public static ArchiveBase Load(Memory.Archive archive) { if (archive.IsDir) { return(ArchiveWorker.Load(archive)); } if (archive.IsFile) { if (archive.IsFileArchive || archive.IsFileIndex || archive.IsFileList) { var a = new Memory.Archive(Path.GetFileNameWithoutExtension(archive), Path.GetDirectoryName(archive)); return(ArchiveWorker.Load(a)); } if (archive.IsZZZ) { return(ArchiveZzz.Load(archive)); } return(ArchiveWorker.Load(archive)); } return(null); }
//Splash is 640x400 16BPP typical TIM with palette of ggg bbbbb a rrrrr gg private void ReadSplash() { if (string.IsNullOrWhiteSpace(filename)) { return; } string fn = Path.GetFileNameWithoutExtension(filename); //Debug.Assert(!fn.Equals("ff8", StringComparison.OrdinalIgnoreCase)); ArchiveBase aw = ArchiveWorker.Load(Memory.Archives.A_MAIN); byte[] buffer = aw.GetBinaryFile(filename); TIM_OVERTURE tim = new TIM_OVERTURE(buffer); if ((fn.Equals("ff8", StringComparison.OrdinalIgnoreCase)) || (fn.IndexOf("loop", StringComparison.OrdinalIgnoreCase) >= 0)) { tim.IgnoreAlpha = true; } tex = TextureHandler.Create(fn, tim, 0);//TIM2.Overture(buffer); //using (FileStream fs = File.Create(Path.Combine("D:\\main", Path.GetFileNameWithoutExtension(filename) + ".png"))) // splashTex.SaveAsPng(fs, splashTex.Width, splashTex.Height); GC.Collect(); GC.WaitForPendingFinalizers(); }
//Splash is 640x400 16BPP typical TIM with palette of ggg bbbbb a rrrrr gg public static void ReadSplash(bool bLogo = false) { string[] lof = aw.GetListOfFiles(); string filename; if (splashName > 0x0f) { return; } filename = !bLogo ? bNames ? lof.First(x => x.ToLower().Contains($"{names}{splashName.ToString("D2")}")) : lof.First(x => x.ToLower().Contains($"{loops}{splashLoop.ToString("D2")}")) : lof.First(x => x.ToLower().Contains($"ff8.lzs")); byte[] buffer = ArchiveWorker.GetBinaryFile(Memory.Archives.A_MAIN, filename); uint uncompSize = BitConverter.ToUInt32(buffer, 0); buffer = buffer.Skip(4).ToArray(); //hotfix for new LZSS buffer = LZSS.DecompressAllNew(buffer); if (splashTex != null && !splashTex.IsDisposed) { splashTex.Dispose(); } splashTex = TIM2.Overture(buffer); //using (FileStream fs = File.Create(Path.Combine("D:\\main", Path.GetFileNameWithoutExtension(filename) + ".png"))) // splashTex.SaveAsPng(fs, splashTex.Width, splashTex.Height); GC.Collect(); GC.WaitForPendingFinalizers(); }
protected override void InitEntries(ArchiveWorker aw = null) { if (Entries == null) { //read from icon.sp1 using (MemoryStream ms = new MemoryStream(ArchiveWorker.GetBinaryFile(ArchiveString, aw.GetListOfFiles().First(x => x.IndexOf(IndexFilename, StringComparison.OrdinalIgnoreCase) >= 0)))) { using (BinaryReader br = new BinaryReader(ms)) { Loc[] locs = new Loc[br.ReadUInt32()]; for (int i = 0; i < locs.Length; i++) { locs[i].seek = br.ReadUInt16(); locs[i].length = br.ReadUInt16(); } Entries = new Dictionary <ID, EntryGroup>(locs.Length + 10); for (int i = 0; i < locs.Length; i++) { ms.Seek(locs[i].seek, SeekOrigin.Begin); byte c = (byte)locs[i].length; Entries[(ID)i] = new EntryGroup(c); for (int e = 0; e < c; e++) { Entry tmp = new Entry(); tmp.LoadfromStreamSP1(br); tmp.Part = (byte)e; tmp.SetLoc(locs[i]); Entries[(ID)i].Add(tmp); } } } } } }
