Esempio n. 1
0
        public static int PlayTurn(PlayBoardForm i_PlayBoardForm, char i_PlayerSign, int i_Place)
        {
            Player currentPlayer;
            int    nextMove = 0;
            bool   legalMove = true, availableMoveOption = !true;
            Random rnd = new Random();
            int    selectedOptionToPlay;

            currentPlayer       = GameRulesAndLogic.GetPlayerFromSign(i_PlayBoardForm.Board, i_PlayerSign);
            availableMoveOption = GameRulesAndLogic.CheckValidMoves(i_PlayBoardForm.Board, i_PlayerSign);
            if (availableMoveOption)
            {
                if (!currentPlayer.IsComputer && availableMoveOption)
                {
                    do
                    {
                        i_PlayBoardForm.Text = "Otello - " + currentPlayer.Name + "'s Turn";
                        nextMove             = i_Place;
                        legalMove            = GameRulesAndLogic.CheckAndMakeMove(i_PlayBoardForm.Board, nextMove, i_PlayerSign);
                        if (legalMove != true)
                        {
                            i_PlayBoardForm.BoardRefresh();
                            MessageBox.Show("Illigal move!");
                        }
                        else
                        {
                            GameRulesAndLogic.TakeOutAvailableMoveSigns(i_PlayBoardForm.Board);
                        }
                    }while (legalMove != true);
                }
                else if (availableMoveOption)
                {
                    selectedOptionToPlay = GameRulesAndLogic.ComputerRandomeMove(i_PlayBoardForm.Board);
                    nextMove             = selectedOptionToPlay;
                    legalMove            = GameRulesAndLogic.CheckAndMakeMove(i_PlayBoardForm.Board, nextMove, i_PlayerSign);
                    if (legalMove)
                    {
                        GameRulesAndLogic.TakeOutAvailableMoveSigns(i_PlayBoardForm.Board);
                    }
                }

                if (i_PlayBoardForm.Board.SecondPlayer.IsComputer)
                {
                }
            }
            else if (GameRulesAndLogic.ThereIsAvailableMovementsOnBoard(i_PlayBoardForm.Board))
            {
                MessageBox.Show(@"
                                    There is no availbale move for {0}
                                    The turn is going to opponent
                                    Press enter to continue", currentPlayer.Name);
            }

            return(nextMove);
        }
Esempio n. 2
0
        public static void NewGame()
        {
            OthelloGameSettings gameSettings = new OthelloGameSettings();
            PlayBoardForm       playBoard;
            Board board;

            gameSettings.ShowDialog();
            board     = new Board(gameSettings.BoardSize, m_AvilableMoveSign, m_EmptySign, gameSettings.PlayerType);
            playBoard = new PlayBoardForm(board);
            playBoard.ShowDialog();
        }
Esempio n. 3
0
        public static void GameManagement(PlayBoardForm i_PlayBoardForm, int i_Place, char i_CurrentPlayer)
        {
            int boardSize = i_PlayBoardForm.Board.Columns * i_PlayBoardForm.Board.Rows;
            int nextMove  = 1;

            if (GameRulesAndLogic.ThereIsAvailableMovementsOnBoard(i_PlayBoardForm.Board))
            {
                nextMove = PlayTurn(i_PlayBoardForm, i_CurrentPlayer, i_Place);

                if (!GameRulesAndLogic.ThereIsAvailableMovementsOnBoard(i_PlayBoardForm.Board) && GameRulesAndLogic.BoardISNotFull(i_PlayBoardForm.Board))
                {
                    MessageBox.Show(@"                                    
                                There is no availbale move for both players

                                Press enter to continue");
                    // gameOver(i_PlayBoardForm.Board);
                }

                //  gameOver(i_PlayBoardForm.Board);
            }
        }