protected virtual void DoAgentPut(Hashtable request, Hashtable responsedata) { OSDMap args = RegionClient.GetOSDMap((string)request["body"]); if (args == null) { responsedata["int_response_code"] = 400; responsedata["str_response_string"] = "false"; return; } // retrieve the regionhandle ulong regionhandle = 0; if (args.ContainsKey("destination_handle")) UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle); string messageType; if (args.ContainsKey("message_type")) messageType = args["message_type"].AsString(); else { m_log.Warn("[REST COMMS]: Agent Put Message Type not found. "); messageType = "AgentData"; } bool result = true; if ("AgentData".Equals(messageType)) { AgentData agent = new AgentData(); try { agent.Unpack(args); } catch (Exception ex) { m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message); return; } //agent.Dump(); // This is one of the meanings of PUT agent result = m_localBackend.SendChildAgentUpdate(regionhandle, agent); } else if ("AgentPosition".Equals(messageType)) { AgentPosition agent = new AgentPosition(); try { agent.Unpack(args); } catch (Exception ex) { m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message); return; } //agent.Dump(); // This is one of the meanings of PUT agent result = m_localBackend.SendChildAgentUpdate(regionhandle, agent); } responsedata["int_response_code"] = 200; responsedata["str_response_string"] = result.ToString(); }
protected void DoAgentPut(Hashtable request, Hashtable responsedata) { OSDMap args = Utils.GetOSDMap((string)request["body"]); if (args == null) { responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } // retrieve the input arguments int x = 0, y = 0; UUID uuid = UUID.Zero; string regionname = string.Empty; if (args.ContainsKey("destination_x") && args["destination_x"] != null) Int32.TryParse(args["destination_x"].AsString(), out x); if (args.ContainsKey("destination_y") && args["destination_y"] != null) Int32.TryParse(args["destination_y"].AsString(), out y); if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null) UUID.TryParse(args["destination_uuid"].AsString(), out uuid); if (args.ContainsKey("destination_name") && args["destination_name"] != null) regionname = args["destination_name"].ToString(); GridRegion destination = new GridRegion(); destination.RegionID = uuid; destination.RegionLocX = x; destination.RegionLocY = y; destination.RegionName = regionname; string messageType; if (args["message_type"] != null) messageType = args["message_type"].AsString(); else { m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. "); messageType = "AgentData"; } bool result = true; if ("AgentData".Equals(messageType)) { AgentData agent = new AgentData(); try { agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle)); } catch (Exception ex) { m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message); responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } //agent.Dump(); // This is one of the meanings of PUT agent result = UpdateAgent(destination, agent); } else if ("AgentPosition".Equals(messageType)) { AgentPosition agent = new AgentPosition(); try { agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle)); } catch (Exception ex) { m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message); return; } //agent.Dump(); // This is one of the meanings of PUT agent result = m_SimulationService.UpdateAgent(destination, agent); } responsedata["int_response_code"] = HttpStatusCode.OK; responsedata["str_response_string"] = result.ToString(); //responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead }
