protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
        {
            EntityTransferContext ctx = new EntityTransferContext();

            OSDMap args = Utils.GetOSDMap((string)request["body"]);
            if (args == null)
            {
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            if (args.ContainsKey("context"))
                ctx.Unpack((OSDMap)args["context"]);

            AgentDestinationData data = CreateAgentDestinationData();
            UnpackData(args, data, request);

            GridRegion destination = new GridRegion();
            destination.RegionID = data.uuid;
            destination.RegionLocX = data.x;
            destination.RegionLocY = data.y;
            destination.RegionName = data.name;

            GridRegion gatekeeper = ExtractGatekeeper(data);

            AgentCircuitData aCircuit = new AgentCircuitData();
            try
            {
                aCircuit.UnpackAgentCircuitData(args);
            }
            catch (Exception ex)
            {
                m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message);
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            GridRegion source = null;

            if (args.ContainsKey("source_uuid"))
            {
                source = new GridRegion();
                source.RegionLocX = Int32.Parse(args["source_x"].AsString());
                source.RegionLocY = Int32.Parse(args["source_y"].AsString());
                source.RegionName = args["source_name"].AsString();
                source.RegionID = UUID.Parse(args["source_uuid"].AsString());
                
                if (args.ContainsKey("source_server_uri"))
                    source.RawServerURI = args["source_server_uri"].AsString();
                else
                    source.RawServerURI = null;
            }

            OSDMap resp = new OSDMap(2);
            string reason = String.Empty;

            // This is the meaning of POST agent
            //m_regionClient.AdjustUserInformation(aCircuit);
            //bool result = m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);

            bool result = CreateAgent(source, gatekeeper, destination, aCircuit, data.flags, data.fromLogin, ctx, out reason);

            resp["reason"] = OSD.FromString(reason);
            resp["success"] = OSD.FromBoolean(result);
            // Let's also send out the IP address of the caller back to the caller (HG 1.5)
            resp["your_ip"] = OSD.FromString(GetCallerIP(request));

            // TODO: add reason if not String.Empty?
            responsedata["int_response_code"] = HttpStatusCode.OK;
            responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
        }
        protected void DoAgentPut(Hashtable request, Hashtable responsedata)
        {
            // TODO: Encode the ENtityTransferContext
            EntityTransferContext ctx = new EntityTransferContext();

            OSDMap args = Utils.GetOSDMap((string)request["body"]);
            if (args == null)
            {
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            // retrieve the input arguments
            int x = 0, y = 0;
            UUID uuid = UUID.Zero;
            string regionname = string.Empty;
            if (args.ContainsKey("destination_x") && args["destination_x"] != null)
                Int32.TryParse(args["destination_x"].AsString(), out x);
            if (args.ContainsKey("destination_y") && args["destination_y"] != null)
                Int32.TryParse(args["destination_y"].AsString(), out y);
            if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
                UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
            if (args.ContainsKey("destination_name") && args["destination_name"] != null)
                regionname = args["destination_name"].ToString();
            if (args.ContainsKey("context"))
                ctx.Unpack((OSDMap)args["context"]);

            GridRegion destination = new GridRegion();
            destination.RegionID = uuid;
            destination.RegionLocX = x;
            destination.RegionLocY = y;
            destination.RegionName = regionname;

            string messageType;
            if (args["message_type"] != null)
                messageType = args["message_type"].AsString();
            else
            {
                m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
                messageType = "AgentData";
            }

            bool result = true;
            if ("AgentData".Equals(messageType))
            {
                AgentData agent = new AgentData();
                try
                {
                    agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID), ctx);
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                    responsedata["str_response_string"] = "Bad request";
                    return;
                }

                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = UpdateAgent(destination, agent);
            }
            else if ("AgentPosition".Equals(messageType))
            {
                AgentPosition agent = new AgentPosition();
                try
                {
                    agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID), ctx);
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    return;
                }
                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = m_SimulationService.UpdateAgent(destination, agent);

            }

            responsedata["int_response_code"] = HttpStatusCode.OK;
            responsedata["str_response_string"] = result.ToString();
            //responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
        }
        protected virtual void DoQueryAccess(Hashtable request, Hashtable responsedata, UUID agentID, UUID regionID)
        {
            Culture.SetCurrentCulture();

            EntityTransferContext ctx = new EntityTransferContext();

            if (m_SimulationService == null)
            {
                m_log.Debug("[AGENT HANDLER]: Agent QUERY called. Harmless but useless.");
                responsedata["content_type"] = "application/json";
                responsedata["int_response_code"] = HttpStatusCode.NotImplemented;
                responsedata["str_response_string"] = string.Empty;

                return;
            }

            // m_log.DebugFormat("[AGENT HANDLER]: Received QUERYACCESS with {0}", (string)request["body"]);
            OSDMap args = Utils.GetOSDMap((string)request["body"]);

            bool viaTeleport = true;
            if (args.ContainsKey("viaTeleport"))
                viaTeleport = args["viaTeleport"].AsBoolean();

            Vector3 position = Vector3.Zero;
            if (args.ContainsKey("position"))
                position = Vector3.Parse(args["position"].AsString());

            string agentHomeURI = null;
            if (args.ContainsKey("agent_home_uri"))
                agentHomeURI = args["agent_home_uri"].AsString();

            // Decode the legacy (string) version and extract the number
            float theirVersion = 0f;
            if (args.ContainsKey("my_version"))
            {
                string theirVersionStr = args["my_version"].AsString();
                string[] parts = theirVersionStr.Split(new char[] {'/'});
                if (parts.Length > 1)
                    theirVersion = float.Parse(parts[1]);
            }

            if (args.ContainsKey("context"))
                ctx.Unpack((OSDMap)args["context"]);

