public void Reset_Should_Throw_After_Disposal() { var buffer = new BoundedBuffer(32); buffer.Dispose(); buffer.Invoking(b => b.Reset(0)) .ShouldThrow <ObjectDisposedException>(); }
public void AppendFill_Should_Throw_After_Disposal() { var buffer = new BoundedBuffer(32); buffer.Dispose(); buffer.Invoking(b => b.AppendFill(Helpers.EmptyBuffer, 0, 0)) .ShouldThrow <ObjectDisposedException>(); }
public void Double_Dispose_Should_Not_Throw() { var buffer = new BoundedBuffer(32); buffer.Dispose(); buffer.Invoking(b => b.Dispose()) .ShouldNotThrow(); }
public void FreeSpace_Access_Should_Throw_After_Disposal() { var buffer = new BoundedBuffer(32); buffer.Dispose(); buffer.Invoking(b => b.FreeSpace.Whatever()) .ShouldThrow <ObjectDisposedException>(); }
public void AppendFill_Should_Throw_After_Disposal() { var buffer = new BoundedBuffer(32); buffer.Dispose(); buffer.Invoking(b => b.AppendFill(Helpers.EmptyBuffer, 0, 0)) .ShouldThrow<ObjectDisposedException>(); }
public void Reset_Should_Throw_After_Disposal() { var buffer = new BoundedBuffer(32); buffer.Dispose(); buffer.Invoking(b => b.Reset(0)) .ShouldThrow<ObjectDisposedException>(); }
public void FreeSpace_Access_Should_Throw_After_Disposal() { var buffer = new BoundedBuffer(32); buffer.Dispose(); buffer.Invoking(b => b.FreeSpace.Whatever()) .ShouldThrow<ObjectDisposedException>(); }
public void Double_Dispose_Should_Not_Throw() { var buffer = new BoundedBuffer(32); buffer.Dispose(); buffer.Invoking(b => b.Dispose()) .ShouldNotThrow(); }