Esempio n. 1
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        public AnimationInstance(ModelInstance modelInstance, W3DAnimation animation,
                                 AnimationMode mode, AnimationFlags flags)
        {
            _animation     = animation;
            _mode          = mode;
            _flags         = flags;
            _boneInstances = modelInstance.ModelBoneInstances;

            _keyframeIndices = new int[animation.Clips.Length];

            if (_flags.HasFlag(AnimationFlags.StartFrameFirst) ||
                _flags == AnimationFlags.None)
            {
                _currentTimeValue = TimeSpan.Zero;
            }
            else if (_flags.HasFlag(AnimationFlags.StartFrameLast))
            {
                _currentTimeValue = _animation.Duration;
            }
            else
            {
                //TODO: implement other flags
                //throw new NotImplementedException();
            }
        }
Esempio n. 2
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        internal static W3DAnimation FromW3dFile(W3dFile w3dFile)
        {
            var w3dAnimations           = w3dFile.GetAnimations();
            var w3dCompressedAnimations = w3dFile.GetCompressedAnimations();

            var animations = new W3DAnimation[w3dAnimations.Count + w3dCompressedAnimations.Count];

            if (animations.Length == 0)
            {
                // sometimes w3d files are referenced inside animation states that do not contain any animation chunks
                return(null);
            }

            if (animations.Length != 1)
            {
                throw new NotSupportedException();
            }

            for (var i = 0; i < w3dAnimations.Count; i++)
            {
                animations[i] = new W3DAnimation(w3dAnimations[i]);
            }
            for (var i = 0; i < w3dCompressedAnimations.Count; i++)
            {
                animations[w3dAnimations.Count + i] = new W3DAnimation(w3dCompressedAnimations[i]);
            }

            return(animations[0]);
        }
Esempio n. 3
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        public AnimationInstance(ModelInstance modelInstance, W3DAnimation animation)
        {
            _animation = animation;

            _boneInstances = modelInstance.ModelBoneInstances;

            _keyframeIndices  = new int[animation.Clips.Length];
            _currentTimeValue = TimeSpan.Zero;
        }
Esempio n. 4
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 public AnimationInstance(ModelInstance modelInstance, W3DAnimation animation,
                          AnimationMode mode, AnimationFlags flags, GameObject gameObject)
 {
     _gameObject      = gameObject;
     _animation       = animation;
     _mode            = mode;
     _flags           = flags;
     _boneInstances   = modelInstance.ModelBoneInstances;
     _keyframeIndices = new int[animation.Clips.Length];
 }
Esempio n. 5
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 /// <summary>
 /// Construct a new <see cref="AnimationInstance"/>
 /// </summary>
 /// <param name="modelBoneInstances">The bone instances to use, which will be modified as the animation plays</param>
 /// <param name="animation">The animation to apply to the bones</param>
 /// <param name="mode">The animation mode</param>
 /// <param name="flags">Additional animation flags</param>
 /// <param name="gameObject"></param>
 /// <param name="random">Random number generator used when combined with <see cref="AnimationFlags.RandomStart"/></param>
 public AnimationInstance(ModelBoneInstance[] modelBoneInstances, W3DAnimation animation,
                          AnimationMode mode, AnimationFlags flags, GameObject gameObject, Random random)
 {
     _animation       = animation;
     _mode            = mode;
     _flags           = flags;
     _boneInstances   = modelBoneInstances;
     _keyframeIndices = new int[animation.Clips.Length];
     _gameObject      = gameObject;
     _random          = random;
 }
Esempio n. 6
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        internal static W3DAnimation FromW3dFile(W3dFile w3dFile)
        {
            var w3dAnimations           = w3dFile.GetAnimations();
            var w3dCompressedAnimations = w3dFile.GetCompressedAnimations();

            var animations = new W3DAnimation[w3dAnimations.Count + w3dCompressedAnimations.Count];

            if (animations.Length != 1)
            {
                throw new NotSupportedException();
            }

            for (var i = 0; i < w3dAnimations.Count; i++)
            {
                animations[i] = new W3DAnimation(w3dAnimations[i]);
            }
            for (var i = 0; i < w3dCompressedAnimations.Count; i++)
            {
                animations[w3dAnimations.Count + i] = new W3DAnimation(w3dCompressedAnimations[i]);
            }

            return(animations[0]);
        }