public EstateSettings LoadEstateSettings(UUID regionID) { EstateRegionLink link = LoadEstateRegionLink(regionID); // Ensure that estate settings exist for the link if (link != null) { if (manager.GetWithStatefullSession(typeof(EstateSettings), link.EstateID) == null) { // Delete broken link manager.Delete(link); link = null; } } // If estate link does not exist create estate settings and link it to region. if (link == null) { EstateSettings estateSettings = new EstateSettings(); //estateSettings.EstateOwner = UUID.Random(); //estateSettings.BlockDwell = false; object identifier = manager.Insert(estateSettings); if (identifier == null) { // Saving failed. Error is logged in the manager. return(null); } uint estateID = (uint)identifier; link = new EstateRegionLink(); link.EstateRegionLinkID = UUID.Random(); link.RegionID = regionID; link.EstateID = estateID; manager.InsertWithStatefullSession(link); } // Load estate settings according to the existing or created link. return((EstateSettings)manager.GetWithStatefullSession(typeof(EstateSettings), link.EstateID)); }