public void Initialize(IRefController _reference) { __reference = _reference; reference = (RefController)__reference; }
private void StartupGUI(object target) { // Enforce the underlying Irrlicht engine to load a local D3DX9_40.dll // (Note: Environment.CurrentDirectory is visible to other plug-ins) Environment.CurrentDirectory = Util.ApplicationDataDirectory; SetupAddins(); SetupLog(); f = new RenderForm(this); f.Width = width; f.Height = height; f.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; f.ImeMode = System.Windows.Forms.ImeMode.Inherit; try { SetParent(f.Handle, (IntPtr)target); #if MANAGED_D3D Microsoft.DirectX.Direct3D.PresentParameters pp = new Microsoft.DirectX.Direct3D.PresentParameters(); pp.Windowed = true; pp.SwapEffect = Microsoft.DirectX.Direct3D.SwapEffect.Discard; try { d3ddevice = new Microsoft.DirectX.Direct3D.Device( 0, Microsoft.DirectX.Direct3D.DeviceType.Hardware, f, Microsoft.DirectX.Direct3D.CreateFlags.SoftwareVertexProcessing, pp ); } catch { try { d3ddevice = new Microsoft.DirectX.Direct3D.Device( 0, Microsoft.DirectX.Direct3D.DeviceType.Reference, f, Microsoft.DirectX.Direct3D.CreateFlags.SoftwareVertexProcessing, pp ); } catch { } } CreateVideoObject(); #endif } catch (System.Exception) { } f.Location = new System.Drawing.Point(0, 0); //f.FormClosed += new System.Windows.Forms.FormClosedEventHandler(f_FormClosed); f.Show(); renderTarget = f.Handle; try { string iniconfig = System.IO.Path.Combine(Util.ConfigFolder, "OpenViewer.ini"); m_config.Load(iniconfig); // Check and clean cache if request last time. string cacheFlag = m_config.Source.Configs["Startup"].Get("cache_delete", "false"); if (cacheFlag == "true") { CleanChache(); } } catch (Exception e) { m_log.Fatal("can't load config file.", e); } try { device = new IrrlichtDevice(DriverType.Direct3D9, new Dimension2D(width, height), 32, false, true, false, false, renderTarget); if (device == null) { m_log.Error("can't create irrlicht device."); System.Windows.Forms.MessageBox.Show(DialogText.ErrorGraphicDriverMessage, DialogText.ErrorGraphicDriverCaption); } } catch (Exception e) { m_log.Error("can't create irrlicht device.", e); System.Windows.Forms.MessageBox.Show(DialogText.ErrorGraphicDriverMessage, DialogText.ErrorGraphicDriverCaption); device = null; } if (device == null) { // release all. // exit application. return; } else { m_log.InfoFormat("AdapterVendorID: 0x{0:x8}", device.VideoDriver.AdapterVendorId); m_log.InfoFormat("AdapterDeviceId: 0x{0:x8}", device.VideoDriver.AdapterDeviceId); m_log.InfoFormat("AdapterSubSysId: 0x{0:x8}", device.VideoDriver.AdapterSubSysId); m_log.InfoFormat("AdapterRevision: 0x{0:x8}", device.VideoDriver.AdapterRevision); m_log.InfoFormat("AdapterMaxTextureHeight: {0}", device.VideoDriver.AdapterMaxTextureHeight); m_log.InfoFormat("AdapterMaxTextureWidth: {0}", device.VideoDriver.AdapterMaxTextureWidth); m_log.InfoFormat("AdapterMaxActiveLights: {0}", device.VideoDriver.AdapterMaxActiveLights); m_log.InfoFormat("AdapterVertexShaderVersion: 0x{0:x8}", device.VideoDriver.AdapterVertexShaderVersion); m_log.InfoFormat("AdapterPixelShaderVersion: 0x{0:x8}", device.VideoDriver.AdapterPixelShaderVersion); // AdapterVendorId // 0x1002 : ATI Technologies Inc. // 0x10DE : NVIDIA Corporation // 0x102B : Matrox Electronic Systems Ltd. // 0x121A : 3dfx Interactive Inc // 0x5333 : S3 Graphics Co., Ltd. // 0x8086 : Intel Corporation // if (device.VideoDriver.AdapterVendorId == 0x1002) { string warningMessage = DialogText.WarningGraphicCardMessage; string warningCaption = DialogText.WarningGraphicCardCaption; System.Windows.Forms.DialogResult yesno = System.Windows.Forms.MessageBox.Show(warningMessage, warningCaption, System.Windows.Forms.MessageBoxButtons.YesNo); if (System.Windows.Forms.DialogResult.Yes != yesno) { return; } } } reference = new RefController(this); device.OnEvent += new OnEventDelegate(device_OnEvent); // If enabled is true, videotexture is not correctly render. device.VideoDriver.SetTextureFlag(TextureCreationFlag.CreateMipMaps, false); #if DEBUG device.Logger.LogLevel = LogLevel.Information; #endif // Create video Textrue videoTexture = device.VideoDriver.GetTexture(Util.ApplicationDataDirectory + @"\media\textures\videoTexture.tga"); IrrlichtNETCP.Extensions.TTFont font = new TTFont(Device.VideoDriver); IrrlichtNETCP.Extensions.TTFace face = new TTFace(); bool font_loaded = false; uint fontsize = 16; string fontface = Config.Source.Configs["Startup"].GetString("guifont_face"); if (!string.IsNullOrEmpty(Config.Source.Configs["Startup"].GetString("guifont_size"))) { fontsize = (uint)Config.Source.Configs["Startup"].GetInt("guifont_size"); } if (!string.IsNullOrEmpty(fontface)) { if (System.IO.File.Exists(System.Environment.SystemDirectory + @"\..\Fonts\" + fontface)) { face.Load(System.Environment.SystemDirectory + @"\..\Fonts\" + fontface); font.Attach(face, fontsize); font.Antialias = true; Reference.GUIEnvironment.Skin.Font = font; font_loaded = true; } else { m_log.Warn("[FONT]: The specified font (" + fontface + ") was not available on this system. Reverting to default."); } } if (!font_loaded) { if (System.IO.File.Exists(System.Environment.SystemDirectory + @"\..\Fonts\msgothic.ttc")) { face.Load(System.Environment.SystemDirectory + @"\..\Fonts\msgothic.ttc"); font.Attach(face, fontsize); font.Antialias = true; Reference.GUIEnvironment.Skin.Font = font; } else { JapaneseEnabled = false; Locale = "en"; System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("en-US"); if (System.IO.File.Exists(System.Environment.SystemDirectory + @"\..\Fonts\arial.ttf")) { face.Load(System.Environment.SystemDirectory + @"\..\Fonts\arial.ttf"); font.Attach(face, fontsize); font.Antialias = true; Reference.GUIEnvironment.Skin.Font = font; } else { // Use built in font--- this looks horrible and should be avoided if possible Reference.GUIEnvironment.Skin.Font = Reference.GUIEnvironment.BuiltInFont; } } } font.Drop(); face.Drop(); // if font and face are being used, at this point face and font should both have reference counts of 1. // if font and face are not being used (last else branch above, using built-in font), font and face should both be deleted at this point. // Zaki: Adding Japanese support end Reference.VideoDriver.SetFog(new Color(0, 255, 255, 255), false, 9999, 9999, 0, false, false); //Reference.Device.FileSystem.WorkingDirectory = Util.UserCacheDirectory; Reference.Device.FileSystem.AddFolderFileArchive(Util.ApplicationDataDirectory); Reference.Device.FileSystem.AddFolderFileArchive(Util.ModelFolder); Reference.Device.FileSystem.AddFolderFileArchive(Util.TextureFolder); camera = new Camera(this); // Create managers. cacheManager = new CacheManager(this, -1); try { string iniconfig = System.IO.Path.Combine(Util.ConfigFolder, "OpenViewer.ini"); m_config.Load(iniconfig); // Check and clean cache if