public static Vector3Container operator +(Vector3Container v1, Vector3Container v2) { Vector3Container result = Pool <Vector3Container> .GetTemporalIfFunctionEnabled(); MVector.AddTo(ref v1.Vector, ref v2.Vector, ref result.Vector); return(result); }
public static Vector3Container operator *(Vector3Container v, float scalar) { Vector3Container result = Pool <Vector3Container> .GetTemporalIfFunctionEnabled(); MVector.ScalarProduct(ref v.Vector, scalar, ref result.Vector); return(result); }
public void Subtract(Vector3Container v) { Subtract(ref v.Vector); }
public void Add(Vector3Container v) { Add(ref v.Vector); }
public void Set(Vector3Container v) { Set(ref v.Vector); }