.
		*
		* @exception C#.io.IOException if it was not possible to connect to the peer.
		*
		* @exception OtpAuthException if handshake resulted in an authentication error.
		*/
		// package scope
		internal OtpConnection(OtpSelf self, OtpPeer other):base(self, other)
		{
			this._self = self;
			this.queue = new GenericQueue();

			System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(Start));
			t.IsBackground = true;
			t.Name = "connection2 "+self.node()+" -> "+other.node();
			t.Start();
		}
Esempio n. 4
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        /*
         * Intiate and open a connection to a remote node.
         *
         * @exception C#.io.IOException if it was not possible to connect to the peer.
         *
         * @exception OtpAuthException if handshake resulted in an authentication error.
         */
        // package scope
        internal OtpCookedConnection(OtpNode self, OtpPeer other) : base(self, other)
        {
            this.self     = self;
            this.links    = new Links(25);
            this.monitors = new System.Collections.Hashtable(49, (float)0.95);

            thread = new System.Threading.Thread(new System.Threading.ThreadStart(Start));
            thread.IsBackground = true;
            thread.Name         = "cooked connection2 " + self.node() + "->" + other.node();
            thread.Start();
        }
Esempio n. 5
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 /*
 * Intiate and open a connection to a remote node.
 *
 * @exception C#.io.IOException if it was not possible to connect to the peer.
 * @exception OtpAuthException if handshake resulted in an authentication error.
 */
 protected internal AbstractConnection(OtpLocalNode self, OtpPeer other, string cookie)
 {
     this.peer = other;
     this.self = self;
     this.socket = null;
     this.auth_cookie = cookie;
     
     //this.IsBackground = true;
     
     // now get a connection between the two...
     int port = OtpEpmd.lookupPort(peer);
     
     // now find highest common dist value
     if ((peer._proto != self._proto) || (self._distHigh < peer._distLow) || (self._distLow > peer._distHigh))
     {
         throw new System.IO.IOException("No common protocol found - cannot connect");
     }
     
     // highest common version: min(peer.distHigh, self.distHigh)
     peer.distChoose = (peer._distHigh > self._distHigh ? self._distHigh : peer._distHigh);
     
     doConnect(port);
     
     this.name = peer.node();
     this.connected = true;
 }
Esempio n. 6
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 /*
 * Intiate and open a connection to a remote node.
 *
 * @exception C#.io.IOException if it was not possible to connect to the peer.
 * @exception OtpAuthException if handshake resulted in an authentication error.
 */
 protected internal AbstractConnection(OtpLocalNode self, OtpPeer other)
     : this(self, other, self.cookie())
 {
 }
Esempio n. 7
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        protected internal virtual void  recvName(OtpPeer peer)
        {
            
            System.String hisname = "";
            
            try
            {
                byte[] tmpbuf = read2BytePackage();
                OtpInputStream ibuf = new OtpInputStream(tmpbuf);
                byte[] tmpname;
                int len = (int) (tmpbuf.Length);
                peer.ntype = ibuf.read1();
                if (peer.ntype != AbstractNode.NTYPE_R6)
                {
                    throw new System.IO.IOException("Unknown remote node type");
                }
                peer._distLow = (peer._distHigh = ibuf.read2BE());
                if (peer._distLow < 5)
                {
                    throw new System.IO.IOException("Unknown remote node type");
                }
                peer.flags = ibuf.read4BE();
                tmpname = new byte[len - 7];
                ibuf.readN(tmpname);
                char[] tmpChar;
                tmpChar = new char[tmpname.Length];
                tmpname.CopyTo(tmpChar, 0);
                hisname = new System.String(tmpChar);
                // Set the old nodetype parameter to indicate hidden/normal status
                // When the old handshake is removed, the ntype should also be.
                if ((peer.flags & AbstractNode.dFlagPublished) != 0)
                    peer.ntype = AbstractNode.NTYPE_R4_ERLANG;
                else
                    peer.ntype = AbstractNode.NTYPE_R4_HIDDEN;


                if ((peer.flags & AbstractNode.dFlagExtendedReferences) == 0) 
                {
                    throw new System.IO.IOException("Handshake failed - peer cannot handle extended references");
                }
                  
                if (OtpSystem.useExtendedPidsPorts() && (peer.flags & AbstractNode.dFlagExtendedPidsPorts) == 0) 
                if (true && (peer.flags & AbstractNode.dFlagExtendedPidsPorts) == 0) 
                {
                    throw new System.IO.IOException("Handshake failed - peer cannot handle extended pids and ports");
                }
            }
            catch (Erlang.Exception)
            {
                throw new System.IO.IOException("Handshake failed - not enough data");
            }
            
