Esempio n. 1
0
        internal PhysicsBehavior(GameObject gameObject, PhysicsBehaviorModuleData moduleData)
        {
            _gameObject = gameObject;
            _moduleData = moduleData;

            Mass = moduleData.Mass;
        }
Esempio n. 2
0
        internal PhysicsBehavior(GameObject gameObject, GameContext context, PhysicsBehaviorModuleData moduleData)
        {
            _gameObject = gameObject;
            _moduleData = moduleData;

            Mass = moduleData.Mass;

            var gravity = context.AssetLoadContext.AssetStore.GameData.Current.Gravity * moduleData.GravityMult;

            _gravityAcceleration = new Vector3(0, 0, gravity);
        }
Esempio n. 3
0
 internal RailroadBehavior(GameObject gameObject, GameContext context, PhysicsBehaviorModuleData moduleData)
     : base(gameObject, context, moduleData)
 {
 }