Esempio n. 1
0
        private void setupScene()
        {
            // Create our objects
            TexturedCube tc = new TexturedCube();

            tc.TextureID = textures[materials["opentk1"].DiffuseMap];
            tc.CalculateNormals();
            tc.Material = materials["opentk1"];
            objects.Add(tc);

            TexturedCube tc2 = new TexturedCube();

            tc2.Position += new Vector3(1f, 1f, 1f);
            tc2.TextureID = textures[materials["opentk2"].DiffuseMap];
            tc2.CalculateNormals();
            tc2.Material = materials["opentk2"];
            objects.Add(tc2);

            ObjVolume earth = ObjVolume.LoadFromFile("earth.obj");

            earth.TextureID = textures["earth.png"];
            earth.Position += new Vector3(1f, 1f, -2f);
            earth.Material  = new Material(new Vector3(0.15f), new Vector3(1), new Vector3(0.2f), 5);
            objects.Add(earth);

            // Create lights
            lights.Add(new Light(new Vector3(), new Vector3(0.4f, 0.4f, 0.4f)));
            lights.Add(new Light(new Vector3(5, 0, 0), new Vector3(0.9f, 0.1f, 0.1f)));
            lights.Add(new Light(new Vector3(-5, 0, 0), new Vector3(0.1f, 0.9f, 0.1f)));
            lights.Add(new Light(new Vector3(0, 5, 0), new Vector3(0.1f, 0.1f, 0.9f)));

            // Move camera away from origin
            cam.Position += new Vector3(0f, 0f, 3f);
        }
Esempio n. 2
0
        private void setupScene()
        {
            // Create our objects
            TexturedCube tc = new TexturedCube();

            tc.TextureID = textures[materials["opentk1"].DiffuseMap];
            tc.CalculateNormals();
            tc.Material = materials["opentk1"];
            objects.Add(tc);

            TexturedCube tc2 = new TexturedCube();

            tc2.Position += new Vector3(1f, 1f, 1f);
            tc2.TextureID = textures[materials["opentk2"].DiffuseMap];
            tc2.CalculateNormals();
            tc2.Material = materials["opentk2"];
            objects.Add(tc2);

            ObjVolume earth = ObjVolume.LoadFromFile("earth.obj");

            earth.TextureID = textures["earth.png"];
            earth.Position += new Vector3(1f, 1f, -2f);
            earth.Material  = new Material(new Vector3(0.15f), new Vector3(1), new Vector3(0.2f), 5);
            objects.Add(earth);

            TexturedCube floor = new TexturedCube();

            floor.TextureID = textures[materials["opentk1"].DiffuseMap];
            floor.Scale     = new Vector3(20, 0.1f, 20);
            floor.Position += new Vector3(0, -2, 0);
            floor.CalculateNormals();
            floor.Material = materials["opentk1"];
            objects.Add(floor);

            TexturedCube backWall = new TexturedCube();

            backWall.TextureID = textures[materials["opentk1"].DiffuseMap];
            backWall.Scale     = new Vector3(20, 20, 0.1f);
            backWall.Position += new Vector3(0, 8, -10);
            backWall.CalculateNormals();
            backWall.Material = materials["opentk1"];
            objects.Add(backWall);

            // Create lights
            Light sunLight = new Light(new Vector3(), new Vector3(0.7f, 0.7f, 0.7f));

            sunLight.Type      = LightType.Directional;
            sunLight.Direction = (sunLight.Position - floor.Position).Normalized();
            lights.Add(sunLight);

            Light spotLight = new Light(new Vector3(2, 7, 0), new Vector3(0.7f, 0.2f, 0.2f));

            spotLight.Type      = LightType.Spot;
            spotLight.Direction = (spotLight.Position - earth.Position).Normalized();
            spotLight.ConeAngle = 35.0f;
            lights.Add(spotLight);

            Light spotLight2 = new Light(new Vector3(2, 0, 3), new Vector3(0.2f, 0.6f, 0.25f));

            spotLight2.Type      = LightType.Spot;
            spotLight2.Direction = (spotLight2.Position - earth.Position).Normalized();
            spotLight2.ConeAngle = 15;
            lights.Add(spotLight2);

            Light spotLight3 = new Light(new Vector3(6, 4, 0), new Vector3(0.2f, 0.25f, 0.6f));

            spotLight3.Type      = LightType.Spot;
            spotLight3.Direction = (spotLight3.Position - earth.Position).Normalized();
            spotLight3.ConeAngle = 30;
            lights.Add(spotLight3);

            // Move camera away from origin
            cam.Position += new Vector3(0f, 1f, 3f);
        }