Esempio n. 1
0
        public MainMenuLogic(Widget widget, World world, ModData modData)
        {
            rootMenu = widget;
            rootMenu.Get<LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version;

            // Menu buttons
            var mainMenu = widget.Get("MAIN_MENU");
            mainMenu.IsVisible = () => menuType == MenuType.Main;

            mainMenu.Get<ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => SwitchMenu(MenuType.Singleplayer);

            mainMenu.Get<ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Ui.OpenWindow("MULTIPLAYER_PANEL", new WidgetArgs
                {
                    { "onStart", RemoveShellmapUI },
                    { "onExit", () => SwitchMenu(MenuType.Main) },
                    { "directConnectHost", null },
                    { "directConnectPort", 0 },
                });
            };

            mainMenu.Get<ButtonWidget>("MODS_BUTTON").OnClick = () =>
            {
                // Switching mods changes the world state (by disposing it),
                // so we can't do this inside the input handler.
                Game.RunAfterTick(() =>
                {
                    Game.Settings.Game.PreviousMod = modData.Manifest.Id;
                    Game.InitializeMod("modchooser", null);
                });
            };

            mainMenu.Get<ButtonWidget>("SETTINGS_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Main) }
                });
            };

            mainMenu.Get<ButtonWidget>("EXTRAS_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras);

            mainMenu.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;

            // Singleplayer menu
            var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU");
            singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer;

            var missionsButton = singleplayerMenu.Get<ButtonWidget>("MISSIONS_BUTTON");
            missionsButton.OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Singleplayer) },
                    { "onStart", RemoveShellmapUI }
                });
            };

            var hasCampaign = modData.Manifest.Missions.Any();
            var hasMissions = modData.MapCache
                .Any(p => p.Status == MapStatus.Available && p.Visibility.HasFlag(MapVisibility.MissionSelector));

            missionsButton.Disabled = !hasCampaign && !hasMissions;

            singleplayerMenu.Get<ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame;

            singleplayerMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main);

            // Extras menu
            var extrasMenu = widget.Get("EXTRAS_MENU");
            extrasMenu.IsVisible = () => menuType == MenuType.Extras;

            extrasMenu.Get<ButtonWidget>("REPLAYS_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Ui.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Extras) },
                    { "onStart", RemoveShellmapUI }
                });
            };

            extrasMenu.Get<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Extras) },
                    { "world", world }
                });
            };

            extrasMenu.Get<ButtonWidget>("MAP_EDITOR_BUTTON").OnClick = () => SwitchMenu(MenuType.MapEditor);

            var assetBrowserButton = extrasMenu.GetOrNull<ButtonWidget>("ASSETBROWSER_BUTTON");
            if (assetBrowserButton != null)
                assetBrowserButton.OnClick = () =>
                {
                    SwitchMenu(MenuType.None);
                    Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs
                    {
                        { "onExit", () => SwitchMenu(MenuType.Extras) },
                    });
                };

            extrasMenu.Get<ButtonWidget>("CREDITS_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Extras) },
                });
            };

            extrasMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main);

            // Map editor menu
            var mapEditorMenu = widget.Get("MAP_EDITOR_MENU");
            mapEditorMenu.IsVisible = () => menuType == MenuType.MapEditor;

            // Loading into the map editor
            Game.BeforeGameStart += RemoveShellmapUI;

            var onSelect = new Action<string>(uid => LoadMapIntoEditor(modData.MapCache[uid].Uid));

            var newMapButton = widget.Get<ButtonWidget>("NEW_MAP_BUTTON");
            newMapButton.OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Game.OpenWindow("NEW_MAP_BG", new WidgetArgs()
                {
                    { "onSelect", onSelect },
                    { "onExit", () => SwitchMenu(MenuType.MapEditor) }
                });
            };

