public void Add(ref Vector3 v) { MVector.AddTo(ref Vector, ref v); }
public void Subtract(ref Vector3 v) { MVector.RemoveFrom(ref Vector, ref v); }
public void Set(float x, float y, float z) { MVector.Set(ref Vector, x, y, z); }
public void Set(ref Vector3 v) { MVector.Set(ref Vector, ref v); }
public void MultiplyBy(float scalar) { MVector.ScalarProduct(ref Vector, scalar); }
public void Set(float x, float y) { MVector.Set(ref Vector, x, y); }
public void Set(float x, float y, float z, float w) { MVector.Set(ref Vector, x, y, z, w); }