Esempio n. 1
0
        /// <summary>
        ///   Bind FrameBufferObject
        /// </summary>
        public void Bind()
        {
            /// Bind it to FBO
            int fb = this._multiSampleFB != 0 ? this._multiSampleFB : this._fb;

            OpenGLOES.BindFramebuffer(All.FramebufferOes, fb);
            GLESConfig.GlCheckError(this);
        }
Esempio n. 2
0
        /// <summary>
        ///   Bind a certain render target if it is a FBO. If it is not a FBO, bind the main frame buffer.
        /// </summary>
        /// <param name="target"> </param>
        public override void Bind(Graphics.RenderTarget target)
        {
            /// Check if the render target is in the rendertarget->FBO map
            GLESFrameBufferObject fbo = null;

            fbo = target["FBO"] as GLESFrameBufferObject;
            if (fbo != null)
            {
                fbo.Bind();
            }
            else
            {
                // Old style context (window/pbuffer) or copying render texture
#if AXIOM_PLATFORM_IPHONE
                // The screen buffer is 1 on iPhone
                OpenGLOES.BindFramebuffer(All.FramebufferOes, 1);
#else
                OpenGLOES.BindFramebuffer(All.FramebufferOes, 0);
#endif
                GLESConfig.GlCheckError(this);
            }
        }
Esempio n. 3
0
        /// <summary>
        ///   Detect which internal formats are allowed as RTT Also detect what combinations of stencil and depth are allowed with this internal format.
        /// </summary>
        private void DetectFBOFormats()
        {
            // Try all formats, and report which ones work as target
            int fb = 0, tid = 0;
            All target = All.Texture2D;

            for (int x = 0; x < (int)Media.PixelFormat.Count; x++)
            {
                LogManager.Instance.Write("[GLES] [DEBUG] testing PixelFormat : {0}", (Media.PixelFormat)x);

                this._props[x]         = new FormatProperties();
                this._props[x].Modes   = new List <FormatProperties.Mode>();
                this._props[x].IsValid = false;

                // Fetch GL format token
                All fmt = GLESPixelUtil.GetClosestGLInternalFormat((Media.PixelFormat)x);
                LogManager.Instance.Write("[GLES] [DEBUG] fmt={0}", fmt);
                if (fmt == All.Zero && x != 0)
                {
                    continue;
                }

                // No test for compressed formats
                if (PixelUtil.IsCompressed((Media.PixelFormat)x))
                {
                    continue;
                }

                // Create and attach framebuffer
                OpenGLOES.GenRenderbuffers(1, ref fb);
                GLESConfig.GlCheckError(this);
                OpenGLOES.BindFramebuffer(All.FramebufferOes, fb);
                GLESConfig.GlCheckError(this);

                if (fmt != All.Zero)
                {
                    // Create and attach texture
                    OpenGL.GenTextures(1, ref tid);
                    GLESConfig.GlCheckError(this);
                    OpenGL.BindTexture(target, tid);
                    GLESConfig.GlCheckError(this);

                    // Set some default parameters
                    OpenGL.TexParameterx(target, All.TextureMinFilter, (int)All.LinearMipmapNearest);
                    GLESConfig.GlCheckError(this);
                    OpenGL.TexParameterx(target, All.TextureMagFilter, (int)All.Nearest);
                    GLESConfig.GlCheckError(this);
                    OpenGL.TexParameterx(target, All.TextureWrapS, (int)All.ClampToEdge);
                    GLESConfig.GlCheckError(this);
                    OpenGL.TexParameterx(target, All.TextureWrapT, (int)All.ClampToEdge);
                    GLESConfig.GlCheckError(this);

                    OpenGL.TexImage2D(target, 0, (int)fmt, ProbeSize, ProbeSize, 0, fmt, All.UnsignedByte, IntPtr.Zero);
                    GLESConfig.GlCheckError(this);
                    OpenGLOES.FramebufferTexture2D(All.FramebufferOes, All.ColorAttachment0Oes, target, tid, 0);
                    GLESConfig.GlCheckError(this);
                }