public void AgentPositionTest01() { UUID AgentId1 = UUID.Random(); UUID SessionId1 = UUID.Random(); uint CircuitCode1 = uint.MinValue; Vector3 Size1 = Vector3.UnitZ; Vector3 Position1 = Vector3.UnitX; Vector3 LeftAxis1 = Vector3.UnitY; Vector3 UpAxis1 = Vector3.UnitZ; Vector3 AtAxis1 = Vector3.UnitX; ulong RegionHandle1 = ulong.MinValue; byte[] Throttles1 = new byte[] {0, 1, 0}; Vector3 Velocity1 = Vector3.Zero; float Far1 = 256; bool ChangedGrid1 = false; Vector3 Center1 = Vector3.Zero; AgentPosition position1 = new AgentPosition(); position1.AgentID = AgentId1; position1.SessionID = SessionId1; position1.CircuitCode = CircuitCode1; position1.Size = Size1; position1.Position = Position1; position1.LeftAxis = LeftAxis1; position1.UpAxis = UpAxis1; position1.AtAxis = AtAxis1; position1.RegionHandle = RegionHandle1; position1.Throttles = Throttles1; position1.Velocity = Velocity1; position1.Far = Far1; position1.ChangedGrid = ChangedGrid1; position1.Center = Center1; ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); cadu.AgentID = AgentId1.Guid; cadu.ActiveGroupID = UUID.Zero.Guid; cadu.throttles = Throttles1; cadu.drawdistance = Far1; cadu.Position = Position1; cadu.Velocity = Velocity1; cadu.regionHandle = RegionHandle1; cadu.cameraPosition = Center1; cadu.AVHeight = Size1.Z; AgentPosition position2 = new AgentPosition(); position2.CopyFrom(cadu); Assert.IsTrue( position2.AgentID == position1.AgentID && position2.Size == position1.Size && position2.Position == position1.Position && position2.Velocity == position1.Velocity && position2.Center == position1.Center && position2.RegionHandle == position1.RegionHandle && position2.Far == position1.Far ,"Copy From ChildAgentDataUpdate failed"); position2 = new AgentPosition(); Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition"); position2.Unpack(position1.Pack(), null); Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed"); Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed"); Assert.IsTrue(position2.Velocity == position1.Velocity, "Velocity didn't unpack the same way it packed"); Assert.IsTrue(position2.SessionID == position1.SessionID, "SessionID didn't unpack the same way it packed"); Assert.IsTrue(position2.CircuitCode == position1.CircuitCode, "CircuitCode didn't unpack the same way it packed"); Assert.IsTrue(position2.LeftAxis == position1.LeftAxis, "LeftAxis didn't unpack the same way it packed"); Assert.IsTrue(position2.UpAxis == position1.UpAxis, "UpAxis didn't unpack the same way it packed"); Assert.IsTrue(position2.AtAxis == position1.AtAxis, "AtAxis didn't unpack the same way it packed"); Assert.IsTrue(position2.RegionHandle == position1.RegionHandle, "RegionHandle didn't unpack the same way it packed"); Assert.IsTrue(position2.ChangedGrid == position1.ChangedGrid, "ChangedGrid didn't unpack the same way it packed"); Assert.IsTrue(position2.Center == position1.Center, "Center didn't unpack the same way it packed"); Assert.IsTrue(position2.Size == position1.Size, "Size didn't unpack the same way it packed"); }
protected OSDMap OnMessageReceived(OSDMap message) { if (!message.ContainsKey("Method")) return null; UUID AgentID = message["AgentID"].AsUUID(); ulong requestingRegion = message["RequestingRegion"].AsULong(); ICapsService capsService = m_registry.RequestModuleInterface<ICapsService>(); if (capsService == null) { //m_log.Info("[AgentProcessing]: Failed OnMessageReceived ICapsService is null"); return new OSDMap(); } IClientCapsService clientCaps = capsService.GetClientCapsService(AgentID); IRegionClientCapsService regionCaps = null; if (clientCaps != null) regionCaps = clientCaps.GetCapsService(requestingRegion); if (message["Method"] == "LogoutRegionAgents") { LogOutAllAgentsForRegion(requestingRegion); } else if (message["Method"] == "RegionIsOnline") //This gets fired when the scene is fully finished starting up { //Log out all the agents first, then add any child agents that should be in this region LogOutAllAgentsForRegion(requestingRegion); IGridService GridService = m_registry.RequestModuleInterface<IGridService>(); if (GridService != null) { int x, y; Util.UlongToInts(requestingRegion, out x, out y); GridRegion requestingGridRegion = GridService.GetRegionByPosition(UUID.Zero, x, y); if (requestingGridRegion != null) EnableChildAgentsForRegion(requestingGridRegion); } } else if (message["Method"] == "DisableSimulator") { //KILL IT! if (regionCaps == null || clientCaps == null) return null; IEventQueueService eventQueue = m_registry.RequestModuleInterface<IEventQueueService> (); eventQueue.DisableSimulator (regionCaps.AgentID, regionCaps.RegionHandle); //regionCaps.Close(); //clientCaps.RemoveCAPS(requestingRegion); } else if (message["Method"] == "ArrivedAtDestination") { if (regionCaps == null || clientCaps == null) return null; //Recieved a callback if (clientCaps.InTeleport) //Only set this if we are in a teleport, // otherwise (such as on login), this won't check after the first tp! clientCaps.CallbackHasCome = true; regionCaps.Disabled = false; //The agent is getting here for the first time (eg. login) OSDMap body = ((OSDMap)message["Message"]); //Parse the OSDMap int DrawDistance = body["DrawDistance"].AsInteger(); AgentCircuitData circuitData = new AgentCircuitData(); circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]); //Now do the creation EnableChildAgents(AgentID, requestingRegion, DrawDistance, circuitData); } else if (message["Method"] == "CancelTeleport") { if (regionCaps == null || clientCaps == null) return null; //Only the region the client is root in can do this IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService (); if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle) { //The user has requested to cancel the teleport, stop them. clientCaps.RequestToCancelTeleport = true; regionCaps.Disabled = false; } } else if (message["Method"] == "AgentLoggedOut") { //ONLY if the agent is root do we even consider it if (regionCaps != null) { if (regionCaps.RootAgent) { LogoutAgent(regionCaps); } } } else if (message["Method"] == "SendChildAgentUpdate") { if (regionCaps == null || clientCaps == null) return null; IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService (); if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle) { OSDMap body = ((OSDMap)message["Message"]); AgentPosition pos = new AgentPosition(); pos.Unpack((OSDMap)body["AgentPos"]); SendChildAgentUpdate(pos, regionCaps); regionCaps.Disabled = false; } } else if (message["Method"] == "TeleportAgent") { if (regionCaps == null || clientCaps == null) return null; IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService (); if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle) { OSDMap body = ((OSDMap)message["Message"]); GridRegion destination = new GridRegion(); destination.FromOSD((OSDMap)body["Region"]); uint TeleportFlags = body["TeleportFlags"].AsUInteger(); int DrawDistance = body["DrawDistance"].AsInteger(); AgentCircuitData Circuit = new AgentCircuitData(); Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]); AgentData AgentData = new AgentData(); AgentData.Unpack((OSDMap)body["AgentData"]); regionCaps.Disabled = false; OSDMap result = new OSDMap(); string reason = ""; result["Success"] = TeleportAgent(destination, TeleportFlags, DrawDistance, Circuit, AgentData, AgentID, requestingRegion, out reason); result["Reason"] = reason; return result; } } else if (message["Method"] == "CrossAgent") { if (regionCaps == null || clientCaps == null) return null; if (clientCaps.GetRootCapsService().RegionHandle == regionCaps.RegionHandle) { //This is a simulator message that tells us to cross the agent OSDMap body = ((OSDMap)message["Message"]); Vector3 pos = body["Pos"].AsVector3(); Vector3 Vel = body["Vel"].AsVector3(); GridRegion Region = new GridRegion(); Region.FromOSD((OSDMap)body["Region"]); AgentCircuitData Circuit = new