protected override void LoadArchiveFiles() { StringFiles = new StringFile(118); GetFileLocations(); var aw = ArchiveWorker.Load(Archive, true); var buffer = aw.GetBinaryFile(FileNames[0], true); if (buffer == null) { return; } using (var br = new BinaryReader(new MemoryStream(buffer))) { for (var key = 0; key < StringFiles.SubPositions.Count; key++) { var pad = (Array.IndexOf(StringsPadLoc, key) >= 0); if (pad || Array.IndexOf(StringsLoc, key) >= 0) { Get_Strings_Offsets(br, FileNames[0], key, pad); } else if (BinMsg.ContainsKey(key)) { Get_Strings_BinMSG(br, FileNames[0], key, StringFiles.SubPositions[(int)BinMsg[key]].Seek, 1, 6); } else if (ComplexStr.ContainsKey(key)) { Get_Strings_ComplexStr(br, FileNames[0], key, ComplexStr[key]); } } } }
protected override void InitTextures(ArchiveWorker aw = null) { Textures = new List <TextureHandler>(); for (int t = 0; t < Props.Count; t++) { TEX tex; tex = new TEX(ArchiveWorker.GetBinaryFile(ArchiveString, aw.GetListOfFiles().First(x => x.IndexOf(Props[t].Filename, StringComparison.OrdinalIgnoreCase) >= 0))); if (Props[t].Colors == null || Props[t].Colors.Length == 0) { for (ushort i = 0; i < tex.GetClutCount; i++) { if (FORCE_ORIGINAL == false && Props[t].Big != null && Props[t].Big.Count > 0) { Textures.Add(TextureHandler.Create(Props[t].Big[0].Filename, tex, 2, Props[t].Big[0].Split / 2, i)); } else { Textures.Add(TextureHandler.Create(Props[t].Filename, tex, 1, 1, i)); } } } else { if (FORCE_ORIGINAL == false && Props[t].Big != null && Props[t].Big.Count > 0) { Textures.Add(TextureHandler.Create(Props[t].Big[0].Filename, tex, 2, Props[t].Big[0].Split / 2, (ushort)Textures.Count, colors: Props[t].Big[0].Colors ?? Props[t].Colors)); } else { Textures.Add(TextureHandler.Create(Props[t].Filename, tex, 1, 1, (ushort)Textures.Count, colors: Props[t].Colors)); } } } }
public static void Init() { Memory.Log.WriteLine($"{nameof(Init_debugger_battle)} :: {nameof(Init)}"); ArchiveWorker aw = new ArchiveWorker(Memory.Archives.A_BATTLE); byte[] sceneOut = aw.GetBinaryFile("scene.out"); Memory.Encounters = Battle.Encounters.Read(sceneOut); //Memory.Encounters.CurrentIndex = 87; }
/// <summary> /// Fetch strings from kernel.bin /// </summary> /// <see cref="http://www.balamb.pl/qh/kernel-pointers.htm"/> protected override void LoadArchiveFiles() { Settings = (FF8StringReference.Settings.MultiCharByte | FF8StringReference.Settings.Namedic); ArchiveWorker aw = new ArchiveWorker(Archive); Files = new StringFile(56); MemoryStream ms = null; byte[] buffer = aw.GetBinaryFile(Filenames[0], true); if (buffer != null) { using (BinaryReader br = new BinaryReader(ms = new MemoryStream(buffer))) { GetFileLocations(br); //index, grab, skip StringLocations = new Dictionary <uint, Tuple <uint, uint, uint> > { //working { 0, new Tuple <uint, uint, uint>(31, 2, 4) }, { 1, new Tuple <uint, uint, uint>(32, 2, 56) }, { 2, new Tuple <uint, uint, uint>(33, 2, 128) }, { 3, new Tuple <uint, uint, uint>(34, 1, 18) },//38,58,178, or 78 { 4, new Tuple <uint, uint, uint>(35, 1, 10) }, { 5, new Tuple <uint, uint, uint>(36, 2, 20) }, { 6, new Tuple <uint, uint, uint>(37, 1, 34) },//+1interval 70 //character names here. { 