                // Check status
                All status = OpenGLOES.CheckFramebufferStatus(All.FramebufferOes);
                GLESConfig.GlCheckError(this);
                LogManager.Instance.Write("[GLES] [DEBUG] status={0}", status);

                // Ignore status in case of fmt==GL_NONE, because no implementation will accept
                // a buffer without *any* attachment. Buffers with only stencil and depth attachment
                // might still be supported, so we must continue probing.
                if (fmt == 0 || status == All.FramebufferCompleteOes)
                {
                    this._props[x].IsValid = true;
                    var str = new StringBuilder();
                    str.Append("FBO " + PixelUtil.GetFormatName((Media.PixelFormat)x) + " depth/stencil support: ");

                    // For each depth/stencil formats
                    for (int depth = 0; depth < DepthFormats.Length; ++depth)
                    {
                        if (DepthFormats[depth] != All.Depth24Stencil8Oes)
                        {
                            // General depth/stencil combination
                            for (int stencil = 0; stencil < StencilFormats.Length; ++stencil)
                            {
                                if (TryFormat(DepthFormats[depth], StencilFormats[stencil]))
                                {
                                    /// Add mode to allowed modes
                                    str.Append("D" + DepthBits[depth] + "S" + StencilBits[stencil] + " ");
                                    var mode = new FormatProperties.Mode();
                                    mode.Depth   = depth;
                                    mode.Stencil = stencil;
                                    this._props[x].Modes.Add(mode);
                                }
                            }                     //end for stencil
                        }                         //end if
                        else
                        {
                            // Packed depth/stencil format
                            if (TryPacketFormat(DepthFormats[depth]))
                            {
                                /// Add mode to allowed modes
                                str.Append("Packed-D" + DepthBits[depth] + "S8" + " ");
                                var mode = new FormatProperties.Mode();
                                mode.Depth   = depth;
                                mode.Stencil = 0;                                 //unused
                                this._props[x].Modes.Add(mode);
                            }
                        }
                    }             //end for depth
                    LogManager.Instance.Write(str.ToString());
                }                 //end if
                                  // Delete texture and framebuffer
#if AXIOM_PLATFORM_IPHONE
                // The screen buffer is 1 on iPhone
                OpenGLOES.BindFramebuffer(All.FramebufferOes, 1);
#else
                OpenGLOES.BindFramebuffer(All.FramebufferOes, 0);
#endif
                GLESConfig.GlCheckError(this);
                OpenGLOES.DeleteFramebuffers(1, ref fb);
                GLESConfig.GlCheckError(this);
                if (fmt != 0)
                {
                    OpenGL.DeleteTextures(1, ref tid);
                }
            }             //end for pixelformat count

            string fmtstring = string.Empty;
            for (int x = 0; x < (int)Media.PixelFormat.Count; x++)
            {
                if (this._props[x].IsValid)
                {
                    fmtstring += PixelUtil.GetFormatName((Media.PixelFormat)x);
                }
            }
            LogManager.Instance.Write("[GLES] : Valid FBO targets " + fmtstring);
        }
Esempio n. 4
0
        /// <summary>
        /// </summary>
        private void Intialize()
        {
            // Release depth and stencil, if they were bound
            Manager.ReleaseRenderbuffer(this._depth);
            Manager.ReleaseRenderbuffer(this._stencil);
            Manager.ReleaseRenderbuffer(this._multisampleColorBuffer);

            /// First buffer must be bound
            if (this._color[0].Buffer == null)
            {
                throw new AxiomException("Attachment 0 must have surface attached");
            }

            // If we're doing multisampling, then we need another FBO which contains a
            // renderbuffer which is set up to multisample, and we'll blit it to the final
            // FBO afterwards to perform the multisample resolve. In that case, the
            // mMultisampleFB is bound during rendering and is the one with a depth/stencil

