public void Difficulty_Get() { var terrariaPlayer = new Terraria.Player { difficulty = (byte)CharacterDifficulty.Journey }; var character = new OrionCharacter(terrariaPlayer); Assert.Equal(CharacterDifficulty.Journey, character.Difficulty); }
public void Difficulty_Set() { var terrariaPlayer = new Terraria.Player(); var character = new OrionCharacter(terrariaPlayer); character.Difficulty = CharacterDifficulty.Journey; Assert.Equal(CharacterDifficulty.Journey, (CharacterDifficulty)terrariaPlayer.difficulty); }
public OrionPlayer(int playerIndex, Terraria.Player terrariaPlayer, IEventManager events, ILogger log) : base(playerIndex, terrariaPlayer) { Debug.Assert(events != null); Debug.Assert(log != null); _events = events; _log = log; Character = new OrionCharacter(terrariaPlayer); Buffs = new BuffArray(terrariaPlayer); Inventory = new InventoryArray(terrariaPlayer); }