AgentCircuitData(); Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]); AgentData AgentData = new AgentData(); AgentData.Unpack((OSDMap)body["AgentData"]); regionCaps.Disabled = false; OSDMap result = new OSDMap(); string reason = ""; result["Success"] = CrossAgent(Region, pos, Vel, Circuit, AgentData, AgentID, requestingRegion, out reason); result["Reason"] = reason; return result; } else if (clientCaps.InTeleport) { OSDMap result = new OSDMap (); result["Success"] = false; result["Note"] = false; return result; } else { OSDMap result = new OSDMap (); result["Success"] = false; result["Note"] = false; return result; } } return null; }
/// <summary> /// Add the given event into the client's queue so that it is sent on the next /// </summary> /// <param name="ev"></param> /// <param name="avatarID"></param> /// <returns></returns> public bool Enqueue(OSD ev) { try { if (ev == null) return false; //Check the messages to pull out ones that are creating or destroying CAPS in this or other regions if (ev.Type == OSDType.Map) { OSDMap map = (OSDMap)ev; if (map.ContainsKey("message") && map["message"] == "DisableSimulator") { //Let this pass through, after the next event queue pass we can remove it //m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle); if (!m_service.Disabled) { m_service.Disabled = true; OSDMap body = ((OSDMap)map["body"]); //See whether this needs sent to the client or not if (!body["KillClient"].AsBoolean()) { //This is very risky... but otherwise the user doesn't get cleaned up... m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle); return true; } } else //Don't enqueue multiple times return true; } else if (map.ContainsKey("message") && map["message"] == "ArrivedAtDestination") { //Recieved a callback m_service.ClientCaps.CallbackHasCome = true; m_service.Disabled = false; //Don't send it to the client return true; } else if (map.ContainsKey("message") && map["message"] == "CancelTeleport") { //The user has requested to cancel the teleport, stop them. m_service.ClientCaps.RequestToCancelTeleport = true; m_service.Disabled = false; //Don't send it to the client return true; } else if (map.ContainsKey("message") && map["message"] == "SendChildAgentUpdate") { OSDMap body = ((OSDMap)map["body"]); AgentPosition pos = new AgentPosition(); pos.Unpack((OSDMap)body["AgentPos"]); UUID region = body["Region"].AsUUID(); SendChildAgentUpdate(pos, region); m_service.Disabled = false; //Don't send to the client return true; } else if (map.ContainsKey("message") && map["message"] == "TeleportAgent") { OSDMap body = ((OSDMap)map["body"]); GridRegion destination = new GridRegion(); destination.FromOSD((OSDMap)body["Region"]); uint TeleportFlags = body["TeleportFlags"].AsUInteger(); int DrawDistance = body["DrawDistance"].AsInteger(); AgentCircuitData Circuit = new AgentCircuitData(); Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]); AgentData AgentData = new AgentData(); AgentData.Unpack((OSDMap)body["AgentData"]); m_service.Disabled = false; //Don't send to the client return TeleportAgent(destination, TeleportFlags, DrawDistance, Circuit, AgentData); } else if (map.ContainsKey("message") && map["message"] == "CrossAgent") { //This is a simulator message that tells us to cross the agent OSDMap body = ((OSDMap)map["body"]); Vector3 pos = body["Pos"].AsVector3(); Vector3 Vel = body["Vel"].AsVector3(); GridRegion Region = new GridRegion(); Region.FromOSD((OSDMap)body["Region"]); AgentCircuitData Circuit = new AgentCircuitData(); Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]); AgentData AgentData = new AgentData(); AgentData.Unpack((OSDMap)body["AgentData"]); m_service.Disabled = false; //Client doesn't get this return CrossAgent(Region, pos, Vel, Circuit, AgentData); } else if (map.ContainsKey("message") && map["message"] == "EnableChildAgents") { //Some