            /// Store basic stats
            int width  = this._color[0].Buffer.Width;
            int height = this._color[0].Buffer.Height;
            All format = this._color[0].Buffer.GLFormat;

            Media.PixelFormat axiomFormat = this._color[0].Buffer.Format;

            // Bind simple buffer to add colour attachments
            OpenGLOES.BindFramebuffer(All.FramebufferOes, this._fb);
            GLESConfig.GlCheckError(this);

            /// Bind all attachment points to frame buffer
            for (int x = 0; x < Configuration.Config.MaxMultipleRenderTargets; x++)
            {
                if (this._color[x].Buffer != null)
                {
                    if (this._color[x].Buffer.Width != width || this._color[x].Buffer.Height != height)
                    {
                        string ss = string.Empty;
                        ss += "Attachment " + x + " has incompatible size ";
                        ss += this._color[x].Buffer.Width + "x" + this._color[0].Buffer.Height;
                        ss += ". It must be of the same as the size of surface 0, ";
                        ss += width + "x" + height;
                        ss += ".";
                        throw new AxiomException(ss);
                    }
                    if (this._color[x].Buffer.GLFormat != format)
                    {
                        string ss = string.Empty;
                        ss += "Attachment " + x + " has incompatible format.";
                        throw new AxiomException(ss);
                    }
                    this._color[x].Buffer.BindToFramebuffer(All.ColorAttachment0Oes + x, this._color[x].ZOffset);
                }
                else
                {
                    // Detach
                    OpenGLOES.FramebufferRenderbuffer(All.FramebufferOes, All.ColorAttachment0Oes + x, All.RenderbufferOes, 0);
                    GLESConfig.GlCheckError(this);
                }
            }             //end for x

            // Now deal with depth / stencil
            if (this._multiSampleFB != 0)
            {
                // Bind multisample buffer
                OpenGLOES.BindFramebuffer(All.FramebufferOes, this._multiSampleFB);
                GLESConfig.GlCheckError(this);

                // Create AA render buffer (color)
                // note, this can be shared too because we blit it to the final FBO
                // right after the render is finished
                this._multisampleColorBuffer = Manager.RequestRenderbuffer(format, width, height, this._numSamples);

                // Attach it, because we won't be attaching below and non-multisample has
                // actually been attached to other FBO
                this._multisampleColorBuffer.Buffer.BindToFramebuffer(All.ColorAttachment0Oes, this._multisampleColorBuffer.ZOffset);

                // depth & stencil will be dealt with below
            }

            /// Depth buffer is not handled here anymore.
            /// See GLESFrameBufferObject::attachDepthBuffer() & RenderSystem::setDepthBufferFor()

            /// Do glDrawBuffer calls
            var bufs = new All[Configuration.Config.MaxMultipleRenderTargets];
            int n    = 0;

            for (int x = 0; x < Configuration.Config.MaxMultipleRenderTargets; x++)
            {
                // Fill attached colour buffers
                if (this._color[x].Buffer != null)
                {
                    bufs[x] = All.ColorAttachment0Oes + x;
                    // Keep highest used buffer + 1
                    n = x + 1;
                }
                else
                {
                    bufs[x] = All.Never;
                }
            }             //end for x

            /// Check status
            All status = OpenGLOES.CheckFramebufferStatus(All.FramebufferOes);

            GLESConfig.GlCheckError(this);
            /// Bind main buffer
#if AXIOM_PLATFORM_IPHONE
            // The screen buffer is 1 on iPhone
            OpenGLOES.BindFramebuffer(All.FramebufferOes, 1);
#else
            OpenGLOES.BindFramebuffer(All.FramebufferOes, 0);
#endif
            GLESConfig.GlCheckError(this);

            switch (status)
            {
            case All.FramebufferCompleteOes:
                // everything is fine
                break;

            case All.FramebufferUnsupportedOes:
                throw new AxiomException("All framebuffer formats with this texture internal format unsupported");

            default:
                throw new AxiomException("Framebuffer incomplete or other FBO status error");
            }
        }