            // Decode the new versioning data
            float minVersionRequired = 0f;
            float maxVersionRequired = 0f;
            float minVersionProvided = 0f;
            float maxVersionProvided = 0f;

            if (args.ContainsKey("simulation_service_supported_min"))
                minVersionProvided = (float)args["simulation_service_supported_min"].AsReal();
            if (args.ContainsKey("simulation_service_supported_max"))
                maxVersionProvided = (float)args["simulation_service_supported_max"].AsReal();

            if (args.ContainsKey("simulation_service_accepted_min"))
                minVersionRequired = (float)args["simulation_service_accepted_min"].AsReal();
            if (args.ContainsKey("simulation_service_accepted_max"))
                maxVersionRequired = (float)args["simulation_service_accepted_max"].AsReal();

            responsedata["int_response_code"] = HttpStatusCode.OK;
            OSDMap resp = new OSDMap(3);

            float version = 0f;

            float outboundVersion = 0f;
            float inboundVersion = 0f;

            if (minVersionProvided == 0f) // string version or older
            {
                // If there is no version in the packet at all we're looking at 0.6 or
                // even more ancient. Refuse it.
                if(theirVersion == 0f) 
                {
                    resp["success"] = OSD.FromBoolean(false);
                    resp["reason"] = OSD.FromString("Your region is running a old version of opensim no longer supported. Consider updating it");
                    responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);
                    return;
                }

                version = theirVersion;
                  
                if (version < VersionInfo.SimulationServiceVersionAcceptedMin || 
                    version > VersionInfo.SimulationServiceVersionAcceptedMax )
                {
                    resp["success"] = OSD.FromBoolean(false);
                    resp["reason"] = OSD.FromString(String.Format("Your region protocol version is {0} and we accept only {1} - {2}. No version overlap.", theirVersion, VersionInfo.SimulationServiceVersionAcceptedMin, VersionInfo.SimulationServiceVersionAcceptedMax));
                    responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);
                    return;
                }
            }
            else
            {
                // Test for no overlap
                if (minVersionProvided > VersionInfo.SimulationServiceVersionAcceptedMax ||
                    maxVersionProvided < VersionInfo.SimulationServiceVersionAcceptedMin)
                {
                    resp["success"] = OSD.FromBoolean(false);
                    resp["reason"] = OSD.FromString(String.Format("Your region provide protocol versions {0} - {1} and we accept only {2} - {3}. No version overlap.", minVersionProvided, maxVersionProvided, VersionInfo.SimulationServiceVersionAcceptedMin, VersionInfo.SimulationServiceVersionAcceptedMax));
                    responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);
                    return;
                }
                if (minVersionRequired > VersionInfo.SimulationServiceVersionSupportedMax ||
                    maxVersionRequired < VersionInfo.SimulationServiceVersionSupportedMin)
                {
                    resp["success"] = OSD.FromBoolean(false);
                    resp["reason"] = OSD.FromString(String.Format("You require region protocol versions {0} - {1} and we provide only {2} - {3}. No version overlap.", minVersionRequired, maxVersionRequired, VersionInfo.SimulationServiceVersionSupportedMin, VersionInfo.SimulationServiceVersionSupportedMax));
                    responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);
                    return;
                }

                // Determine versions to use
                // This is intentionally inverted. Inbound and Outbound refer to the direction of the transfer.
                // Therefore outbound means from the sender to the receier and inbound means from the receiver to the sender.
                // So outbound is what we will accept and inbound is what we will send. Confused yet?
                outboundVersion = Math.Min(maxVersionProvided, VersionInfo.SimulationServiceVersionAcceptedMax);
                inboundVersion = Math.Min(maxVersionRequired, VersionInfo.SimulationServiceVersionSupportedMax);
            }

            List<UUID> features = new List<UUID>();

            if (args.ContainsKey("features"))
            {
                OSDArray array = (OSDArray)args["features"];

                foreach (OSD o in array)
                    features.Add(new UUID(o.AsString()));
            }

            GridRegion destination = new GridRegion();
            destination.RegionID = regionID;

            string reason;
            // We're sending the version numbers down to the local connector to do the varregion check.
            ctx.InboundVersion = inboundVersion;
            ctx.OutboundVersion = outboundVersion;
            if (minVersionProvided == 0f)
            {
                ctx.InboundVersion = version;
                ctx.OutboundVersion = version;
            }

            bool result = m_SimulationService.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, ctx, out reason);
            m_log.DebugFormat("[AGENT HANDLER]: QueryAccess returned {0} ({1}). Version={2}, {3}/{4}",
                result, reason, version, inboundVersion, outboundVersion);

            resp["success"] = OSD.FromBoolean(result);
            resp["reason"] = OSD.FromString(reason);
            string legacyVersion = String.Format("SIMULATION/{0}", version);
            resp["version"] = OSD.FromString(legacyVersion);
            resp["negotiated_inbound_version"] = OSD.FromReal(inboundVersion);
            resp["negotiated_outbound_version"] = OSD.FromReal(outboundVersion);

            OSDArray featuresWanted = new OSDArray();
            foreach (UUID feature in features)
                featuresWanted.Add(OSD.FromString(feature.ToString()));
            
            resp["features"] = featuresWanted;

            // We must preserve defaults here, otherwise a false "success" will not be put into the JSON map!
            responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);

//            Console.WriteLine("str_response_string [{0}]", responsedata["str_response_string"]);
        }