            
            int i = hisname.IndexOf((System.Char) '@', 0);
            peer._node = hisname;
            peer._alive = hisname.Substring(0, (i) - (0));
            peer._host = hisname.Substring(i + 1, (hisname.Length) - (i + 1));
            
            if (traceLevel >= OtpTrace.Type.handshakeThreshold)
            {
                OtpTrace.TraceEvent("<- " + "HANDSHAKE" + " ntype=" + peer.ntype + " dist=" + peer._distHigh + " remote=" + peer);
            }
        }
Esempio n. 8
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        /*
        * Accept an incoming connection from a remote node. Used by {@link
        * OtpSelf#accept() OtpSelf.accept()} to create a connection
        * based on data received when handshaking with the peer node, when
        * the remote node is the connection intitiator.
        *
        * @exception C#.io.IOException if it was not possible to connect to the peer.
        * @exception OtpAuthException if handshake resulted in an authentication error
        */
        protected internal AbstractConnection(OtpLocalNode self, System.Net.Sockets.TcpClient s)
        {
            this.self = self;
            this.peer = new OtpPeer();
            this.socket = s;
            this.auth_cookie = self.cookie();

            this.socket.NoDelay = true;
            // Use keepalive timer
            this.socket.Client.SetSocketOption(
                System.Net.Sockets.SocketOptionLevel.Socket,
                System.Net.Sockets.SocketOptionName.KeepAlive, true);
            // Close socket gracefully
            this.socket.Client.SetSocketOption(
                System.Net.Sockets.SocketOptionLevel.Socket,
                System.Net.Sockets.SocketOptionName.DontLinger, true);

            //this.socket.ReceiveTimeout = 5000;

            if (traceLevel >= OtpTrace.Type.handshakeThreshold)
            {
                OtpTrace.TraceEvent("<- ACCEPT FROM " + 
                    System.Net.IPAddress.Parse(s.Client.RemoteEndPoint.ToString()).ToString() + ":" +
                    (s.Client.RemoteEndPoint as System.Net.IPEndPoint).Port.ToString());
            }
            
            // get his info
            recvName(this.peer);
            
            // now find highest common dist value
            if ((peer._proto != self._proto) || (self._distHigh < peer._distLow) || (self._distLow > peer._distHigh))
            {
                close();
                throw new System.IO.IOException("No common protocol found - cannot accept connection");
            }
            // highest common version: min(peer.distHigh, self.distHigh)
            peer.distChoose = (peer._distHigh > self._distHigh?self._distHigh:peer._distHigh);
            
            doAccept();
            this.name = peer.node();
        }
Esempio n. 9
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 private AbstractConnection(OtpLocalNode self, OtpPeer peer, System.Net.Sockets.TcpClient s, string cookie)
 {
     this.peer = peer;
     this.self = self;
     this.socket = s;
     this.auth_cookie = cookie ?? self._cookie;
     this.sentBytes = 0;
     this.receivedBytes = 0;
     this.maxPayloadLength = defaultMaxPayloadLength;
 }
Esempio n. 10
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 /*
  * Open a connection to a remote node.
  *
  * @param other the remote node to which you wish to connect.
  *
  * @return a connection to the remote node.
  *
  * @exception C#.net.UnknownHostException if the remote host could
  * not be found.
  *
  * @exception C#.io.IOException if it was not possible to connect
  * to the remote node.
  *
  * @exception OtpAuthException if the connection was refused by the
  * remote node.
  **/
 public virtual OtpConnection connect(OtpPeer other)
 {
     return(new OtpConnection(this, other));
 }
Esempio n. 11
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        /*
		* Intiate and open a connection to a remote node.
		*
		* @exception C#.io.IOException if it was not possible to connect to the peer.
		*
		* @exception OtpAuthException if handshake resulted in an authentication error.
		*/
		// package scope
		internal OtpCookedConnection(OtpNode self, OtpPeer other, string cookie)
            : base(self, other, cookie)
		{
			this.self = self;
			this.links = new Links(25);
            this.monitors = new System.Collections.Hashtable(49, (float)0.95);

			thread = new System.Threading.Thread(new System.Threading.ThreadStart(Start));
			thread.IsBackground = true;
			thread.Name = "cooked connection2 "+self.node()+"->"+other.node();
			thread.Start();
		}
Esempio n. 12
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		/*
		* find or create a connection to the given node
		*/
		public virtual OtpCookedConnection connection(System.String node, string cookie)
		{
			OtpPeer peer = null;
			OtpCookedConnection conn = null;
			