            var loadMapButton = widget.Get<ButtonWidget>("LOAD_MAP_BUTTON");
            loadMapButton.OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Game.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                {
                    { "initialMap", null },
                    { "initialTab", MapClassification.User },
                    { "onExit", () => SwitchMenu(MenuType.MapEditor) },
                    { "onSelect", onSelect },
                    { "filter", MapVisibility.Lobby | MapVisibility.Shellmap | MapVisibility.MissionSelector },
                });
            };

            mapEditorMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras);

            var newsBG = widget.GetOrNull("NEWS_BG");
            if (newsBG != null)
            {
                newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None && menuType != MenuType.SystemInfoPrompt;

                newsPanel = Ui.LoadWidget<ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs());
                newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE");
                newsPanel.RemoveChild(newsTemplate);

                newsStatus = newsPanel.Get<LabelWidget>("NEWS_STATUS");
                SetNewsStatus("Loading news");
            }

            Game.OnRemoteDirectConnect += OnRemoteDirectConnect;

            // System information opt-out prompt
            var sysInfoPrompt = widget.Get("SYSTEM_INFO_PROMPT");
            sysInfoPrompt.IsVisible = () => menuType == MenuType.SystemInfoPrompt;
            if (Game.Settings.Debug.SystemInformationVersionPrompt < SystemInformationVersion)
            {
                menuType = MenuType.SystemInfoPrompt;

                var sysInfoCheckbox = sysInfoPrompt.Get<CheckboxWidget>("SYSINFO_CHECKBOX");
                sysInfoCheckbox.IsChecked = () => Game.Settings.Debug.SendSystemInformation;
                sysInfoCheckbox.OnClick = () => Game.Settings.Debug.SendSystemInformation ^= true;

                var sysInfoData = sysInfoPrompt.Get<ScrollPanelWidget>("SYSINFO_DATA");
                var template = sysInfoData.Get<LabelWidget>("DATA_TEMPLATE");
                sysInfoData.RemoveChildren();

                foreach (var info in GetSystemInformation().Values)
                {
                    var label = template.Clone() as LabelWidget;
                    var text = info.First + ": " + info.Second;
                    label.GetText = () => text;
                    sysInfoData.AddChild(label);
                }

                sysInfoPrompt.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
                {
                    Game.Settings.Debug.SystemInformationVersionPrompt = SystemInformationVersion;
                    Game.Settings.Save();
                    SwitchMenu(MenuType.Main);
                    LoadAndDisplayNews(newsBG);
                };
            }
            else
                LoadAndDisplayNews(newsBG);
        }
Esempio n. 2
0
        public MainMenuLogic(Widget widget, World world)
        {
            rootMenu = widget;
            rootMenu.Get<LabelWidget>("VERSION_LABEL").Text = Game.ModData.Manifest.Mod.Version;

            // Menu buttons
            var mainMenu = widget.Get("MAIN_MENU");
            mainMenu.IsVisible = () => menuType == MenuType.Main;

            mainMenu.Get<ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => menuType = MenuType.Singleplayer;

            mainMenu.Get<ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs
                {
                    { "onStart", RemoveShellmapUI },
                    { "onExit", () => menuType = MenuType.Main },
                    { "directConnectHost", null },
                    { "directConnectPort", 0 },
                });
            };

            mainMenu.Get<ButtonWidget>("MODS_BUTTON").OnClick = () =>
            {
                Game.Settings.Game.PreviousMod = Game.ModData.Manifest.Mod.Id;
                Game.InitializeMod("modchooser", null);
            };

            mainMenu.Get<ButtonWidget>("SETTINGS_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Main }
                });
            };

            mainMenu.Get<ButtonWidget>("EXTRAS_BUTTON").OnClick = () => menuType = MenuType.Extras;

            mainMenu.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;

