// FOR DEBUG
        private Party TempMobGenerator()
        {
            Mob[] mob =
            {
                new Mob(MobGenerator.GetMobData(random, MobType.ZombieFatty, 10)),
                new Mob(MobGenerator.GetMobData(random, MobType.ZombieFatty, 10)),
                new Mob(MobGenerator.GetMobData(random, MobType.ZombieFatty, 10))
            };
            Party mobs = new Party(PartyType.MOB, 10);

            foreach (Mob p in mob)
            {
                mobs.AddCharacter(p);
            }

            return(mobs);
        }
Esempio n. 2
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        private Party GeneratoMobParty()
        {
            Party mobs = new Party(PartyType.MOB, usersLevel);

            // mob 생성해서 추가할 것
            for (int j = 0; j < Config.MAX_PARTY_MEMBER; ++j)
            {
                // 조심해!
                // 몹타입에 따라서 Mob을 상속받아서 구현한다면
                // 여기서 타입도 결정해서 그에 맞게 생성해주어야 한다
                MobData newMobData = MobGenerator.GetMobData(random, (MobType)random.Next(1, (int)MobType.Length),
                                                             (ushort)(usersLevel + random.Next(
                                                                          (int)(-usersLevel * Config.LEVEL_RANGE), (int)(usersLevel * Config.LEVEL_RANGE)))
                                                             );
                Mob mob = new Mob(newMobData);

                mobs.AddCharacter(mob);
            }

            return(mobs);
        }