7, new Tuple <uint, uint, uint>(38, 2, 20) }, { 8, new Tuple <uint, uint, uint>(39, 1, 0) }, { 9, new Tuple <uint, uint, uint>(40, 1, 18) }, { 11, new Tuple <uint, uint, uint>(41, 2, 4) }, { 12, new Tuple <uint, uint, uint>(42, 2, 4) }, { 13, new Tuple <uint, uint, uint>(43, 2, 4) }, { 14, new Tuple <uint, uint, uint>(44, 2, 4) }, { 15, new Tuple <uint, uint, uint>(45, 2, 4) }, { 16, new Tuple <uint, uint, uint>(46, 2, 4) }, { 17, new Tuple <uint, uint, uint>(47, 2, 4) }, { 18, new Tuple <uint, uint, uint>(48, 2, 20) }, { 19, new Tuple <uint, uint, uint>(49, 2, 12) }, { 21, new Tuple <uint, uint, uint>(50, 2, 20) }, { 22, new Tuple <uint, uint, uint>(51, 2, 28) }, { 24, new Tuple <uint, uint, uint>(52, 2, 4) }, { 25, new Tuple <uint, uint, uint>(53, 1, 18) }, { 28, new Tuple <uint, uint, uint>(54, 1, 10) }, { 30, new Tuple <uint, uint, uint>(55, 1, 0) }, }; for (uint key = 0; key < Files.subPositions.Count; key++) { Loc fpos = Files.subPositions[(int)key]; if (StringLocations.ContainsKey(key)) { Get_Strings_BinMSG(br, Filenames[0], key, Files.subPositions[(int)(StringLocations[key].Item1)].seek, StringLocations[key].Item2, StringLocations[key].Item3); } } ms = null; } } }
protected virtual void Init() { if (Entries == null) { var aw = ArchiveWorker.Load(ArchiveString); InitEntries(aw); InsertCustomEntries(); InitTextures <TEX>(aw); } }
protected virtual void Init() { if (Entries == null) { ArchiveWorker aw = new ArchiveWorker(ArchiveString); InitEntries(aw); InsertCustomEntries(); InitTextures(aw); } }
public Splash(int splashNum, bool bNames = true, bool bLogo = false) { if (splashNum > 0x0f) { return; } aw = new ArchiveWorker(Memory.Archives.A_MAIN); GetName(splashNum, bNames, bLogo); ReadSplash(); }
protected void GetFileLocations() { ArchiveWorker aw = new ArchiveWorker(Archive, true); using (MemoryStream ms = new MemoryStream(aw.GetBinaryFile(Filenames[1], true))) using (BinaryReader br = new BinaryReader(ms)) { GetFileLocations(br); } }
protected override void LoadArchiveFiles() { Files = new StringFile(118); GetFileLocations(); ArchiveWorker aw = new ArchiveWorker(Archive, true); MemoryStream ms = null; byte[] buffer = aw.GetBinaryFile(Filenames[0], true); if (buffer != null) { using (BinaryReader br = new BinaryReader(ms = new MemoryStream(buffer))) { //string contain padding values at start of file //then location data before strings StringsPadLoc = new uint[] { (uint)SectionID.tkmnmes1, (uint)SectionID.tkmnmes2, (uint)SectionID.tkmnmes3 }; //only location data before strings StringsLoc = new uint[] { 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 81, 82, 83, 84, 85, 86, 87, 88, 116 }; //complexstr has locations in first file, //and they have 8 bytes of stuff at the start of each entry, 6 bytes UNK and ushort length? //also can have multiple null ending strings per entry. ComplexStr = new Dictionary <uint, List <uint> > { { 74, new List <uint> { 75, 76, 77, 78, 79, 80 } } }; //these files come in pairs. the bin has string offsets and 6 bytes of other data //msg is where the strings are. BinMSG = new Dictionary <uint, uint> { { 106, 111 }, { 107, 112 }, { 108, 113 }, { 109, 114 }, { 110, 115 } }; for (uint key = 0; key < Files.subPositions.Count; key++) { Loc fpos = Files.subPositions[(int)key]; bool pad = (Array.IndexOf(StringsPadLoc, key) >= 0); if (pad || Array.IndexOf(StringsLoc, key) >= 0) { Get_Strings_Offsets(br, Filenames[0], key, pad); } else if (BinMSG.ContainsKey(key)) { Get_Strings_BinMSG(br, Filenames[0], key, Files.subPositions[(int)BinMSG[key]].seek, 1, 6); } else if (ComplexStr.ContainsKey(key)) { Get_Strings_ComplexStr(br, Filenames[0], key, ComplexStr[key]); } } ms = null; } } }
public override ArchiveBase GetArchive(Memory.Archive archive) { lock (GetArchiveLock) { if (!CacheTryGetValue(archive, out ArchiveBase value)) { return(ArchiveWorker.Load(archive, GetStreamWithRangeValues(archive.FI), this, GetStreamWithRangeValues(archive.FL))); } return(value); } }
public void LoadFonts() { ArchiveWorker aw = new ArchiveWorker(Memory.Archives.A_MENU); string sysfntTdwFilepath = aw.GetListOfFiles().First(x => x.ToLower().Contains("sysfnt.tdw")); string sysfntFilepath = aw.GetListOfFiles().First(x => x.ToLower().Contains("sysfnt.tex")); TEX tex = new TEX(ArchiveWorker.GetBinaryFile(Memory.Archives.A_MENU, sysfntFilepath)); sysfnt = tex.GetTexture((int)ColorID.White); sysfntbig = new TextureHandler("sysfld{0:00}.tex", tex, 2, 1, (int)ColorID.White); ReadTdw(ArchiveWorker.GetBinaryFile(Memory.Archives.A_MENU, sysfntTdwFilepath)); }
public Splash(int splashNum, bool bNames = true, bool bLogo = false) { if (splashNum > 0x0f) { return; } ArchiveBase aw = ArchiveWorker.Load(Memory.Archives.A_MAIN); InitNames(aw); GetName(splashNum, bNames, bLogo); ReadSplash(); }
public TextureHandler(string filename, uint cols, uint rows) { if (cols == 1 && rows == 1) { ArchiveWorker aw = new ArchiveWorker(Memory.Archives.A_MENU); filename = aw.GetListOfFiles().First(x => x.IndexOf(filename, StringComparison.OrdinalIgnoreCase) >= 0); TEX tex = new TEX(aw.GetBinaryFile(filename)); Init(filename, tex, cols, rows); } else { Init(filename, null, cols, rows); } }
protected void simple_init() { ArchiveWorker aw = new ArchiveWorker(Archive, true); using (MemoryStream ms = new MemoryStream(aw.GetBinaryFile(Filenames[0], true))) using (BinaryReader br = new BinaryReader(ms)) { Files = new StringFile(1); Files.subPositions.Add(new Loc { seek = 0, length = uint.MaxValue }); Get_Strings_Offsets(br, Filenames[0], 0); } }
private void GetFileLocations() { var aw = ArchiveWorker.Load(Archive, true); var buffer = aw.GetBinaryFile(FileNames[1], true); if (buffer == null) { return; } using (var br = new BinaryReader(new MemoryStream(buffer))) { GetFileLocations(br); } }
protected void GetFileLocations() { ArchiveWorker aw = new ArchiveWorker(Archive, true); MemoryStream ms = null; byte[] buffer = aw.GetBinaryFile(Filenames[1], true); if (buffer != null) { using (BinaryReader br = new BinaryReader(ms = new MemoryStream(buffer))) { GetFileLocations(br); ms = null; } } }
//Splash is 640x400 16BPP typical TIM with palette of ggg bbbbb a rrrrr gg private void ReadSplash() { byte[] buffer = ArchiveWorker.GetBinaryFile(Memory.Archives.A_MAIN, filename); uint uncompSize = BitConverter.ToUInt32(buffer, 0); buffer = buffer.Skip(4).ToArray(); //hotfix for new LZSS buffer = LZSS.DecompressAllNew(buffer); tex = TIM2.Overture(buffer); //using (FileStream fs = File.Create(Path.Combine("D:\\main", Path.GetFileNameWithoutExtension(filename) + ".png"))) // splashTex.SaveAsPng(fs, splashTex.Width, splashTex.Height); GC.Collect(); GC.WaitForPendingFinalizers(); }
