private cVertexList InitData(List <Vector3> myListVectors) { //this.list = list; Edges = new cEdgeList(); Faces = new cFaceList(); cVertexList mycList = new cVertexList(); for (int i = 0; i < myListVectors.Count; i++) { Vector3 v = myListVectors[i]; mycList.SetVertex3D(v.X, v.Y, v.Z); } return(mycList); }
public DelaunayTri_Old() { //this.list = list; Edges = new cEdgeList(); Faces = new cFaceList(); }
public ConvexHull3D() { Vertices = new cVertexList(); Edges = new cEdgeList(); Faces = new cFaceList(); }