request last time. string s_cacheMB = m_config.Source.Configs["Startup"].Get("cache_size", DEFAULT_CACHE_MB_SIZE.ToString()); long cacheMB = DEFAULT_CACHE_MB_SIZE; if (long.TryParse(s_cacheMB, out cacheMB)) { cacheMB = cacheMB * 1000 * 1000; cacheManager.CacheMaxSize = cacheMB; cacheManager.Clean(); } } catch (Exception e) { m_log.Fatal("can't load config file.", e); } // Locale can be used from this point on if (Locale == "en") { DialogText.Culture = new System.Globalization.CultureInfo("en-US"); System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("en-US"); } if (Locale == "jp") { DialogText.Culture = new System.Globalization.CultureInfo("ja-JP"); System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("ja-JP"); } stateManager = new Managers.StateManager(this); protocolManager = new Managers.ProtocolManager(this); guiManager = new GuiManager(this); menuManager = new MenuManager(this); shaderManager = new ShaderManager(this); entityManager = new EntityManager(this); irrManager = new IrrManager(this, -1); textureManager = new TextureManager(this); textureManager.OnTextureLoaded += OnTextureComplete; terrainManager = new Managers.TerrainManager(this); avatarManager = new Managers.AvatarManager(this); effectManager = new Managers.EffectManager(this); chatManager = new Managers.ChatManager(this); soundManager = new Managers.SoundManager(this); debugManager = new DebugManager(this, -1); // Experimental manager plugin loader LoadPlugins(); // Initialize. Initialize(); // Event stateManager.OnChanged += StateChanged; clearColor = Color.FromBCL(Util.FromString(BackgroundColor)); progressBarColor = Color.FromBCL(Util.FromString(ProgressColor, System.Drawing.Color.FromArgb(63, 0, 0, 0))); guiManager.LoadBackgrounds(); soundManager.InitWindowBackgroundMusicURL = InitBackgroundMusicURL; soundManager.LoadBackgroundMusic(); // After all managers all initialized stateManager.State = State.INITIALIZED; adapter.Initialize(this.reference); adapter.CallSetWorldAmbientColor(WorldAmbientColor); adapter.CallSetFixDirectional(FixDirectional); adapter.CallSetFixDirectionalRotation(FixDirectionalRotation); adapter.CallSetFixDirectionalDiffuseColor(FixDirectionalDiffuseColor); adapter.CallSetFixDirectionalAmbientColor(FixDirectionalAmbientColor); SetLogFilter(); guiManager.ShowLoginWindow(new LoginInfo(ServerURI, FirstName, LastName, Password, LoginMode, true, true)); // Hide mouse cursor. ShowCursor(false); #if _SECOND_SURFACE_ON pip = Reference.VideoDriver.CreateRenderTargetTexture(new Dimension2D(256, 256)); pipImage = Reference.GUIEnvironment.AddImage(pip, new Position2D(Width - pip.OriginalSize.Width - 10, 40), false, Reference.GUIEnvironment.RootElement, -1, ""); CameraSceneNode oldCam = Reference.SceneManager.ActiveCamera; pipCamera = Reference.SceneManager.AddCameraSceneNode(Reference.SceneManager.RootSceneNode); material.Lighting = false; if (Reference.SceneManager.ActiveCamera.Raw != oldCam.Raw) Reference.SceneManager.ActiveCamera = oldCam; #endif System.Windows.Forms.DialogResult dialogRes = System.Windows.Forms.DialogResult.Retry; while (dialogRes == System.Windows.Forms.DialogResult.Retry) { dialogRes = RenderLoop(); } #if MANAGED_D3D try { if (video != null) { lock (video) { video.Stop(); video.Dispose(); } } if (d3ddevice != null) { lock (d3ddevice) { d3ddevice.Dispose(); d3ddevice = null; } } } catch { } #endif if (device != null) { device.Dispose(); device = null; } }