Esempio n. 1
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        // Should be Solution solution
        public static void Save(Route solution)
        {
            string dir = Directory.GetCurrentDirectory();
            string outputFile = "Solution.txt";

            File.WriteAllLines(dir + outputFile, solution.ToStrings());
        }
Esempio n. 2
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        // Should be Solution solution
        public static void Save(Route[,] solution)
        {
            string dir = Directory.GetCurrentDirectory();
            string outputFile = "/Solution.txt";

            List<string> output = new List<string>();

            foreach (var route in solution)
            {
                if (route != null)
                    output.AddRange(route.ToStrings());
            }

            File.WriteAllLines(dir + outputFile, output);
        }
Esempio n. 3
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 public static Route HillclimbingSearch(Route route)
 {
     int baseFitness = route.FitnessValue();
     int prevFitness = int.MaxValue;
     // Do 2opt.
     // for a list of 12 values that would be... (i=[0..12], k=[i+1..12]) => O(n!)
     // or taking the first positive change would be... o(n!)... which isn't muuch better
     while (prevFitness > baseFitness)
     {
         for (int i = 0; i < route.Orders.Count; i++)
             for (int k = i + 1; k < route.Orders.Count; k++)
             {
                 var tmp = Opt_2_Swap(route, i, k);
                 if (tmp.FitnessValue() < baseFitness)
                 {
                     baseFitness = tmp.FitnessValue();
                     route = tmp;
                 }
             }
         prevFitness = baseFitness;
     }
     return route;
 }
Esempio n. 4
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        //  Swaps 2 orders in the Route with eachother.
        public static Route Opt_2_Swap(Route route, int i, int k)
        {
            Order[] oldRoute = route.Orders.ToArray();
            Queue<Order> newRoute = new Queue<Order>();

            // Add the first part first to last
            // so 0 till i-1 will be in the queue
            for (int j = 0; j < i - 1; j++)
                newRoute.Enqueue(oldRoute[j]);

            int routeTime = 0;
            int routeDistance = 0;

            // The part between the old connections needs to be added in reverse
            // so instead from i -> k it is now k -> i
            for (int j = k; j > i; j--)
            {
                newRoute.Enqueue(oldRoute[j]);

                // Calculate the time of the part that will be changed
                routeTime -= Program.afstandenMatrix[oldRoute[j - 1].MatrixID, oldRoute[j].MatrixID].TravelTime;
                routeTime += Program.afstandenMatrix[oldRoute[j].MatrixID, oldRoute[j - 1].MatrixID].TravelTime;

                // And the same for the distance
                routeDistance -= Program.afstandenMatrix[oldRoute[j - 1].MatrixID, oldRoute[j].MatrixID].Dist;
                routeDistance += Program.afstandenMatrix[oldRoute[j].MatrixID, oldRoute[j - 1].MatrixID].Dist;
            }

            // And then the last part shold be normal again
            for (int j = k + 1; j < oldRoute.Length; j++)
                newRoute.Enqueue(oldRoute[j]);

            route.UpdateRoute(newRoute, routeTime, routeDistance);

            return route;
        }
Esempio n. 5
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        // Is not threadsafe
        // Changes order from: {0 -> .. -> i} -> {i+1 -> .. -> k} -> {k+1 -> .. -> j} -> {j+1 -> ..end}
        // To a random new combination of the sections, with {m -> .. -> n} being a section (m != 0, n != end)
        // Sections CAN be reversed, so there are 3 feasible options:
        // X) Reverse {i+1 -> k}, Keep {k+1 ->j} -> 2Opt
        // X) Keep {i+1 -> k}, Reverse {k+1 ->j} -> 2Opt
        // X) Reverse {i+1 -> k} and {k+1 ->j}	 -> 2*2Opt
        // 1) Swap them
        // 2) Swap them, but Reverse {k+1 ->j}
        // 3) Swap them, but Reverse {i+1 ->k}
        // X) Swap them, and Reverse {i+1 ->k} and {k+1 ->j} -> 2Opt
        // X) Do nothing                        -> Kinda pointless, eh?
        // The first and last sections are still in their original place
        public RouteSim Opt_3_Swap(int i, int k, int j, int variation)
        {
            Route newRoute = new Route (this.GarbageTruck, this.DayId);
            //LinkedList<RouteStop> newRoute = new LinkedList<RouteStop>();

            Order order;

            // Part 1 is normal (from begin to first node to swap)
            for (int pos = 0; pos < i; pos++) {
                order = new Order (this.Orders.ElementAt(pos).Order.OrderID,
                    this.Orders.ElementAt(pos).Order.LoadTime,
                    this.Orders.ElementAt(pos).Order.VolumePerContainer,
                    this.Orders.ElementAt(pos).Order.ContainerAmt,
                    this.Orders.ElementAt(pos).Order.Frequency,
                    this.Orders.ElementAt(pos).Order.X,
                    this.Orders.ElementAt(pos).Order.Y,
                    this.Orders.ElementAt(pos).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute();
            }