public void LoadFonts() { ArchiveWorker aw = new ArchiveWorker(Memory.Archives.A_MENU); string sysfntTdwFilepath = aw.GetListOfFiles().First(x => x.ToLower().Contains("sysfnt.tdw")); string sysfntFilepath = aw.GetListOfFiles().First(x => x.ToLower().Contains("sysfnt.tex")); TEX tex = new TEX(ArchiveWorker.GetBinaryFile(Memory.Archives.A_MENU, sysfntFilepath)); sysfnt = tex.GetTexture((int)ColorID.White); sysfntbig = TextureHandler.Create("sysfld{0:00}.tex", tex, 2, 1, (int)ColorID.White); TDW tim = new TDW(ArchiveWorker.GetBinaryFile(Memory.Archives.A_MENU, sysfntTdwFilepath), 0); charWidths = tim.CharWidths; menuFont = tim.GetTexture((ushort)ColorID.White); }
public static void ResetModule() { publicModule = 0; publicTimer = 0.0f; bFadingIn = true; bWaitingSplash = false; fSplashWait = 0.0f; bFadingOut = false; Fade = 0; Memory.spriteBatch.GraphicsDevice.Clear(Color.Black); Memory.module = Memory.MODULE_OVERTURE_DEBUG; publicModule = OverturepublicModule._4Squaresoft; Module_movie_test.ReturnState = Memory.MODULE_OVERTURE_DEBUG; aw = null; // was getting exception when running the overture again as the aw target changed. }
protected void LoadArchiveFiles_Simple() { var aw = ArchiveWorker.Load(Archive, true); var buffer = aw.GetBinaryFile(FileNames[0], true); if (buffer == null) { return; } using (var br = new BinaryReader(new MemoryStream(buffer, true))) { StringFiles = new StringFile(1); StringFiles.SubPositions.Add(Loc.CreateInstance(0, uint.MaxValue)); Get_Strings_Offsets(br, FileNames[0], 0); } }
public void LoadFonts() { Memory.Log.WriteLine($"{nameof(Font)} :: {nameof(LoadFonts)} "); var aw = ArchiveWorker.Load(Memory.Archives.A_MENU); var bufferTex = aw.GetBinaryFile("sysfnt.tex"); var tex = new TEX(bufferTex); sysfnt = tex.GetTexture((int)ColorID.White); sysfntbig = TextureHandler.Create("sysfld{0:00}.tex", tex, 2, 1, (int)ColorID.White); var bufferTDW = aw.GetBinaryFile("sysfnt.tdw"); var tim = new TDW(bufferTDW); charWidths = tim.CharWidths; menuFont = tim.GetTexture((ushort)ColorID.White); }
protected virtual void InitEntries(ArchiveBase aw = null) { if (Entries != null) { return; } if (aw == null) { aw = ArchiveWorker.Load(ArchiveString); } MemoryStream ms; var buffer = aw.GetBinaryFile(IndexFilename); if (buffer == null) { return; } using (var br = new BinaryReader(ms = new MemoryStream(buffer))) { Count = br.ReadUInt32(); var locations = new ushort[Count]; Entries = new Dictionary <uint, Entry>((int)Count); for (uint i = 0; i < Count; i++) { locations[i] = br.ReadUInt16(); ms.Seek(2, SeekOrigin.Current); } byte fid = 0; Entry last = null; for (uint i = 0; i < Count; i++) { ms.Seek(locations[i] + 6, SeekOrigin.Begin); var t = br.ReadByte(); if (t == 0 || t == 96) // known invalid entries in sp2 files have this value. there might be more to it. { Count = i; break; } Entries[i] = new Entry(); Entries[i].LoadfromStreamSP2(br, locations[i], last, ref fid); last = Entries[i]; } } }