			lock(connections)
			{
				// first just try looking up the name as-is
				conn = (OtpCookedConnection) connections[node];
				
				if (conn == null)
				{
					// in case node had no '@' add localhost info and try again
                    peer = new OtpPeer(node, _useShortName);
					conn = (OtpCookedConnection) connections[peer.node()];
					
					if (conn == null)
					{
						try
						{
							conn = new OtpCookedConnection(this, peer, cookie);
							addConnection(conn);
						}
						catch (System.Exception e)
						{
							/*false = outgoing */
							connAttempt(peer.node(), false, e);
						}
					}
				}
				return conn;
			}
		}
Esempio n. 13
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 /*
  * Intiate and open a connection to a remote node.
  *
  * @exception C#.io.IOException if it was not possible to connect to the peer.
  *
  * @exception OtpAuthException if handshake resulted in an authentication error.
  */
 // package scope
 internal OtpCookedConnection(OtpNode self, OtpPeer other)
     : this(self, other, self.cookie())
 {
 }
Esempio n. 14
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        /*
        * Accept an incoming connection from a remote node. Used by {@link
        * OtpSelf#accept() OtpSelf.accept()} to create a connection
        * based on data received when handshaking with the peer node, when
        * the remote node is the connection intitiator.
        *
        * @exception C#.io.IOException if it was not possible to connect to the peer.
        * @exception OtpAuthException if handshake resulted in an authentication error
        */
        protected internal AbstractConnection(OtpLocalNode self, System.Net.Sockets.TcpClient s)
        {
            this.self = self;
            this.peer = new OtpPeer();
            this.socket = s;

            this.socket.NoDelay = true;

            this.traceLevel = defaultLevel;

            if (traceLevel >= handshakeThreshold)
            {
                System.Console.Out.WriteLine("<- ACCEPT FROM ?");
            /*
                System.Net.Sockets.Socket sock = s.Client;
                //UPGRADE_TODO: Expression C#.net.Socket.getInetAddress could not be converted.;
                //UPGRADE_TODO: Expression C#.net.Socket.getPort could not be converted.;
                System.Console.Out.WriteLine("<- ACCEPT FROM " +
                    IPAddress.Parse(((IPEndPoint)s.RemoteEndPoint).Address.ToString())+ ":" +
                    ((IPEndPoint)s.RemoteEndPoint).Port.ToString());
            */
            }

            // get his info
            recvName(this.peer);

            // now find highest common dist value
            if ((peer._proto != self._proto) || (self._distHigh < peer._distLow) || (self._distLow > peer._distHigh))
            {
                close();
                throw new System.IO.IOException("No common protocol found - cannot accept connection");
            }
            // highest common version: min(peer.distHigh, self.distHigh)
            peer.distChoose = (peer._distHigh > self._distHigh?self._distHigh:peer._distHigh);

            doAccept();
            this.name = peer.node();
        }
Esempio n. 15
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		/*
		* Intiate and open a connection to a remote node.
		*
		* @exception C#.io.IOException if it was not possible to connect to the peer.
		*
		* @exception OtpAuthException if handshake resulted in an authentication error.
		*/
		// package scope
        internal OtpCookedConnection(OtpNode self, OtpPeer other)
            : this(self, other, self.cookie())
        {
        }
Esempio n. 16
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 /*
 * Open a connection to a remote node.
 *
 * @param other the remote node to which you wish to connect.
 *
 * @return a connection to the remote node.
 *
 * @exception C#.net.UnknownHostException if the remote host could
 * not be found.
 *
 * @exception C#.io.IOException if it was not possible to connect
 * to the remote node.
 *
 * @exception OtpAuthException if the connection was refused by the
 * remote node.
 **/
 public virtual OtpConnection connect(OtpPeer other)
 {
     return new OtpConnection(this, other);
 }
Esempio n. 17
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        /*
        * Intiate and open a connection to a remote node.
        *
        * @exception C#.io.IOException if it was not possible to connect to the peer.
        *
        * @exception OtpAuthException if handshake resulted in an authentication error.
        */
        // package scope
        internal OtpCookedConnection(OtpNode self, OtpPeer other)
            : base(self, other)
        {
            this.self = self;
            this.links = new Links(25);

            thread = new System.Threading.Thread(new System.Threading.ThreadStart(Start));
            thread.IsBackground = true;
            thread.Name = "cooked connection2 "+self.node()+"->"+other.node();
            thread.Start();
        }