Esempio n. 1
0
        public GameManagerViewModel(GenericGameManager gameManager)
        {
            // Create the properties
            Random      = new Random();
            GameManager = gameManager;

            // Create the commands
            LoadSavedPositionCommand = new RelayCommand(LoadSavedPosition);
            SavePositionCommand      = new RelayCommand(SavePosition);
            ReloadLevelCommand       = new RelayCommand(() => GameManager.ReloadLevel());
            LoadRandomLevelCommand   = new RelayCommand(LoadRandomLevel);
        }
Esempio n. 2
0
        public MainViewModel(GenericGameManager gameManager)
        {
            GameManager = gameManager;
            // Instantiate view models
            GameManagerVm = new GameManagerViewModel(GameManager);
            BookmarksVm   = new BookmarksViewModel(GameManager);

            // Create commands
            ToggleMinimizedUiCommand = new RelayCommand(ToggleMinimizedUi);

            // Set full UI as default
            WindowProperties = new WindowProperties {
                ResizeMode = ResizeMode.CanResize
            };
            SetFullView();

            // Setup keyboard hook
            GlobalKeyboardHook = new GlobalKeyboardHook();
            GlobalKeyboardHook.KeyboardPressed += OnKeyPressed;

            HotkeysToggleTooltip =
                "Enables hotkeys:\nR - reload level\nK - previous level\nL - next level\nP - save position\nO - load position\nB - add bookmark";
        }
        public BookmarksViewModel(GenericGameManager gameManager)
        {
            // Set properties
            GameManager = gameManager;

            BookmarkFile          = Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location), GameManager.BookmarkFileName + ".xml");
            BookmarkItems         = new ObservableCollection <BookmarkItemViewModel>();
            AllBookmarkItems      = new List <BookmarkItemViewModel>();
            SelectedBookmarkIndex = -1;

            // Enable collection synchronization so the collection can be updated from another thread
            BindingOperations.EnableCollectionSynchronization(BookmarkItems, this);

            // Create commands
            AddBookmarkCommand    = new RelayCommand(AddBookmark);
            RenameBookmarkCommand = new RelayCommand(RenameBookmark);
            DeleteBookmarkCommand = new RelayCommand(DeleteBookmark);
            LoadBookmarkCommand   = new RelayCommand(LoadBookmark);

            // Load existing bookmarks
            LoadBookmarks();

            Task.Run(RefreshAsync);
        }