            // Easy
            // Now part 2 and 3:
            switch (variation)
            {
            case 0:
                    // Swap the sections
                for (int pos = k; pos < j; pos++) {
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }

                for (int pos = i; pos < k; pos++) {
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }
                break;
            case 1:
                    // Swap the sections reverse latter (now the first one)
                for (int pos = j - 1; pos >= k; pos--){
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }

                for (int pos = i; pos < k; pos++){
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }
                    // What is the diff in travel time etc?
                    // time -= {i -> i+1} + {k -> k+1} + {k+1 -> .. -> j} + {j -> j+1}
                    // time += {i -> j} + {k+1-> i+1} + {j -> .. -> k+1} + {k+1 -> j+1}
                break;
            case 2:
                    // Swap the sections reverse former (now the second one)
                for (int pos = k; pos < j; pos++){
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }

                for (int pos = k - 1; pos >= i; pos--){
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }

                break;
            }

            // Lastly part 4:
            for (int pos = j; pos < this.Orders.Count; pos++){
                order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                    this.Orders.ElementAt (pos).Order.LoadTime,
                    this.Orders.ElementAt (pos).Order.VolumePerContainer,
                    this.Orders.ElementAt (pos).Order.ContainerAmt,
                    this.Orders.ElementAt (pos).Order.Frequency,
                    this.Orders.ElementAt (pos).Order.X,
                    this.Orders.ElementAt (pos).Order.Y,
                    this.Orders.ElementAt (pos).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute ();
            }

            RouteSim result = new RouteSim ();
            result.getRoute = () => {
                return newRoute;
            };
            result.time = newRoute.EnRouteTime;
            return result;
        }
Esempio n. 6
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        // Is not threadsafe
        /// <summary>
        /// 
        /// </summary>
        /// <param name="i"></param>
        /// <param name="k"> should be between 0 and Orders.length - 2 (inclusive) </param>
        public RouteSim Opt_2_Swap(int i, int k)
        {
            Route newRoute = new Route (this.GarbageTruck, this.DayId);
            /*LinkedList<RouteStop> newRoute = new LinkedList<RouteStop>();

            int changeTime = 0;

            changeTime -= Program.afstandenMatrix[oldRoute[i].Order.MatrixID, oldRoute[i + 1].Order.MatrixID].TravelTime
                + Program.afstandenMatrix[oldRoute[k].Order.MatrixID, oldRoute[k + 1].Order.MatrixID].TravelTime;

            changeTime += Program.afstandenMatrix[oldRoute[i].Order.MatrixID, oldRoute[k + 1].Order.MatrixID].TravelTime
                + Program.afstandenMatrix[oldRoute[i + 1].Order.MatrixID, oldRoute[k + 1].Order.MatrixID].TravelTime;*/

            // Time -= {i -> i+1} + {k -> k+1} + {i+1 -> .. -> k}
            // Time += {i -> k+1} + {i+1 -> k+1} + { k -> .. -> i+1}

            Order order;

            // Part 1 is normal (from begin to first node to swap)
            for (int j = 0; j < i; j++) {
                order = new Order (this.Orders.ElementAt(j).Order.OrderID,
                    this.Orders.ElementAt(j).Order.LoadTime,
                    this.Orders.ElementAt(j).Order.VolumePerContainer,
                    this.Orders.ElementAt(j).Order.ContainerAmt,
                    this.Orders.ElementAt(j).Order.Frequency,
                    this.Orders.ElementAt(j).Order.X,
                    this.Orders.ElementAt(j).Order.Y,
                    this.Orders.ElementAt(j).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute();
            }

            // Part 2, reverse {i+1 -> .. -> k}
            for (int j = k - 1; j >= i; j--)
            {
                order = new Order (this.Orders.ElementAt(j).Order.OrderID,
                    this.Orders.ElementAt(j).Order.LoadTime,
                    this.Orders.ElementAt(j).Order.VolumePerContainer,
                    this.Orders.ElementAt(j).Order.ContainerAmt,
                    this.Orders.ElementAt(j).Order.Frequency,
                    this.Orders.ElementAt(j).Order.X,
                    this.Orders.ElementAt(j).Order.Y,
                    this.Orders.ElementAt(j).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute();
                /*
                // Verwijder de oude tijd
                changeTime -= Program.afstandenMatrix[oldRoute[j - 1].Order.MatrixID, oldRoute[j].Order.MatrixID].TravelTime;

                // Voeg de nieuwe tijd toe
                changeTime += Program.afstandenMatrix[oldRoute[j].Order.MatrixID, oldRoute[j - 1].Order.MatrixID].TravelTime;*/
            }

            // Part 3, the rest
            for (int j = k; j < this.Orders.Count; j++) {
                order = new Order (this.Orders.ElementAt(j).Order.OrderID,
                    this.Orders.ElementAt(j).Order.LoadTime,
                    this.Orders.ElementAt(j).Order.VolumePerContainer,
                    this.Orders.ElementAt(j).Order.ContainerAmt,
                    this.Orders.ElementAt(j).Order.Frequency,
                    this.Orders.ElementAt(j).Order.X,
                    this.Orders.ElementAt(j).Order.Y,
                    this.Orders.ElementAt(j).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute();
            }

            //int EnRouteTime = this.EnRouteTime + changeTime;

            RouteSim result = new RouteSim ();
            //Route obj = this;
            result.getRoute = () => {
                return newRoute;
            };
            result.time = newRoute.EnRouteTime;
            return result;
        }