TryGetClient() public method

public TryGetClient ( System remoteEndPoint, IClientAPI &client ) : bool
remoteEndPoint System
client IClientAPI
return bool
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 protected void ProcessClientClosed(UUID clientID, Scene scene)
 {
     IClientAPI client;
     scene.TryGetClient(clientID, out client);
     if (client != null)
         client.OnInstantMessage -= ProcessInstantMessage;
 }