internal static async Task <bool> NavigateToLocation(Vector3 location, float precision, bool stopOnFateSpawn) { var movementParams = new MoveToParameters { Location = location, DistanceTolerance = precision }; while (Core.Player.Location.Distance(location) > precision) { if (ActionManager.CanMount == 0 && !Core.Player.IsMounted && IsMountNeeded(Core.Player.Location.Distance(location)) && ActionManager.AvailableMounts.Any()) { Navigator.Stop(); if (Core.Player.InCombat) { return(true); } await MountUp(); } if (stopOnFateSpawn && await OracleFateManager.AnyViableFates()) { Navigator.Stop(); OracleFateManager.ClearPoi("FATE found."); return(true); } if (Core.Player.IsDead) { OracleFateManager.ClearPoi("Died while moving."); Navigator.Stop(); return(true); } Navigator.MoveTo(movementParams); await Coroutine.Yield(); } Navigator.Clear(); return(true); }
internal static async Task <bool> FlyToLocation(Vector3 location, float precision, bool land, bool stopOnFateSpawn) { if (!IsFlightMeshLoaded()) { await NavigateToLocation(location, precision, stopOnFateSpawn); return(true); } if (ActionManager.CanMount != 0 && !Core.Player.IsMounted) { return(false); } if (!Core.Player.IsMounted) { if (Core.Player.InCombat) { return(false); } await MountUp(); } // Ensure precision isn't too strong, else we get flip-flopping. if (precision < 2f) { precision = 2f; } var path = await GenerateFlightPathToLocation(location); if (path == null) { return(false); } if (!MovementManager.IsFlying) { await CommonTasks.TakeOff(); } var enumerablePath = path as IList <Vector3> ?? path.ToList(); foreach (var step in enumerablePath) { var processedStep = !enumerablePath.Last().Equals(step) ? ProcessFlightStep(step) : step; if (Core.Player.Location.Distance(location) < Core.Player.Location.Distance(processedStep)) { Logger.SendDebugLog("Destination is closer than next hop. Ending navigation early."); break; } while (Core.Player.Location.Distance(processedStep) > 2f) { if (!Core.Player.IsMounted && ActionManager.AvailableMounts.Any()) { Navigator.PlayerMover.MoveStop(); if (Core.Player.InCombat) { return(true); } await MountUp(); } if (!MovementManager.IsFlying) { Navigator.PlayerMover.MoveStop(); await CommonTasks.TakeOff(); } if (stopOnFateSpawn && await OracleFateManager.AnyViableFates()) { Navigator.PlayerMover.MoveStop(); OracleFateManager.ClearPoi("FATE found."); return(true); } if (Core.Player.IsDead) { OracleFateManager.ClearPoi("Died while moving."); return(true); } Logger.SendLog("Flying to hop: " + processedStep); Navigator.PlayerMover.MoveTowards(processedStep); await Coroutine.Yield(); } } // Move to destination. while (Core.Player.Location.Distance(location) > precision) { Navigator.PlayerMover.MoveTowards(location); await Coroutine.Yield(); } Navigator.PlayerMover.MoveStop(); if (land && MovementManager.IsFlying && await CommonTasks.CanLand(Core.Player.Location) == CanLandResult.Yes) { await CommonTasks.Land(); } return(true); }