            // Singleplayer menu
            var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU");
            singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer;

            var missionsButton = singleplayerMenu.Get<ButtonWidget>("MISSIONS_BUTTON");
            missionsButton.OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Singleplayer },
                    { "onStart", RemoveShellmapUI }
                });
            };

            var hasCampaign = Game.ModData.Manifest.Missions.Any();
            var hasMissions = Game.ModData.MapCache
                .Any(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector));

            missionsButton.Disabled = !hasCampaign && !hasMissions;

            singleplayerMenu.Get<ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame;

            singleplayerMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;

            // Extras menu
            var extrasMenu = widget.Get("EXTRAS_MENU");
            extrasMenu.IsVisible = () => menuType == MenuType.Extras;

            extrasMenu.Get<ButtonWidget>("REPLAYS_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Extras },
                    { "onStart", RemoveShellmapUI }
                });
            };

            extrasMenu.Get<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Extras },
                    { "world", world }
                });
            };

            extrasMenu.Get<ButtonWidget>("MAP_EDITOR_BUTTON").OnClick = () => menuType = MenuType.MapEditor;

            var assetBrowserButton = extrasMenu.GetOrNull<ButtonWidget>("ASSETBROWSER_BUTTON");
            if (assetBrowserButton != null)
                assetBrowserButton.OnClick = () =>
                {
                    menuType = MenuType.None;
                    Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs
                    {
                        { "onExit", () => menuType = MenuType.Extras },
                    });
                };

            extrasMenu.Get<ButtonWidget>("CREDITS_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Extras },
                });
            };

            extrasMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;

            // Map editor menu
            var mapEditorMenu = widget.Get("MAP_EDITOR_MENU");
            mapEditorMenu.IsVisible = () => menuType == MenuType.MapEditor;

            var onSelect = new Action<string>(uid =>
            {
                RemoveShellmapUI();
                LoadMapIntoEditor(Game.ModData.MapCache[uid].Map);
            });

            var newMapButton = widget.Get<ButtonWidget>("NEW_MAP_BUTTON");
            newMapButton.OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("NEW_MAP_BG", new WidgetArgs()
                {
                    { "onSelect", onSelect },
                    { "onExit", () => menuType = MenuType.MapEditor }
                });
            };

            var loadMapButton = widget.Get<ButtonWidget>("LOAD_MAP_BUTTON");
            loadMapButton.OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                {
                    { "initialMap", null },
                    { "initialTab", MapClassification.User },
                    { "onExit", () => menuType = MenuType.MapEditor },
                    { "onSelect", onSelect },
                    { "filter", MapVisibility.Lobby | MapVisibility.Shellmap | MapVisibility.MissionSelector },
                });
            };

            mapEditorMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Extras;

            var newsBG = widget.GetOrNull("NEWS_BG");
            if (newsBG != null)
            {
                newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None;

                newsPanel = Ui.LoadWidget<ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs());
                newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE");
                newsPanel.RemoveChild(newsTemplate);

                newsStatus = newsPanel.Get<LabelWidget>("NEWS_STATUS");
                SetNewsStatus("Loading news");

                var cacheFile = Platform.ResolvePath("^", "news.yaml");
                var currentNews = ParseNews(cacheFile);
                if (currentNews != null)
                    DisplayNews(currentNews);

                // Only query for new stories once per day
                var cacheValid = currentNews != null && DateTime.Today.ToUniversalTime() <= Game.Settings.Game.NewsFetchedDate;
                if (!cacheValid)
                    new Download(Game.Settings.Game.NewsUrl, cacheFile, e => { }, (e, c) => NewsDownloadComplete(e, c, cacheFile, currentNews));

                var newsButton = newsBG.GetOrNull<DropDownButtonWidget>("NEWS_BUTTON");
                newsButton.OnClick = () =>
                {
                    newsButton.AttachPanel(newsPanel);
                    newsHighlighted = false;
                };

                newsButton.IsHighlighted = () => newsHighlighted && Game.LocalTick % 50 < 25;
            }

