Esempio n. 1
0
 private void CreateInitialState()
 {
     ulong[] array = (ulong[])SkeinEngine.INITIAL_STATES[SkeinEngine.VariantIdentifier(this.BlockSize, this.OutputSize)];
     if (this.key == null && array != null)
     {
         this.chain = Arrays.Clone(array);
     }
     else
     {
         this.chain = new ulong[this.BlockSize / 8];
         if (this.key != null)
         {
             this.UbiComplete(0, this.key);
         }
         this.UbiComplete(4, new SkeinEngine.Configuration((long)(this.outputSizeBytes * 8)).Bytes);
     }
     if (this.preMessageParameters != null)
     {
         for (int i = 0; i < this.preMessageParameters.Length; i++)
         {
             SkeinEngine.Parameter parameter = this.preMessageParameters[i];
             this.UbiComplete(parameter.Type, parameter.Value);
         }
     }
     this.initialState = Arrays.Clone(this.chain);
 }
Esempio n. 2
0
 private static void InitialState(int blockSize, int outputSize, ulong[] state)
 {
     SkeinEngine.INITIAL_STATES.Add(SkeinEngine.VariantIdentifier(blockSize / 8, outputSize / 8), state);
 }