public Add ( UUID animID, int sequenceNum, UUID objectID ) : bool | ||
animID | UUID | |
sequenceNum | int | |
objectID | UUID | |
return | bool |
public void AddAnimation(UUID animID, UUID objectID) { if (m_scenePresence.IsChildAgent) { return; } if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) { SendAnimPack(); } }
public void AddAnimation(UUID animID, UUID objectID) { if (m_scenePresence.IsChildAgent) { return; } // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); if (m_scenePresence.Scene.DebugAnimations) { m_log.DebugFormat( "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", GetAnimName(animID), animID, m_scenePresence.Name); } if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) { SendAnimPack(); m_scenePresence.TriggerScenePresenceUpdated(); } }