            Game.OnRemoteDirectConnect += (host, port) =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs
                {
                    { "onStart", RemoveShellmapUI },
                    { "onExit", () => menuType = MenuType.Main },
                    { "directConnectHost", host },
                    { "directConnectPort", port },
                });
            };
        }
Esempio n. 3
0
		public MainMenuLogic(Widget widget, World world)
		{
			rootMenu = widget;
			rootMenu.Get<LabelWidget>("VERSION_LABEL").Text = Game.modData.Manifest.Mod.Version;

			// Menu buttons
			var mainMenu = widget.Get("MAIN_MENU");
			mainMenu.IsVisible = () => menuType == MenuType.Main;

			mainMenu.Get<ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => menuType = MenuType.Singleplayer;

			mainMenu.Get<ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs
				{
					{ "onStart", RemoveShellmapUI },
					{ "onExit", () => menuType = MenuType.Main }
				});
			};

			mainMenu.Get<ButtonWidget>("MODS_BUTTON").OnClick = () =>
			{
				Game.Settings.Game.PreviousMod = Game.modData.Manifest.Mod.Id;
				Game.InitializeMod("modchooser", null);
			};

			mainMenu.Get<ButtonWidget>("SETTINGS_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Main }
				});
			};

			mainMenu.Get<ButtonWidget>("EXTRAS_BUTTON").OnClick = () => menuType = MenuType.Extras;

			mainMenu.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;

			// Singleplayer menu
			var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU");
			singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer;

			var missionsButton = singleplayerMenu.Get<ButtonWidget>("MISSIONS_BUTTON");
			missionsButton.OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Singleplayer },
					{ "onStart", RemoveShellmapUI }
				});
			};
			missionsButton.Disabled = !Game.modData.Manifest.Missions.Any();

			singleplayerMenu.Get<ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame;

			singleplayerMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;

			// Extras menu
			var extrasMenu = widget.Get("EXTRAS_MENU");
			extrasMenu.IsVisible = () => menuType == MenuType.Extras;

			extrasMenu.Get<ButtonWidget>("REPLAYS_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Extras },
					{ "onStart", RemoveShellmapUI }
				});
			};

			extrasMenu.Get<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Extras },
				});
			};

			var assetBrowserButton = extrasMenu.GetOrNull<ButtonWidget>("ASSETBROWSER_BUTTON");
			if (assetBrowserButton != null)
				assetBrowserButton.OnClick = () =>
				{
					menuType = MenuType.None;
					Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs
					{
						{ "onExit", () => menuType = MenuType.Extras },
					});
				};

			extrasMenu.Get<ButtonWidget>("CREDITS_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Extras },
				});
			};

			extrasMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;

			var newsBG = widget.GetOrNull("NEWS_BG");
			if (newsBG != null)
			{
				newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None;

				newsPanel = Ui.LoadWidget<ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs());
				newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE");
				newsPanel.RemoveChild(newsTemplate);

				newsStatus = newsPanel.Get<LabelWidget>("NEWS_STATUS");
				SetNewsStatus("Loading news");

				var cacheFile = Path.Combine(Platform.SupportDir, "news.yaml");
				var currentNews = ParseNews(cacheFile);
				if (currentNews != null)
					DisplayNews(currentNews);

				// Only query for new stories once per day
				var cacheValid = currentNews != null && DateTime.Today.ToUniversalTime() <= Game.Settings.Game.NewsFetchedDate;
				if (!cacheValid)
					new Download(Game.Settings.Game.NewsUrl, cacheFile, e => { }, (e, c) => NewsDownloadComplete(e, c, cacheFile, currentNews));

				var newsButton = newsBG.GetOrNull<DropDownButtonWidget>("NEWS_BUTTON");
				newsButton.OnClick = () =>
				{
					newsButton.AttachPanel(newsPanel);
					newsHighlighted = false;
				};

				newsButton.IsHighlighted = () => newsHighlighted && Game.LocalTick % 50 < 25;
			}
		}