notes on this message: // 1) This is a region > CapsService message ONLY, this should never be sent to the client! // 2) This just enables child agents in the regions given, as the region cannot do it, // as regions do not have the ability to know what Cap Urls other regions have. // 3) We could do more checking here, but we don't really 'have' to at this point. // If the sim was able to get it past the password checks and everything, // it should be able to add the neighbors here. We could do the neighbor finding here // as well, but it's not necessary at this time. OSDMap body = ((OSDMap)map["body"]); //Parse the OSDMap int DrawDistance = body["DrawDistance"].AsInteger(); AgentCircuitData circuitData = new AgentCircuitData(); circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]); //Now do the creation //Don't send it to the client at all, so return here return EnableChildAgents(DrawDistance, circuitData); } else if (map.ContainsKey("message") && map["message"] == "EstablishAgentCommunication") { string SimSeedCap = ((OSDMap)map["body"])["seed-capability"].AsString(); ulong regionHandle = ((OSDMap)map["body"])["region-handle"].AsULong(); string newSeedCap = CapsUtil.GetCapsSeedPath(CapsUtil.GetRandomCapsObjectPath()); IRegionClientCapsService otherRegionService = m_service.ClientCaps.GetOrCreateCapsService(regionHandle, newSeedCap, SimSeedCap); //ONLY UPDATE THE SIM SEED HERE //DO NOT PASS THE newSeedCap FROM ABOVE AS IT WILL BREAK THIS CODE // AS THE CLIENT EXPECTS THE SAME CAPS SEED IF IT HAS BEEN TO THE REGION BEFORE // AND FORCE UPDATING IT HERE WILL BREAK IT. otherRegionService.AddSEEDCap("", SimSeedCap, otherRegionService.Password); ((OSDMap)map["body"])["seed-capability"] = otherRegionService.CapsUrl; } else if (map.ContainsKey("message") && map["message"] == "CrossedRegion") { OSDMap infoMap = ((OSDMap)((OSDArray)((OSDMap)map["body"])["RegionData"])[0]); string SimSeedCap = infoMap["SeedCapability"].AsString(); ulong regionHandle = infoMap["RegionHandle"].AsULong(); string newSeedCap = CapsUtil.GetCapsSeedPath(CapsUtil.GetRandomCapsObjectPath()); IRegionClientCapsService otherRegionService = m_service.ClientCaps.GetOrCreateCapsService(regionHandle, newSeedCap, SimSeedCap); //ONLY UPDATE THE SIM SEED HERE //DO NOT PASS THE newSeedCap FROM ABOVE AS IT WILL BREAK THIS CODE // AS THE CLIENT EXPECTS THE SAME CAPS SEED IF IT HAS BEEN TO THE REGION BEFORE // AND FORCE UPDATING IT HERE WILL BREAK IT. otherRegionService.AddSEEDCap("", SimSeedCap, otherRegionService.Password); m_service.Disabled = false; //Now tell the client about it correctly ((OSDMap)((OSDArray)((OSDMap)map["body"])["RegionData"])[0])["SeedCapability"] = otherRegionService.CapsUrl; } else if (map.ContainsKey("message") && map["message"] == "TeleportFinish") { OSDMap infoMap = ((OSDMap)((OSDArray)((OSDMap)map["body"])["Info"])[0]); string SimSeedCap = infoMap["SeedCapability"].AsString(); ulong regionHandle = infoMap["RegionHandle"].AsULong(); string newSeedCap = CapsUtil.GetCapsSeedPath(CapsUtil.GetRandomCapsObjectPath()); IRegionClientCapsService otherRegionService = m_service.ClientCaps.GetOrCreateCapsService(regionHandle, newSeedCap, SimSeedCap); //ONLY UPDATE THE SIM SEED HERE //DO NOT PASS THE newSeedCap FROM ABOVE AS IT WILL BREAK THIS CODE // AS THE CLIENT EXPECTS THE SAME CAPS SEED IF IT HAS BEEN TO THE REGION BEFORE // AND FORCE UPDATING IT HERE WILL BREAK IT. otherRegionService.AddSEEDCap("", SimSeedCap, otherRegionService.Password); m_service.Disabled = false; //Now tell the client about it correctly ((OSDMap)((OSDArray)((OSDMap)map["body"])["Info"])[0])["SeedCapability"] = otherRegionService.CapsUrl; } } lock (queue) queue.Enqueue(ev); } catch (NullReferenceException e) { m_log.Error("[EVENTQUEUE] Caught exception: " + e); return false; } return true; }