Esempio n. 1
0
        ///<summary>
        ///</summary>
        ///<param name="defendAction"></param>
        ///<exception cref="ApplicationException"></exception>
        public void SetDefendAction(DefendAction defendAction)
        {
            if (IsImmutable)
            {
                throw new ApplicationException("PendingActions must be mutable to modify actions.");
            }

            DefendAction = defendAction;
        }
        ///<summary>
        ///</summary>
        ///<param name="defendAction"></param>
        ///<exception cref="ApplicationException"></exception>
        public void SetDefendAction(DefendAction defendAction)
        {
            if (IsImmutable)
            {
                throw new ApplicationException("PendingActions must be mutable to modify actions.");
            }

            DefendAction = defendAction;
        }
Esempio n. 3
0
        /// <summary>
        ///  <para>
        ///   Method used to command a creature to begin defending against a specific
        ///   target creature.  You can only defend against one creature at a time,
        ///   so only the final call to BeginDefending will actually be used
        ///   in the upcoming turn.
        ///  </para>
        ///  <para>
        ///   Once your creature has finished defending, the DefendCompleted event will
        ///   be fired and your event handler will be called if you provided one.  You
        ///   can use this event to determine the results of your defense.
        ///  </para>
        /// </summary>
        /// <param name="targetAnimal">
        ///  The AnimalState that represents the animal you want to defend against.
        /// </param>
        /// <exception cref="System.ArgumentNullException">
        ///  Thrown if the targetAnimal parameter is null.
        /// </exception>
        public void BeginDefending(AnimalState targetAnimal)
        {
            if (targetAnimal == null)
            {
                throw new ArgumentNullException("targetAnimal", "The argument 'targetAnimal' cannot be null");
            }

            var actionID = GetNextActionID();
            var action   = new DefendAction(ID, actionID, targetAnimal);

            lock (PendingActions)
            {
                PendingActions.SetDefendAction(action);
                InProgressActions.SetDefendAction(action);
            }
        }
Esempio n. 4
0
        /// <summary>
        ///  <para>
        ///   Method used to command a creature to begin defending against a specific
        ///   target creature.  You can only defend against one creature at a time,
        ///   so only the final call to BeginDefending will actually be used 
        ///   in the upcoming turn.
        ///  </para>
        ///  <para>
        ///   Once your creature has finished defending, the DefendCompleted event will
        ///   be fired and your event handler will be called if you provided one.  You
        ///   can use this event to determine the results of your defense.
        ///  </para>
        /// </summary>
        /// <param name="targetAnimal">
        ///  The AnimalState that represents the animal you want to defend against.
        /// </param>
        /// <exception cref="System.ArgumentNullException">
        ///  Thrown if the targetAnimal parameter is null.
        /// </exception>
        public void BeginDefending(AnimalState targetAnimal)
        {
            if (targetAnimal == null)
            {
                throw new ArgumentNullException("targetAnimal", "The argument 'targetAnimal' cannot be null");
            }

            var actionID = GetNextActionID();
            var action = new DefendAction(ID, actionID, targetAnimal);
            lock (PendingActions)
            {
                PendingActions.SetDefendAction(action);
                InProgressActions.SetDefendAction(action);
            }
        }
 /// <internal/>
 public DefendCompletedEventArgs(int actionID, DefendAction action)
     : base(actionID, action)
 {
 }