public static Data LoadInitOut() { Memory.Log.WriteLine($"{nameof(Saves)} :: {nameof(Data)} :: {nameof(LoadInitOut)} "); ArchiveBase aw = ArchiveWorker.Load(Memory.Archives.A_MAIN, true); byte[] buffer = aw.GetBinaryFile("init.out"); if (buffer != null && buffer.Length > 0) { using (BinaryReader br = new BinaryReader(new MemoryStream(buffer))) { Data data = new Data(); data.ReadInitOut(br); return(data); } } return(null); }
protected virtual void InitEntries(ArchiveWorker aw = null) { if (Entries == null) { if (aw == null) { aw = new ArchiveWorker(ArchiveString); } MemoryStream ms = null; ushort[] locs; byte[] buffer = aw.GetBinaryFile(IndexFilename); if (buffer != null) { using (BinaryReader br = new BinaryReader(ms = new MemoryStream(buffer))) { Count = br.ReadUInt32(); locs = new ushort[Count];//br.ReadUInt32(); 32 valid values in face.sp2 rest is invalid Entries = new Dictionary <uint, Entry>((int)Count); for (uint i = 0; i < Count; i++) { locs[i] = br.ReadUInt16(); ms.Seek(2, SeekOrigin.Current); } byte fid = 0; Entry Last = null; for (uint i = 0; i < Count; i++) { ms.Seek(locs[i] + 6, SeekOrigin.Begin); byte t = br.ReadByte(); if (t == 0 || t == 96) // known invalid entries in sp2 files have this value. there might be more to it. { Count = i; break; } Entries[i] = new Entry(); Entries[i].LoadfromStreamSP2(br, locs[i], Last, ref fid); Last = Entries[i]; } ms = null; } } } }
/// <summary> /// Load Archive with out storing FS in byte[] works for archive that aren't compressed. /// </summary> /// <param name="path">Archive file archive.</param> /// <param name="fI">Stream containing the FI file</param> /// <param name="fS">Archive where the FS file is.</param> /// <param name="fL">Stream containing the FL file</param> /// <param name="skipList">Skip generating list of files</param> /// <returns>ArchiveWorker</returns> public static ArchiveBase Load(Memory.Archive path, StreamWithRangeValues fI, ArchiveBase fS, StreamWithRangeValues fL, bool skipList = false) { if (CacheTryGetValue(path, out var value)) { return(value); } value = new ArchiveWorker(path, fI, fS, fL, skipList); if (!value.IsOpen) { value = null; } if (CacheTryAdd(path, value)) { } return(value); }
protected virtual void InitTextures <T>(ArchiveBase aw = null) where T : Texture_Base, new() { var count = (int)Props.Sum(x => x.Count); if (Textures == null) { Textures = new List <TextureHandler>(count); } if (Textures.Count <= 0) { if (aw == null) { aw = ArchiveWorker.Load(ArchiveString); } T tex; Scale = new Dictionary <uint, Vector2>(count); var b = 0; for (var j = 0; j < Props.Count; j++) { for (uint i = 0; i < Props[j].Count; i++) { tex = new T(); var buffer = aw.GetBinaryFile(string.Format(Props[j].Filename, i + TextureStartOffset)); if (buffer != null) { tex.Load(buffer); if (Props[j].Big != null && ForceOriginal == false && b < Props[j].Big.Count) { var th = TextureHandler.Create(Props[j].Big[b].Filename, tex, 2, Props[j].Big[b++].Split / 2); Textures.Add(th); Scale[i] = Vector2.One; } else { var th = TextureHandler.Create(Props[j].Filename, tex); Textures.Add(th); Scale[i] = th.GetScale(); //scale might not be used outside of texturehandler. } } } } } }