Esempio n. 1
0
        private PointCloud convertDataToArrays()
        {
            var vectors = new Vector3[Vertices.Count];
            var normals = new Vector3[Vertices.Count];

            Vector2[] textures = null;
            Vector3[] colors   = null;

            if (Textures != null)
            {
                textures = new Vector2[Vertices.Count];
            }

            if (Colors != null)
            {
                colors = new Vector3[Vertices.Count];
            }

            for (int i = 0; i < Vertices.Count; i++)
            {
                VertexForCollada currentVertex = Vertices[i];

                vectors[i] = currentVertex.Position;
                normals[i] = Normals[Convert.ToInt32(currentVertex.NormalIndex)];

                if (textures != null)
                {
                    textures[i] = Textures[Convert.ToInt32(currentVertex.TextureIndex)];
                }
                if (colors != null)
                {
                    colors[i] = Colors[Convert.ToInt32(currentVertex.ColorIndex)];
                }
            }

            return(new PointCloud(vectors, colors, normals, PolyList.ToArray(), null, textures));
            //return new PointCloud(verticesArray, normalsArray, texturesArray, colorsArray, PolyList.ToArray());
        }
Esempio n. 2
0
        private void handleAlreadyProcessedVertex(VertexForCollada previousVertex, uint newNormalIndex, uint newTextureIndex, uint newColorIndex)
        {
            if (previousVertex.HasSameInformation(newNormalIndex, newTextureIndex, newColorIndex))
            {
                PolyList.Add(previousVertex.Index);
                return;
            }

            if (previousVertex.DuplicateVertex != null)
            {
                handleAlreadyProcessedVertex(previousVertex.DuplicateVertex, newNormalIndex, newTextureIndex, newColorIndex);
                return;
            }

            var duplicateVertex = new VertexForCollada(System.Convert.ToUInt32(Vertices.Count), previousVertex.Position);

            duplicateVertex.NormalIndex    = newNormalIndex;
            duplicateVertex.TextureIndex   = newTextureIndex;
            duplicateVertex.ColorIndex     = newColorIndex;
            previousVertex.DuplicateVertex = duplicateVertex;

            Vertices.Add(duplicateVertex);
            PolyList.Add(duplicateVertex.Index);
        }