/// <summary> /// Calls the Win32 SendInput method with a stream of KeyDown and KeyUp messages in order to simulate uninterrupted text entry via the keyboard. /// </summary> /// <param name="text">The text to be simulated.</param> public static void SimulateTextEntry(string text) { if (text.Length > UInt32.MaxValue / 2) throw new ArgumentException(string.Format("The text parameter is too long. It must be less than {0} characters.", UInt32.MaxValue / 2), "text"); var chars = UTF8Encoding.ASCII.GetBytes(text); var len = chars.Length; INPUT[] inputList = new INPUT[len * 2]; for (int x = 0; x < len; x++) { UInt16 scanCode = chars[x]; var down = new INPUT(); down.Type = (UInt32)InputType.KEYBOARD; down.Data.Keyboard = new KEYBDINPUT(); down.Data.Keyboard.Vk = 0; down.Data.Keyboard.Scan = scanCode; down.Data.Keyboard.Flags = (UInt32)KeyboardFlag.UNICODE; down.Data.Keyboard.Time = 0; down.Data.Keyboard.ExtraInfo = IntPtr.Zero; var up = new INPUT(); up.Type = (UInt32)InputType.KEYBOARD; up.Data.Keyboard = new KEYBDINPUT(); up.Data.Keyboard.Vk = 0; up.Data.Keyboard.Scan = scanCode; up.Data.Keyboard.Flags = (UInt32)(KeyboardFlag.KEYUP | KeyboardFlag.UNICODE); up.Data.Keyboard.Time = 0; up.Data.Keyboard.ExtraInfo = IntPtr.Zero; // Handle extended keys: // If the scan code is preceded by a prefix byte that has the value 0xE0 (224), // we need to include the KEYEVENTF_EXTENDEDKEY flag in the Flags property. if ((scanCode & 0xFF00) == 0xE000) { down.Data.Keyboard.Flags |= (UInt32)KeyboardFlag.EXTENDEDKEY; up.Data.Keyboard.Flags |= (UInt32)KeyboardFlag.EXTENDEDKEY; } inputList[2*x] = down; inputList[2*x + 1] = up; } var numberOfSuccessfulSimulatedInputs = SendInput((UInt32)len*2, inputList, Marshal.SizeOf(typeof(INPUT))); }
static extern UInt32 SendInput(UInt32 numberOfInputs, INPUT[] inputs, Int32 sizeOfInputStructure);
/// <summary> /// Calls the Win32 SendInput method to simulate a Key UP. /// </summary> /// <param name="keyCode">The VirtualKeyCode to lift up</param> public static void SimulateKeyUp(VirtualKeyCode keyCode) { var up = new INPUT(); up.Type = (UInt32)InputType.KEYBOARD; up.Data.Keyboard = new KEYBDINPUT(); up.Data.Keyboard.Vk = (UInt16)keyCode; up.Data.Keyboard.Scan = 0; up.Data.Keyboard.Flags = (UInt32)KeyboardFlag.KEYUP; up.Data.Keyboard.Time = 0; up.Data.Keyboard.ExtraInfo = (IntPtr)1;// IntPtr.Zero; INPUT[] inputList = new INPUT[1]; inputList[0] = up; var numberOfSuccessfulSimulatedInputs = SendInput(1, inputList, Marshal.SizeOf(typeof(INPUT))); if (numberOfSuccessfulSimulatedInputs == 0) throw new Exception(string.Format("The key up simulation for {0} was not successful.", keyCode)); }