public static Embed RoleAssignTemplate() { List <WerewolfRole> roles = WerewolfManager.GenerateRoles(8, out WerewolfTickGenerator t); List <string> addedroles = new List <string>(); string shift = $"{(t.Shift > 0 ? "+" : "")}{t.Shift} Equinox"; EmbedBuilder e = new EmbedBuilder(); e.WithColor(EmbedData.GetColor("error")); StringBuilder sb = new StringBuilder(); sb.AppendLine("**Assigning Roles...**\n"); foreach (WerewolfRole role in roles) { if (addedroles.Contains(role.Name)) { continue; } string pv = role.PointValue > 0 ? $"+{role.PointValue}" : $"{role.PointValue}"; sb.AppendLine($"**x{roles.InstanceCount(role)}** | {role.Name.MarkdownBold()} ({pv})"); sb.AppendLine($"{role.Summary}"); addedroles.Add(role.Name); } e.WithDescription(sb.ToString()); e.WithFooter($"{shift} | {t.PlayerCount} Players"); return(e.Build()); }
public WerewolfConstructor(List <ulong> players) { Roles = WerewolfManager.GenerateRoles(players.Count, out WerewolfTickGenerator tick); Tick = tick; Players = new List <IGamePlayer>(); foreach (ulong player in players) { Assign(player); } }
public static Embed DeathTemplate() { EmbedBuilder e = new EmbedBuilder(); e.WithColor(EmbedData.GetColor("error")); StringBuilder sb = new StringBuilder(); sb.AppendLine($"**PLAYER_NAME** has died. {GetRandomDeathCause()}"); sb.AppendLine($"PLAYER_NAME proved themselves to be many things, but they preferred that you call them a **{WerewolfManager.GetAnyRole().Name}**."); // <Description based on player's influence> e.WithDescription(sb.ToString()); return(e.Build()); }