private void ParsePlayerResource(InputMessage message) { byte type = message.GetU8(); ulong balance = message.GetU64(); switch (type) { case (int)ResourceTypes.BankGold: //m_Player.BankGold = balance; break; case (int)ResourceTypes.InventoryGold: //m_Player.InventoryGold = balance; break; case (int)ResourceTypes.PreyBonusRerolls: //PreyManager.getInstance().bonusRerollAmount = _loc3_; break; } }